Quadruple nerfed in 48.4 (blessed purpose, RL Belts, THF, Confront Any Foe) while left quadruple bugged still (see below).
Quadruple nerfed in 48.4 (blessed purpose, RL Belts, THF, Confront Any Foe) while left quadruple bugged still (see below).
Last edited by Tilomere; 10-22-2022 at 08:03 PM.
Y'all have some crazy numbers to me lol. So, my questions:
I have my Pally PL's already; are there any alternatives? Paladin is frankly OP right now, so I'm not sure how doable this is on other builds.
I'm short like 12 racial AP of you; is there anything I can cut? Weapon attachment and DA?
I don't have a SoS, let alone an ESoS. Can I use like a Borderlands sentient or something and get in the ballpark?
How do you get Observation to stack? Does the Diplomacy not have to hit any enemies or land at all? I thought usually Inquisitives used Diplomatic Impunity from the T5 to maintain stacks.
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I've learned some nice stuff here but like I don't think I'll be running a BF Pally just to use this lol. I'm a lot too slow TRing to justify throwing a HPL, and Paladin's top meta currently for a reason lol.
Still, thanks for taking the time to make this post
Yea, build just determines difficulty you can run in and contribute. 14 Cleric (Holy Sword/Sylvanus) + 5 Barb + 1 (any iconic) has cleric instead of paladin healing/DM, and barb instead of paladin fort bypass. Fighter (many splits or pure), 20 barb (non-raged) or 20 Tempest also works. Anything with some plan on what you are going to do with it works. 20 Wiz works as well PM/EK, as would many builds. I had this plan to make an unraged FB barb, 15-20x5 with ESoS, 25% fortification bypass precision and 25% observation from diplomacy (also requires not bein raged) and 50% from falconry and 20% cracking attack on top of sentience/twists to just true strike legendary fortified mobs at 20. The more you do this, the better feel you get for what will work or not. That's the whole point of this paradigm, if a build isn't a strong R10 build at cap, we just won't play it in R10 at cap, we will do lower reaper instead as we level. However, this doesn't exclude playing strong builds at cap like charisma paladin under this paradigm as well.
You can cut the entire build, but it may help to keep in mind the fortification and gear and ED sections for whatever you do come up with.
RL weapons into Tail of the Scorpion or Sharn Syrianan weapons or other good weapons in heroics into KoTB into drow weapons works. Drow Maul of the Weapon Master seems like an alternative with Sylvanus. I used a KoTB weapon on inquisitor on prior build. I've also used a Cormyrian paralyzer Eveningstar challenge weapon for this paradigm.
Just use the diplomacy skill and extra copy of diplomacy on mobs. The stacks last 20 seconds, diplomacy cooldown is 15 seconds. Inquisitor also gives no-fail will saves, which is really nice when soloing legendary reaper.
Last edited by Tilomere; 12-18-2020 at 12:30 PM.
Fair, it's just a lot less generic than "like do Inquisitive and Harper and maybe some VKF and you're done" of the other build
I wonder what point it's worth trying for no-crit builds for leveling lol (like going for no-DC Meteor Swarms). With 140% bypass that you have an enemy with 180% Fort is still avoiding 40% of those, and you've made some significant tradeoffs to hit that much. I'm pretty ingrained in the Crit Profile + Bypass line myself, but now I'm wondering.
6/6 with Fighter & Barb could run ESoS w/Ravager + Kensei to have 14-20/x5, and Shattering Strike for another 15% Fort debuff. Once you're not raging Barbarian life gets interesting lol. One day I'll go for an ESoS, but probs not soon... maybe when the devs update Epic Crafting (given it was mentioned on the most recent livestream). Still, reading horror stories about ESoS farming doesn't make me eager.
I'm just not sure I can solo LR3 on a Silvanus split without much CC or defensive tools. I can have the DPS, just not the survivability and/or CC. Also Silvanus is only open to 4/8 Iconics
I do have a Drow Maul, but hasn't been worth swapping my sentient weapon back and forth for me. If I'm doing a lot 20-27 though could be worth it, I can throw a 5-slot into Tremor for 28-30.
I could probably do racials w/Paladin and just go 1-30, but that's quite a bit slower esp if skipping quests with epic component and given my generally slow leveling
Paralyzing is DC17 Will save, right? In what world does that land in Legendary Reaper? If it's for the 5% of roll-a-1 that seems pretty weak, no? Maybe for a high-ROF ranged toon but for a melee that seems dubious.
Alright, nice @Diplo. Wonder if that's worth it on my main lol, I only have 123% Fort Bypass standing currently.
