If anyone can add an icy burst kit to a random loot item ..
why can't a crafter add a red/orange/purple slot to a generated loot item?
why can't a crafter not add a sentiance slot to a random loot item?
Why can't a crafter bring a random loot item up to a "normal" base damage?
You know loot is really broken when you can literally play for a couple of years and only pull one or two random items with "MAX" stats .. vs just ransacking a sharn chest or a raid for an hr and pulling some overly common named loot with 5x the stats damage and power..
kinda makes you wonder just how bad/broken loot has become in ddo.. and how utterly worthless crafting is, and worse .. how bad random loot has become..
You know there was a day when .. just sometimes .. .. like.. once in a while ... when someone would pull some random piece of loot where the entire party stops dead in its tracks in AWWW...
Now a days,
random loot = vender trash ..
random loot = "destroy button"
random loot = "rott"
sure wish loot actually ment something these days ... or even better .. when some crafter does grind out quests for years.. and actually pulls an awesome sword .. you should be able to make something special out of it..
just saying.