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  1. #1
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    Default Somewhat weird build plan, could use help fleshing out.

    Obviously not going to be optimized but...

    I'm planning out my TR train for my main, and I thought the MRR PL's from Deep Gnome and Warlock would be very useful for continued farming in the future.

    Therefore I thought it would be fun to roll a deep gnome warlock, simple enough. BUT, another pet desire of mine has been to run a melee multiclass warlock build, just because ().

    I'm not looking for a perfect build, just something fun that I'll still be able to solo reasonably well with

    obvious criteria would be 1 level of wizard, and most levels in warlock.

    The thought I'm mostly circling is warlock 9/paladin 6, THF Mauls (since I have some decent ones) to take advantage of the toggle from following Helm. I could go 5 levels in wizard, but the only thing I'd really be gaining out of it would be access to the spell Heroism, and slightly more spell slots for low level spells. 12 warlock would basically be for a 4th level spell - nothing useful since my Evards dc wouldn't be good - and 5 MRR. 10/9/1 has a similar issue, without the potential 4th core in ES so no dice there.

    Thoughts on least worst split? Would it make more sense to do something maybe falconry based, to take advantage of Deep Gnomes' wis bonus? Am I just trying to hard to make something work that won't? Will this split cause me to cry tears of untold agony as I slog my way solo through epic hard to cap because my build has gotten me blocked by the entire server?

  2. #2
    Community Member magaiti's Avatar
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    5 wizard will let you get T5 in EK. all stuff in there seems very powerful. You get 20 melee power, critical multi + crit range, +2 DC to certain magic schools, Radiant Forcefield SLA and a powerful cleave.
    And Warlock aura will probably trigger Force's edge all the time.

    You need 10 levels of Warlock for Tentacles. So among Tentacles, Silvanus and T5 EK, you can only have 2.
    If you are fine without tentacles, then I'd go with 9 warlock 6 Pally, 5 Wizard. Maybe 8 Warlock 6 Pal 6 Wizard for more EK dice and cores. Warlock doesn't seem to gain much at level 9.

    it takes 40 AP to grab all EK T5. I can see 2 ways to split remaining 40:
    1) agressive: 22 Soul Eater for Strickened Form and other debuffs, then 11 in ES for core 3, 7 in KotC to grab Divine Might II
    2) defensive: 22 Enlightened Spirit for Brilliance, 11 in TS for Stanch, 7 in KotC to grab Divine Might II

    Looks like there's no AP left for Harper, Falconry of Feydark, so you are stuck with STR for main stat, CHA for second stat (Divine Might, Warlock spells). Seems fine to me. -2 racial STR doesn't make or break your build nowdays.
    Last edited by magaiti; 12-03-2020 at 03:20 AM.

  3. #3
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    So eldritch burst and blast share timers with cleaves, so maybe 18 warlock 1 FvS 1wiz with WWA in GMOF, if GMOF gives you the multihit WWA. Then your rotation can be burst > blast > WWA > Eldritch Cleave > Burst > blast > WWA

    If GMOF doesn't give multihit WWA, then 18 warlock 1 monk 1 wiz. << I would do this to be safe because razorclaw also is supposed to give monk-equivalent animations but doesn't give multihit WWA. Wiz gives maximize feat, monk helps with feats for TWF and WWA in heroics.
    Last edited by Tilomere; 12-03-2020 at 10:40 AM.

  4. #4
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    Quote Originally Posted by magaiti View Post
    You need 10 levels of Warlock for Tentacles. So among Tentacles, Silvanus and T5 EK, you can only have 2.
    If you are fine without tentacles, then I'd go with 9 warlock 6 Pally, 5 Wizard. Maybe 8 Warlock 6 Pal 6 Wizard for more EK dice and cores. Warlock doesn't seem to gain much at level 9.
    Thanks so much! Very informative. seems like 8/6/6 is the way to go for sure.

