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  1. #1
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    Feb 2020
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    Default Skeletal Knight Stats

    Hey All,

    I have been trying to figure out what the base stats (Str,Dex,Con,Int,Wis,Cha) are for the Wizard's Skeletal Knight.
    I mostly want to know this to pull the STR levers in Legendary Tempest Spine so I can be the hero who single handedly opens up the Int rune and Str lever on LE instead of waiting for a Barb to respond to the LFM and then run through the very large dungeon while the rest of us stand idly by a mandatory lever we are too weak to pull. Bonus if I can do this at level 20! I'm also interested in multiple ways to hit the DC 75 Strength check on my Skeletal Knight for a solo F2P guide to Legendary Tempest Spine.

    Questions:
    1. What are the Base stats of the Skeletal Knight?
    2. Do these Stats change based on level (or based on the look that changes at levels 1, 9, 17)?
    3. Can using only items, feats, skills, etc, only available to F2P Players can we open every Lever, Rune, etc in the game?

    Conclusions:
    1.Based on testing so far I am assuming the Skeletal Knight has the following stats
    • STR 44
    • DEX 11
    • CON 26+ (Needs Further Testing)
    • CHA 10
    • INT 5
    • WIS 10
    2. Needs Further Testing but anecdotal evidence suggest no
    3. Yes! DC is 75 and Skelly's Str is 44 so we need to come up with +31 which we can get to if we take 12 levels of bard. But a better plan would be to use the AH and get a 2/3 piece Cry of Battle filigree set.
    • +31 No question F2P accessible
    • 4 Untyped - Augment Summoning Feat
    • 8 Untyped - Improved Augment Summoning Feat
    • 3 Untyped - Wild Grove Guild Amenity Buff
    • 2 Guild - Floating Rock Garden Guild Amenity Buff (Last until Skelly's Death)
    • 4 Enhancement - Bull's Strength/Mass Bull's Strength
    • 2 Moral - Rage Spell (doesn't stack with Primal Scream)
    • 6 Profane - Corpsecrafter Enhancement
    • 2 Competence - Inspire Excellence Epic Feat (Requires 12 Bard)
    • +8 Available as a F2P via Auction House
    • 8 Untyped - 3 Piece Cry of Battle Filigree Set (Sentient Gem of the Kobold or Dragon for Weps. The Golden Idol or Crown of Bone
    • +6 Requires someone in your party to Unlock or Purchase
    • 1 Untyped - Martial Hymn and Arcane Hymn Tier 4/3 Epic Destiny Enhancement
    • 5 Moral - Primal Scream Tier 1 Epic Destiny Enhancement
    • +14 Requires you to Unlock or Purchase
    • 4 Untyped - Harper Leadership Enhancement (Harper Agent)
    • 4 Untyped - Grand Summoner Tier 5 Epic Destiny Enhancement (Magister)
    • 6 Untyped - 3 Druid Past Life Feat


    Assumptions:
    The DC of the STR Lever in LH Legendary Tempest Spine is 60
    The DC of the STR Lever in LE Legendary Tempest Spine is 75
    The DC of the INT Rune in HE Tear of Dhakaan is 22
    The DC of the WIS Rune in HE Tear of Dhakaan is 20
    The DC of the INT, WIS, CHA Runes in HE Xorian Cipher is 20
    The DC of the STR, CON, DEX, INT, WIS, CHA Runes in HE Party Crashers is 26

    This is a comprehensive list of every buff that could impact your Skeletal Knights STR
    • 4 Untyped - Augment Summoning Feat
    • 8 Untyped - Improved Augment Summoning Feat
    • 3 Untyped - Wild Grove Guild Amenity Buff
    • 4 Untyped - Harper Leadership Enhancement (Harper Agent)
    • 4 Untyped - Grand Summoner Tier 5 Epic Destiny Enhancement (Magister)
    • 6 Untyped - 3 Druid Past Life Feat
    • 8 Untyped - 3 Piece Cry of Battle Filigree Set
    • 1 Untyped - Martial Hymn and Arcane Hymn Tier 4/3 Epic Destiny Enhancement (Fatesinger)
    • 2 Guild - Floating Rock Garden Guild Amenity Buff (Last until Skelly's Death)
    • 4 Enhancement - Bull's Strength/Mass Bull's Strength
    • 2 Moral - Rage Spell (doesn't stack with Primal Scream)
    • 5 Moral - Primal Scream Tier 1 Epic Destiny Enhancement (Fury of the Wild)
    • 6 Profane - Corpsecrafter Enhancement (Pale Master)
    • 2 Competence - Inspire Excellence Epic Feat (I Ignored this in my test as it requires 12 Bard levels)


