On elite, the drop rate seems to be around 33%, unless it's something you need. Then it's 0.001%.
On elite, the drop rate seems to be around 33%, unless it's something you need. Then it's 0.001%.
It's not worth doing something unless you were doing something that someone, somewhere, would much rather you weren't doing.
-Sir Terry Pratchett
Update: Another saga run. Another bunch of random loot.
33% my ass.
Did you only start counting when it was coming up dry? Have you never had 3 quests in a row where you pulled named loot?
Statistics is a weird field, and we (humans) have an extremely poor grasp of how it works.
I'm not saying you're wrong, just that you probably need a larger sample size before your statements will gather more support. If you do 100 sagas without loot everyone will agree something's fishy. 1 saga without loot is just bad luck. Somewhere in between is where people start getting convinced![]()
My experiences in loot-farming line up fairly well with the dev-published numbers; while I've ransacked chests with multiple parties trying to find one piece, I've also pulled the piece I'm after first-try on a number of occasions.
I miss the named drops in quest rewards. I couldn't care less how players could abuse that. I seriously could not care less. TR's and Reaper players already abuse the hell out of the game and make themselves immortal machines. So what's the point? Oh yeah, making me spend Astral Shards on re-rolling to get the cosmetically appealing loot, or the gear relevant to my character. Forgot that despite us being cash cows already, SSG still wants to milk every last drop.
We all do...
Anyway check out this site:
https://vaultofkundarak.com/item/Sigil_of_Regalport
Has a better bead on drop rates. I don't buy the "33% EE" for a single second.
Will in that site it says the drop rate is 6.5 in elite and the devs say 33% in elite.
So which is it?
because 6.5% without named items chain rewards is abysmal.
Also i did try to run with a group and found someone who took the loot for himself and didn't pass it even the stuff that i wanted.
He just looted all even though i stated in the LFG that i'm looking farming for named loot.
the guild i'm in almost never party so what the hell i'm supposed to do?
Also people joining my party doesn't happen that much maybe because i only play elite not reaper.
I am not you so I don’t know your experiences other than what you’ve told me.
For me it’s a game of chance. When I loot farm I’ll run a quest till ransack then wait and run it again.
If I can do it elite quickly then I do. If not I do what makes the quest go quickly.
Sometimes it pops on the 1st try others on the 12th attempt.
Only one piece, the epic boots from “watch your step”. 30+ runs still no boots. Not sure if they still even exist.
I do believe there should be a system where after a certain amount of runs you get a choice. Other mmo’s do this. Not sure why we can’t here.
Didn't we have it here and they remove it?
The game is filled with TR powerhouse trains that destroy every thing they touch and the reason given to why something like this gets removed is to not get abused.
Any way that's too much negativity for one day in which this game provides ample of.
Any way i can get the needed items without loosing my mind?
After all i'm not playing Diablo here.
The drop rate in both ravenloft and sharn suck ****, plain and simple.
I have tons of those vistani totems. I should be able to trade them in for what I'm looking for.
There should be an every (x)'th run reward as well.
As its been stated here, putting up an LFM for elite is almost useless.
You get lots of ppl that join, demand reaper, then leave when they don't get it.
And the zergers are problematic as well.
A few weeks ago, in fresh-baked dreams looking for Legendary Mist-laden Vestment
Someone in my group got it, and passed it. But the zerger didn't wait for everyone to get their loot.
They talked to Valentina, burned the windmill, and by the time I got to the chest, I got booted out.
No way to get back in. Lost chest. Lost item. Facepalm.
I'd agree that Sharn seems lower than the suggested 1:3. RL, however, always feels like 1:3 chance. I just finshed an RL saga where I got 10 named items. That's a bit on the high side, but I'll nearly always have 3~5 from a full saga (12 quests), which is just about right for 1:3.
Sharn feels more like 1:4 ~ 1:6 for it's drop rate.
Hmm. I've not seen that bug. I've hung out a VERY long time in instances after people have left; 5~10m? I'm fairly sure you're not supposed to get kicked out of an instance when people leave it.