    I'm assuming tentacles DC wouldn't be relevant with a deep multiclass, so I'm fine with missing out on it. My thought of going paladin - along with the silvanus toggle - was for t5 KOTC, for the HAMP, Melee power, and fort bypass. So an AP split of ~35 KOTC, 22 EK (for knights transformation) and 22 EK (spiritual retribution and Brilliance), leaving just 1 left over

    Do EK's T5's have enough goodies to warrant it? The Eldritch tempest looks great, but would Forces Point/Edge proc off of Eldritch Blast? If they do I'd imagine thats the tipping point in EK's favor?

  5. #5
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    Quote Originally Posted by Tilomere View Post
    So eldritch burst and blast share timers with cleaves, so maybe 18 warlock 1 FvS 1wiz with WWA in GMOF, if GMOF gives you the multihit WWA. Then your rotation can be burst > blast > WWA > Eldritch Cleave > Burst > blast > WWA
    Going 18 warlock I'm assuming that would mean heavy investment in ES? Once I get to epics, wouldn't the DPS fall off markedly? That's what I've heard, but I obviously don't know everything, which is why I'm here

    My thought with going THF and multiclassing to Paladin was to take advantage of THF's DPS, and get access to LoH.

    For Monk splashes, if I'm going melee focused wouldn't it make more sense to splash deeper into the class? Aim for T5's in Henshin (SCEWL) or Shintao (Moar unarmed DPS), other points into ES for temp HP and Falconry for Wis to hit/damage.

    Or am I way overthinking, and ES just has everything I need.

  6. #6
    Community Member magaiti's Avatar
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    Quote Originally Posted by Jastarn View Post
    would Forces Point/Edge proc off of Eldritch Blast? If they do I'd imagine thats the tipping point in EK's favor?
    Honestly, I'm not sure myself, but if you have a free character slot, you can roll an iconic to test this

  7. #7
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    Quote Originally Posted by magaiti View Post
    Maybe 8 Warlock 6 Pal 6 Wizard for more EK dice and cores. Warlock doesn't seem to gain much at level 9.

    it takes 40 AP to grab all EK T5. I can see 2 ways to split remaining 40:
    1) agressive: 22 Soul Eater for Strickened Form and other debuffs, then 11 in ES for core 3, 7 in KotC to grab Divine Might II
    2) defensive: 22 Enlightened Spirit for Brilliance, 11 in TS for Stanch, 7 in KotC to grab Divine Might II

    Looks like there's no AP left for Harper, Falconry of Feydark, so you are stuck with STR for main stat, CHA for second stat (Divine Might, Warlock spells). Seems fine to me. -2 racial STR doesn't make or break your build nowdays.
    Before I saw what split op was thinking, just seeing his concept of warlock melee, I also initially thought 8 wlk/6 wiz/6 something. I hadn't considered actually trying to use the warlock lvls tho

    You don't need 22 for brilliance as brilliance costs only 1 ap. Not that 1 ap lets you go feydark, but it can be useful to know for some builds. Anyway, I feel like in the aggressive option 1 you could use those 11 in ES for feydark I think, I don't know how much the aura will add dps-wise because it will still only proc every 4 seconds and not do a ton of damage. Probably hard to slot force spellpower on top of melee gear and whatever elemental damage you've got. I assume getting cha to hit/dmg and being able to focus purely on charisma would be better overall, especially with Divine Might from pally. Might not be though, I haven't tried either.

    Nevermind I just noticed that Knight's Transformation says exclusive with eldritch blast on the wiki lol. Guess that isn't even an option
    Thought it does say "Bug: Still provides this effect even if an Eldritch Blast shape stance is toggled on." so maybe it doesn't prevent toggling blast, or blast doesn't prevent toggling Knight's Transformation, or something along those lines...

    Quote Originally Posted by Jastarn View Post
    Thanks so much! Very informative. seems like 8/6/6 is the way to go for sure.

