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  1. #1
    Community Member Graceunderpressure's Avatar
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    Default 15% Melee Alacrity good as it gets.....

    After reading about this on and off for past 6 months this is the conclusion I have come to.

    Every post I've read on anything stacking after testing seems to add up to Nada.(1-2% increase)

    Really makes you wonder why there's a feat called "Blinding Speed"!? lol (if it does zippo to the 15% Melee you already have)

    LMK if I'm missing something cause early on I swore I read 40-60% was possible, but thinking that was nerf'd out of game before I started playing.

  2. #2
    Community Member Dragavon's Avatar
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    Blinding speed is good for ranged, as it gives 22% speed increase for ranged. It also used to be a useful option if you struggled to fit a speed item to your gear. Today that is not an issue as you can use a topaz of swiftness from lvl 20.

    But 15% for melee was always as good as it got as far as I remember. I could be wrong on that though

  3. #3
    Community Member kanordog's Avatar
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    Quote Originally Posted by Graceunderpressure View Post
    After reading about this on and off for past 6 months this is the conclusion I have come to.

    Every post I've read on anything stacking after testing seems to add up to Nada.(1-2% increase)

    Really makes you wonder why there's a feat called "Blinding Speed"!? lol (if it does zippo to the 15% Melee you already have)

    LMK if I'm missing something cause early on I swore I read 40-60% was possible, but thinking that was nerf'd out of game before I started playing.

    Single weapon fighting line gives a stacking +30% so the max is 45%
    Only one handed (and h&half) weapons without shield or other weapon in off hand.

    Vanguard enhancement tree also can give extra 20% to make 35% with shields for a heavy AP investment.
    The two can not be combined in any way.
    Last edited by kanordog; 02-15-2021 at 06:49 AM.
    You nerfed my monks, throwers, dailies and alchemists.
    I hardly play anymore, found a better hobby.
    Thank You!

  4. #4
    Community Member Lupito's Avatar
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    For melee : the best you can get is +15% from an item or haste spell, single weapon fighting feats provide much more(the only combat style that boosts att speed) , and there is action boost that can give "+30% action boost to attack speed"

    Ranged builds can also use blinding speed that grants 22% speed for ranged attacks instead of the standaed 15%.

    I might also be missing various enchantments that give attack speed buffs but can't remember them all..

  5. #5
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    Quote Originally Posted by Graceunderpressure View Post
    Really makes you wonder why there's a feat called "Blinding Speed"!? lol (if it does zippo to the 15% Melee you already have)
    Well, at one time items with the same effect didn't drop like candy, and there wasn't an augment that gave it. Which reminds me that I need to do a feat respec on a melee that took that feat years ago when it was the best way to have the effect on all the time, which is no longer true.
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    Our final update of 2014 will extend the level cap to 30, which is intended to be DDO’s “permanent” level cap

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    Quote Originally Posted by SirValentine View Post
    Well, at one time items with the same effect didn't drop like candy, and there wasn't an augment that gave it. Which reminds me that I need to do a feat respec on a melee that took that feat years ago when it was the best way to have the effect on all the time, which is no longer true.
    I like how the game has added augments to increase customization and flexibility. However, in cases like this, where an epic feat has largely been invalidated, it would be nice if the feat were reworked in a way to make it relevant. Seems like these changes could go hand in hand when made.


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  7. #7
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    Quote Originally Posted by Marshal_Lannes View Post
    I like how the game has added augments to increase customization and flexibility. However, in cases like this, where an epic feat has largely been invalidated, it would be nice if the feat were reworked in a way to make it relevant. Seems like these changes could go hand in hand when made.
    If perma haste made you immune to slow that'd be nice, especially in kelpie quests. I don't think that'd be too imbalanced either.

    I think it does still grant +1 to hit 1% dodge and 2% extra run speed technically over a speed aug

  8. #8
    Community Member Graceunderpressure's Avatar
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    So is it a Real stacking effect? 30+15 = 45 melee alacrity?

    And if so, how would that extra 30% compare to 15% dbl strike?