OTH, the entire passing-item UI has serious flaws and badly needs to be fixed to include checks for whether people are in the instance or not. At the least, it should always slap up a confirming "Passing to So-and-So .. OK?" check. I'd even like to see something added that prevents people from zoning out until they clear their loot just to make sure miss-passed loot can be fixed and never rots.
Also, the pass list dances around like crazy in quick thread-raids where most people don't care about drops -- makes it highly likely that when you click to pass, it definitely won't be on the person you thought you were clicking on.
Update: (2) more saga runs, and (1) item out of each.
I got (2) items in 5 saga runs on hard. ( 2 named / 60 quests = 0.0333 (3.3%) )
I got (4) items in 5 saga runs on elite. ( 4 named / 60 quests = 0.0666 (6.6%) )
Sadly, neither item was anything I was looking for.
I remember once when I was young, we had to put our family cat down.
This is almost as much fun.
I farmed Ravenloft HE (in April), Sharn HE (in July) and Borderlands EE in (September) while multiboxing with three accounts, usually 8 runs per Ravenloft/Sharn City/Borderlands quest and 4 runs per Sharn Cogs quest. That's quite a lot of chests looted, and the results were pretty much what I expected for a 33% drop rate - with a lot of good or bad luck the underlying rates may have been 25% or 40%, but anything outside the 25% to 40% range sounds unreasonable to me.
I think the problem with reported drop rates is that people don't post if they find the expected two to three items per ransack. Usually not even if they find only one item and certainly not when they find more than that. It's usually only those who find no named items at all who post - if 100 people farm a chest to ransack at a 33% drop chance, then 100*(0.67^8)=4 will get no named loot at all and some of these will post.
A different issue is trying to get one specific item. If you are looking for example for Blackfeather Boots, then you have a chance of only 6.6% to find them per chest, and thus a chance of (0.934^8)=58% of not getting them despite ransacking the chest. This is why I usually farm only until I have all but one of the named items found in any given chest - unless there are only few items on the list (like Sharn Cogs) or I really want the missing item (like Blackfeather Boots).
Tols.
This is patently false for Sharn. I know a dev gave that number for the game in general, but my experience since buying sharn (with ddo points) shows the rate is more like 5-10%. I'm talking any named loot, not just "the thing I was looking for". I have posted about this before, even filed a ticket after running the entire sharn chain 3x on legendary R1 and not getting a single named item. I got the usual "that's not something we can help with". I've had 3 more "dry" runs since then, and several more in the cogs. And for the people crying "confirmation bias", I *never* have runs where I pull a lot--I would say a "good" run of the sharn chain is 3 items, which is <30% of the chests with named items. If that's the best, and I often get 0%, then no way in hell is 33% the average.
So, I feel the OP's pain, and the forum gaslighting doesn't help. My pull rate in ddo is abysmal--legendary, even, in my raid group--so I'm firmly convinced some accounts or toons are just bugged with respect to loot. It's a pity no one on the dev or bug report side can be arsed to actually take a serious look into it.
I don't think it is gaslighting when people post that the officially stated 33% rate for names loot on elite matches their own loot experience. Even the other members of our raid group don't seem to share your low named loot rates - otherwise your bad luck wouldn't be legendary.
What other players can of course not rule out is that some characters or accounts are bugged in some way that leads to lowered names loot rates. A plain drop rate based on quest difficulty doesn't seem to be complicated enough to particularly invite bugs - but maybe there is some very old code that makes the game always consider you to be in normal difficulty even when you are running your quests on elite or reaper.
Devs may be reluctant to once again check code that they have looked at and that they understand, so maybe you should ask for combat log entries that state the relevant chances and the numbers you rolled. And then approach them again when the data you collected that way seems off.
Tols.
It really is the biz plan to encourage players to reroll chests already earned by completing the quest, to pay additional astral shards to win what should have been granted for the struggle.
I ran all of Sharn x3 in a row on the same toon and go 1 item out of the first quest - 0 out of the rest; but I do not reroll chests, I refuse to pay what I consider to be an EA fee for loot I earned already doing the quest. Money grab pay to win - call it what you wish.
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