    I'm assuming tentacles DC wouldn't be relevant with a deep multiclass, so I'm fine with missing out on it. My thought of going paladin - along with the silvanus toggle - was for t5 KOTC, for the HAMP, Melee power, and fort bypass. So an AP split of ~35 KOTC, 22 EK (for knights transformation) and 22 EK (spiritual retribution and Brilliance), leaving just 1 left over

    Do EK's T5's have enough goodies to warrant it? The Eldritch tempest looks great, but would Forces Point/Edge proc off of Eldritch Blast? If they do I'd imagine thats the tipping point in EK's favor?
    The KotC tier 5s aren't bad, you get no critical multiplier bonuses though as you'd need pally 14(?) to get Holy Sword. That is a lot of melee power though. Personally I'd say do whichever one piques your interest more, as I think both could work, and if you have access to feydark illusionist then cha to hit/dmg would be nice if you can squeeze it. About the fort bypass, I don't think that's going to be very important unless you plan on staying at cap for a bit and enjoying the build there.

    Tentacles dc *could* be relevant with high enough investment, just because it's a strength/dex save instead of reflex. It almost certainly isn't worth trying though as wiz 6 will give you some more dps and it's possible that evard's will be extremely hard to make work past heroics.

    Your AP split sounds fine, as long as the wiki is correct that you can use the aura blast with knight's transformation, and I'd spend that last point on holy retribution. Even if you don't get cha to hit/dmg with the split, you have divine might, can use swap gear to boost cha for using divine might, and holy retribution hits like 3 times so it's not a terrible chance that something will have to make a save and fail. Might be wrong, but even if the dc doesn't work it adds some dps (good aligned dmg on hit and smooth, fast animation) and recharges a smite.

  8. #8
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    did some quick testing, forces point/edge ARE procced by the eldritch aura stance, which is pretty wild.

    So, T5 EK would net me.
    +1 Critical threat, eldritch tempest.
    T5 EK if I take advantage of Knights Transformation being bugged (?) and working with the aura stance would net me.
    +3 damage, +1 crit multiplier, +20 Melee power, +1 crit threat, eldritch tempest.

    T5 KOTC would net me.
    +4 to hit and damage, 15% fort bypass, up to +45 stacking melee power against undead/evil outsiders, on vorpal stun chaotic/evil outsiders daze anything evil, +10 melee and ranged power, +30 positive hamp and -30 negative hamp, holy retribution, and avenging cleave.

    Even with the transformation being bugged, KOTC seems to just be the better dps option, especially as crit damage can be iffy. Plus, if I invest more in the paladin trees, I can worry less about spellpower, and focus more on getting the proc effects, like temp HP.

    If I'm missing something btw feel free to yell at me!

    Currently thinking 8/6/6 warlock/paladin/wizard, STR based THF with mauls, T5 KOTC for main DPS, invest in EK to get the spellsword/ghost touch, ES for eldritch aura tanky goodies.

    Important feats, THF line, so 17 STR required. Imp Crit, bludgeoning.

    Leveling order, not to concerning since its an iconic, mostly just concerned about fitting feats.
    1: Wizard - THF, Extend spell.
    2: Paladin
    3: Paladin - weapon focus?
    4: Paladin
    5: Paladin
    6: Paladin - ? (would be behind 1 BAB)
    7: Paladin
    8: Wizard
    9: Warlock - Imp THF
    10: Warlock
    11: Wizard
    12: Warlock - Imp Crit Bludegoning
    13: Wizard
    14: Warlock
    15: Warlock - Greater THF
    16: Wizard - Bonus feat, maybe just mental toughness for some SP
    17: Wizard
    18: Warlock - ?
    19: Warlock
    20: Warlock

    Feats I could take to fill those 2 slots, Dodge? Child of Faith? Toughness ? Skill Focus Diplomacy, so I can smooth talk my way out of situations?

    Obviously this wouldn't be top end dps or anything, but reasonably tanky, soloable? probably running in medium armor, healing from LoH, plenty of temp HP.