I've played a shiradi meteor + missiles pure wizard in R6 +/- at cap. It was fine. Not a high reaper build, but fine. You only skip quests with legendary component, and only if you want to maximize favor by not repeating quests. Epic quests you do in heroics.
So paralyzing, yea, it was so good on inquisitor pre-nerf. I used to level in R8 groups and just lock everything down. Even THF if you are attacking 1.5x a second, at 50% doublestrike, it is 10% chance to lock a mob down, 3 second duration, so works out to around 30% damage reduction from whatever you are beating on.
I hear interesting things about color spray. Maybe try that out.
Last edited by Tilomere; 12-18-2020 at 06:13 PM.
A for comprehensive data
I am Awesomesauce!
Got +104 at lvl 15? Have no idea how you managed that with only a +12 acc ring. impressive! If the game allowed you to enter legendary quests at 15 you could land hits on those legendary mobs that I cant until 28 XD.
Not me, all SSG. They listened to feedback that grazing hits were the big melee DPS issue and raised to-hit in KoTC tree, in paladin spells, in epic and iconic past life stances, and by allowing paladins to use their main DC stat to hit instead of offstat strength. As a result, a level 15 paladin now has the to-hit for legendary, and a 20 paladin solos legendary reaper.
FotW is a pipe dream, not enough tanks and healers in game to make playing as a melee dps work. I should revamp build to have 6 second reconstruct sla and defensive stance to boost self-healing and tanking, and just make it for US or DC.
Last edited by Tilomere; 12-20-2020 at 01:09 AM.
Yeah! Long time I dont play any pally or look at it . After seeing yours I've digged it a bit and saw what you said there. Im too used to my grazing barbarian. What do you think about an adaptation of this build on a FvS without pally's base bab and koTC but cha to hit + divine might? Does it gets any close ?
Last edited by DaviMOC; 12-20-2020 at 06:47 AM.
I don't know how FvS melee is outside of heroics. They have full BaB and bonus in there tree and spells, so it should be ok. Probably be in middle between the handwrap barb lives I played and this.
Updated AP spread in OP now that I played through most of the legendary quests in pugs, added some gear updates for 21-26, and a 28 gear set. One of the reasons I played this build was to see if I can get a feywild set that works. Gota find a use for Feywild gear at least once on someone.
Last edited by Tilomere; 12-20-2020 at 09:49 PM.
For those leveling from 1: Heere is an old level 10 gear set I used to use for soundburst paladin leveling two years ago. You will want to adapt the goggles to illusion instead for color spray, once it works properly and actually has a save. Also swap gloves to insightful devotion from insightful strength, since we are making a charisma attack/dmg paladin.
Simplified setup: dump inquisitor and only have intimidate. Dump smite/exalted smite and use Confront Any Foe to activate smite effects instead. Dump Vigor of Battle and only use Stand Against the Tide for trip immunity. Since this gives threat from defensive stance, dump rez scrolls and use US Rez to not have to swap weapons with less threat from Unyielding. Drops us down to 4 active toolbars with a half dozen empty spots.
Last edited by Tilomere; 12-22-2020 at 05:50 PM.
I've been thinking about both polishing this build and branching out to barbarian and other classes. The game population doesn't support melee players. In the iconic leveling range of 15-30, there are 5 potential healing clerics per 160 players (removing the splashed arti ranged ones and other odd splashes), and about the same amount of FvS, for 10 potential healers. About 4 of those 10 are melee or ranged, leaving about 6 healers per 160 players, or 1 per 5.3 groups of 5.
What this means is that when I polish this build, it will be to enhance it's self healing, like swapping the level 20 helm out for a pansophic and tweaking the iconic stance to repair spell power to better parallel solo. It also indicates that it doesn't matter what you branch out to, you have to design it to be able to parallel solo.
Last edited by Tilomere; 01-08-2021 at 10:06 AM.
Updated skills/gear/PL Trances/AP/ED/feat order to parallel solo better with more self healing. Updated AP to be simpler to play and to parallel solo better. Added a few more 20 gear DR breakers in and 21 cloak upgrade. Updated soloing at 20 to include legendary raids for threads,
I've been looking at the game population periodically, and I keep seeing 1 healer per 5 groups. Decided self-healing through the reaper penalty is a requirement if you want to play in melee, and updated OP to show how to triple up on healing abilities to do so on a mix of classes.
For those without sentient weapons, here is a good map to get SXP.
Last edited by Tilomere; 01-17-2021 at 02:07 PM.