  9. #9
    Community Member Soulfurnace's Avatar
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    Quote Originally Posted by Graceunderpressure View Post
    So is it a Real stacking effect? 30+15 = 45 melee alacrity?

    And if so, how would that extra 30% compare to 15% dbl strike?
    Haste is always better because it also double strikes. However, you should have near 100% doublestrike at 30 regardless, which is the max for doublestrike.

    Don't forget haste boost for another 30%, or fatesinger for another 3%

  10. #10
    Community Member Graceunderpressure's Avatar
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    Quote Originally Posted by Soulfurnace View Post
    Haste is always better because it also double strikes. However, you should have near 100% doublestrike at 30 regardless, which is the max for doublestrike.

    Don't forget haste boost for another 30%, or fatesinger for another 3%
    I've never had haste increase my 15% melee alacrity and from everything l've read it doesn't stack which l think was covered in this thread?

    If l can reach a sustainable 50% dbl strike by 1st life 30 l'll be happy. 100% sustainable l would love to see how that's done.

  11. #11
    Community Member Dragavon's Avatar
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    Quote Originally Posted by Soulfurnace View Post
    Haste is always better because it also double strikes.
    What do you mean here? Haste does not give more doublestrike.

    Doublestrike adds to all your attacks, it does not matter how you increase your attack speed.

  12. #12
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    Quote Originally Posted by kanordog View Post
    Single weapon fighting line gives a stacking +30% so the max is 45%
    Only one handed (and h&half) weapons without shield or other weapon in off hand.
    If you really want max attack speed... use Shining Crescents, which count as sufficiently as a light weapon to be eligible for SWF, but sufficiently as a quarterstaff to be eligible for quarterstaff boosts. 60% base before a haste boost.
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  13. #13
    Community Member noinfo's Avatar
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    Quote Originally Posted by Dragavon View Post
    What do you mean here? Haste does not give more doublestrike.

    Doublestrike adds to all your attacks, it does not matter how you increase your attack speed.
    I believe he is trying to say that faster attack speed by its nature already benefits from doublestrike
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  14. #14
    Community Member noinfo's Avatar
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    Quote Originally Posted by Graceunderpressure View Post
    I've never had haste increase my 15% melee alacrity and from everything l've read it doesn't stack which l think was covered in this thread?

    If l can reach a sustainable 50% dbl strike by 1st life 30 l'll be happy. 100% sustainable l would love to see how that's done.
    The enhancement haste boost stacks with haste.
    Milacias of Kyber

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    The Myth- TR will make my character powerful
    The Reality- Those kobolds in Water Works won’t have a chance but nothing else cares-Learn to play your build and all its abilities in actual difficult content, get gear and reaper points in level 30+ content and raids.

  15. #15
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    Quote Originally Posted by noinfo View Post
    The enhancement haste boost stacks with haste.
    In addition to those mentioned above, there are some weapon specific bonuses. Monk unarmed is natively 10% faster (while standing still) and TA/HM quarterstaff as well as Vistani dagger can get +10% or so from their enhancements.

    Ranged throwers and bow users can also get a ton of attack speed, but it's capped at approx base melee speed, i.e. 86 attacks / min iirc.
    Last edited by LurkingVeteran; 02-16-2021 at 06:31 AM.

  16. #16
    Community Member Graceunderpressure's Avatar
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    Quote Originally Posted by noinfo View Post
    The enhancement haste boost stacks with haste.
    Right, but AFAIK, neither stack with melee alacrity.

  17. #17
    Community Member kanordog's Avatar
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    Quote Originally Posted by Graceunderpressure View Post
    Right, but AFAIK, neither stack with melee alacrity.
    Hitting for 12 damage really fast worse than hitting for 200 at a slower rate.
    You also have to calculate that.
    You nerfed my monks, throwers, dailies and alchemists.
    I hardly play anymore, found a better hobby.
    Thank You!