  9. #9
    Community Member magaiti's Avatar
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    Quicken on Wizard bonus feat (if you need it, idk)
    Maybe Spell Focus Illusion if you are going CHA + Feydark Greater Color Spray, for twist from Magister. only if you can hit relevant DC numbers.

    Power Attack, Precision
    (to save 1 feat, you can swap PA for Precision at level 30, when you need extra fort bypass AND to-hit. Make sure you have 13 dex at the right level.
    Since you start as Iconic, you can take PA late, when you have enough DEX from tomes, if you have them).

    Toughness + Epic Toughness for tankiness (if you can hit 21 Con)

    Stunnnig Blow if you go STR-based.

  10. #10
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    Quote Originally Posted by Jastarn View Post
    did some quick testing, forces point/edge ARE procced by the eldritch aura stance, which is pretty wild.

    So, T5 EK would net me.
    +1 Critical threat, eldritch tempest.
    T5 EK if I take advantage of Knights Transformation being bugged (?) and working with the aura stance would net me.
    +3 damage, +1 crit multiplier, +20 Melee power, +1 crit threat, eldritch tempest.

    T5 KOTC would net me.
    +4 to hit and damage, 15% fort bypass, up to +45 stacking melee power against undead/evil outsiders, on vorpal stun chaotic/evil outsiders daze anything evil, +10 melee and ranged power, +30 positive hamp and -30 negative hamp, holy retribution, and avenging cleave.

    Even with the transformation being bugged, KOTC seems to just be the better dps option, especially as crit damage can be iffy. Plus, if I invest more in the paladin trees, I can worry less about spellpower, and focus more on getting the proc effects, like temp HP.

    If I'm missing something btw feel free to yell at me!

    Currently thinking 8/6/6 warlock/paladin/wizard, STR based THF with mauls, T5 KOTC for main DPS, invest in EK to get the spellsword/ghost touch, ES for eldritch aura tanky goodies.

    Important feats, THF line, so 17 STR required. Imp Crit, bludgeoning.

    Leveling order, not to concerning since its an iconic, mostly just concerned about fitting feats.
    1: Wizard - THF, Extend spell.
    2: Paladin
    3: Paladin - weapon focus?
    4: Paladin
    5: Paladin
    6: Paladin - ? (would be behind 1 BAB)
    7: Paladin
    8: Wizard
    9: Warlock - Imp THF
    10: Warlock
    11: Wizard
    12: Warlock - Imp Crit Bludegoning
    13: Wizard
    14: Warlock
    15: Warlock - Greater THF
    16: Wizard - Bonus feat, maybe just mental toughness for some SP
    17: Wizard
    18: Warlock - ?
    19: Warlock
    20: Warlock

    Feats I could take to fill those 2 slots, Dodge? Child of Faith? Toughness ? Skill Focus Diplomacy, so I can smooth talk my way out of situations?

    Obviously this wouldn't be top end dps or anything, but reasonably tanky, soloable? probably running in medium armor, healing from LoH, plenty of temp HP.
    Hi,
    I think you are trying to get everything and not really achieving it by the 8/6/6 spread which would be tricky AP wise. Let's look again at your wish list:
    You want to get Deep Gnome and Warlock Past Lives.
    Deep Gnome gives -2 penalties to STR and CHA are really not ideal for a THF Warlock

    I would seriously consider splitting it into two lives and run with Deep Gnome Palemaster with EK as second tree and grabbing Color Spray and the extra Illusion DCs from your racial tree. This would be the easiest route for a Deep Gnome plus PM is fun and strong. Strimtom posted a good review on Palemasters last year. Read it. Then choose any non-iconic race (but Dragonborn, Drow and Tiefling are best) and roll yourself a pure Warlock and go either DPS with SE and TS or more Tanky (Survivable) with ES and TS. Try the new Carceri Pact because it is good and its level 15 ability is excellent.

    Your 8/6/6 idea will struggle in mid to late heroics and scream "nerfed build" as you hit level 21, or at least thats what I think. Good luck!

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