    Current Testing:
    Test 1a - Entered Legendary Tempest Spine on Legendary Hard as a level 30 (20 Wizard 10 Epic)
    • Untyped - 15 (Augment Summoning, Improved Augment Summoning, Wild Grove)
    • Guild - 2 (<Missing Guild Amenity Buff Name>)
    • Enhancement - 0
    • Moral - 0
    • Profane - 0

    Test 1a Result - Skeletal Knight can open DC 60 Str Levers

    Test 1b At the end of Test 1a I murdered my Skelly and re-summoned him removing his +2 Guild Bonus to Str
    • Untyped - 15 (Augment Summoning, Improved Augment Summoning, Wild Grove)
    • Guild - 0
    • Enhancement - 0
    • Moral - 0
    • Profane - 0

    Test 1b Result - Skeletal Knight can NOT open DC 60 Str Levers

    Test 1c At the end of Test 1b I buffed my skelly with Bull's Strength giving him a +4 Ehnancement Bonus to STR
    • Untyped - 15 (Augment Summoning, Improved Augment Summoning, Wild Grove)
    • Guild - 0
    • Enhancement - 4 (Bull's Strength)
    • Moral - 0
    • Profane - 0

    Test 1c Result - Skeletal Knight can open DC 60 Str Levers

    Test 2a Entered Tear of Dhakaan on HE as a level 30 (20 Wizard 10 Epic)
    • Untyped - 15 (Augment Summoning, Improved Augment Summoning, Wild Grove)
    • Guild - 0
    • Enhancement - 0
    • Moral - 0
    • Profane - 0

    Test 2a Result - Skeletal Knight can use DC 20 Wis Rune but cannot use a DC 22 Int Rune

    Test 2b At the end of test 2a I stepped out and had my Skelly use the Guild Amenity Bar
    • Untyped - 15 (Augment Summoning, Improved Augment Summoning, Wild Grove)
    • Guild - 2 (Whatever the Guild Int Buff is called)
    • Enhancement - 0
    • Moral - 0
    • Profane - 0

    Test 2b Result - Skeletal Knight can use a DC 22 Int Rune

    Test 3a Entered Xorian Cipher on HE as a level 30 (20 Wizard 10 Epic)
    • Untyped - 15 (Augment Summoning, Improved Augment Summoning, Wild Grove)
    • Guild - 0
    • Enhancement - 0
    • Moral - 0
    • Profane - 0

    Test 3a Skeletal Knight could use DC 20 Int, Wis, and Cha Runes

    Test 4a Entered Party Crashers on HE as a level 30 (20 Wizard 10 Epic)
    • Untyped - 15 (Augment Summoning, Improved Augment Summoning, Wild Grove)
    • Guild – 2 (<Missing Guild Amenity Buff Name>)
    • Enhancement - 0
    • Moral - 0
    • Profane - 0

    Test 4a Skeletal Knight could use the DC 26 Str, Cha, Wis, Dex, and Con Runes. Skelatal Knight could not use the Int Rune.

    Test 4b I re-summoned my Skelly to remove the Guild Amenity Buff
    • Untyped - 15 (Augment Summoning, Improved Augment Summoning, Wild Grove)
    • Guild – 0
    • Enhancement - 0
    • Moral - 0
    • Profane - 0

    Test 4b Skeletal Knight could use the DC 26 Str, Dex, and Con Runes. Skeletal Knight could not use the Int, Cha, and Wis Rune.