  18. #18
    Community Member TedSandyman's Avatar
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    Quote Originally Posted by Graceunderpressure View Post
    Right, but AFAIK, neither stack with melee alacrity.
    The Haste Boost enhancement stacks with melee alacrity. The haste spell or potion does not stack with melee alacrity.

    I have +3% for fatesinger and 15% Melee alacrity and when I use the Haste Boost Enhancement I get 48%.
    Last edited by TedSandyman; 02-17-2021 at 10:41 AM.

  19. #19
    Community Member Graceunderpressure's Avatar
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    Quote Originally Posted by TedSandyman View Post
    The Haste Boost enhancement stacks with melee alacrity. The haste spell or potion does not stack with melee alacrity.

    I have +3% for fatesinger and 15% Melee alacrity and when I use the Haste Boost Enhancement I get 48%.
    Nice! I did not know that, so another piece of the puzzle

  20. #20
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    BAB increases melee attack speed at levels 1, 3, 5, 10, 15, 20, and 25. I dont think this formula has changed since MrCow laid out the math. I would be interested to know if the THF standing still attack speed increase buff works at all at BAB 25.

    U45
    The animation sets for non-Quarterstaff two handed styles have been reworked to address the following issues:
    The last animation didn’t blend into the first correctly. It now does.
    For balance and cosmetic reasons all attack animations for these styles should now execute in the same amount of time. Previously animations at the end of the attack chain took longer than those at the start. This encouraged players to animation break to avoid them, which looks repetitive and choppy.
    Standing attack speed has been slightly buffed, mobile speed should be exactly the same.

    Quote Originally Posted by MrCow View Post
    After looking at my numbers for how long it takes attack animations to complete at various BAB points (especially the bow and throwing speeds), I do believe this fits the model. However, there are a couple corrections to how you currently have it:

    • Increases to the melee animation times don't just happen at BAB 5, 10, 15, and 20. They also occur at BAB 1, 3, and 25.
    • The multipliers are less than what you are currently guessing. The standard melee with weapons uses ~1.4% multiplier and the unarmed melee is using something around ~1.7% as a multiplier
      • Standard melee BAB 0: 80 * (1.014 ^ 0) = 80.00
      • Standard melee BAB 1: 80 * (1.014 ^ 1) = 81.12
      • Standard melee BAB 3: 80 * (1.014 ^ 2) = 82.26
      • Standard melee BAB 5: 80 * (1.014 ^ 3) = 83.41
      • Standard melee BAB 10: 80 * (1.014 ^ 4) = 84.57
      • Standard melee BAB 15: 80 * (1.014 ^ 5) = 85.75
      • Standard melee BAB 20: 80 * (1.014 ^ 6) = 86.96
      • Standard melee BAB 25: 80 * (1.014 ^ 7) = 88.17
      • Standard unarmed BAB 0: 85 * (1.017 ^ 0) = 85.00
      • Standard unarmed BAB 1: 85 * (1.017 ^ 1) = 86.44
      • Standard unarmed BAB 3: 85 * (1.017 ^ 2) = 87.91
      • Standard unarmed BAB 5: 85 * (1.017 ^ 3) = 89.41
      • Standard unarmed BAB 10: 85 * (1.017 ^ 4) = 90.93
      • Standard unarmed BAB 15: 85 * (1.017 ^ 5) = 92.47
      • Standard unarmed BAB 20: 85 * (1.017 ^ 6) = 94.05
      • Standard unarmed BAB 25: 85 * (1.017 ^ 7) = 95.65


    Where I currently am, I don't have the numbers for ranged, but those go up for each point of BAB. If I get some time later today I'll toss them up (and possibly brawl-style unarmed).

    Any haste or slow effects will also still cause a difference between the styles of Two-Weapon Fighting, Slow Two-Handed Fighting, Fast Two-Handed Fighting, Sword and Board, Unarmed, Bow, Thrown, and Crossbow. The percentage modifiers on how much haste/slow effects on them really take place are still adjusted due to the animations of each style.
    Looks like a 10% increase overall at BAB 25. This doesnt add to the total melee attack speed on your character sheet though.

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