    Test 4c I applied the Arcane Hymn Epic Destiny Buff
    • Untyped - 16 (Augment Summoning, Improved Augment Summoning, Wild Grove, Arcane Hymn)
    • Guild – 0
    • Enhancement - 0
    • Moral - 0
    • Profane - 0

    Test 4c Skeletal Knight could use the DC 26 Str, Cha, Wis, Dex, and Con Runes. Skeletal Knight could not use the Int Rune.

    Test 5a I ETRed and removed my Augment Summoning Feat and Entered Party Crashers on HE as a level 20 (20 Wizard)
    • Untyped - 0
    • Guild – 0
    • Enhancement - 0
    • Moral - 0
    • Profane - 0

    Test 5a Skeletal Knight could use the DC 26 Str, and Con Runes. Skeletal Knight could not use the Dex Rune.

    Test 5b I buffed my Skelly and tried to dial in the Dex stat
    • Untyped – 8 (Harper Leadership, Wild Grove, Martial Hymn)
    • Guild – 2
    • Enhancement – 4 (Cat’s Grace Mass)
    • Moral - 0
    • Profane - 0

    Test 5a Sbeletal Knight could use the DC 26 Str, and Con Runes. Skeletal Knight could not use the Dex Rune.

    Test 5c I recalled and put 2 points into Corpsecrafter, I did not apply Martial Hymn
    • Untyped – 7 (Harper Leadership, Wild Grove)
    • Guild – 2
    • Enhancement – 4 (Cat’s Grace Mass)
    • Moral - 0
    • Profane - 2

    Test 5c Skeletal Knight could use the Dex Rune.

    Tested Hypothesis:
    Skeletal Knights Base Str is 43-44 at level 30 (20 Wizard 10 Epic) - Tests 1a,1b,1c
    Skeletal Knights Base Int is 5-6 at level 30 (20 Wizard 10 Epic) - Tests 2a,2b
    Skeletal Knights Base Wis is 5+ at level 30 (20 Wizard 10 Epic) - Tests 2a
    Skeletal Knight Base Wis is 10 at level 30 (20 Wizard 10 Epic) - Test 4a,4b,4c
    Skeletal Knight Base Cha is 5+ at level 30 (20 Wizard 10 Epic) - Test 3a
    Skeletal Knight Base Cha is 10 at level 30 (20 Wizard 10 Epic) - Test 4a,4b,4c
    Skeletal Knight Base Con is 26+ at level 20 (20 Wizard) - Test 5a
    Skeletal Knight Base Dex is 11 at level 20 (20 Wizard) - Tets 5a,5b,5c
    It is possible to hit 60 Str on the Skeletal Knight - Test 1a
    It is possible to hit 60 Str on the Skeletal Knight as a F2P Player (W/ Any DDO Point Purchases) - Test 1a
    It is possible to hit 60 Str on the Skeletal Knight as a F2P Player (W/ No DDO Point Purchases) - Test 1a

    Untested Hypothesis:
    Skeletal Knights Base Stats changes based on level
    The ranks spent in Skeletal Knight are irrelevant to it's Base Stats
    It is possible to hit 75 Str on the Skeletal Knight
    It is possible to hit 75 Str on the Skeletal Knight as a F2P Player (W/ Any DDO Point Purchases)
    It is possible to hit 75 Str on the Skeletal Knight as a F2P Player (W/ No DDO Point Purchases)
    It is possible to Solo Legendary Tempest Spine on LE as a F2P Player (W/ No DDO Point Purchases)
    It is possible to hit 75 Str on the Skeletal Knight with only 1 level of Wizard

    Future Tests:
    • Level 7/9 tests using Tear of Dhakaan quest to test Intelligence, Wisdom, and Strength stats as well as start testing on Base Stats at Wizard level 7.
    • Test using the 6 Runes in Party Crashers DC = 26 for each.
    • LE Legendary Tempest Spine with +31 and +32 bonuses to Str to confirm Base 44 or 43 STR and that it's possible to hit 75 STR.


    If this has already been discussed,you have your own tests to add, or there is a glaring flaw in my tests please comment below!

    Sincerely,
    TraitorJoe of Cannith
    Last edited by TraitorJ03; 11-11-2020 at 09:26 AM.

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