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  1. #21
    Community Member Palna's Avatar
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    Quote Originally Posted by Cocomajobo View Post

    Arcane Barrier
    • Ingredients Required to Craft: 50 Threads of Fate, 1 Empty Soul Vessel, 1 Mantle of Escher
    • Minimum Level: 30
    • Binding: Bound to Account
    • 3-Piece Set Bonus: +20 Magical Resistance Rating Cap


    Wild Fortitude
    • Ingredients Required to Craft: 50 Threads of Fate, 1 Empty Soul Vessel, 1 Quori-Infused Core
    • Minimum Level: 30
    • Binding: Bound to Account
    • 3-Piece Set Bonus: +4 Artifact bonus to Constitution
    I like the changes, most of it looks very good and I’m excited that augments will be interesting again. I do hope you change the set augments though, because it looks really expensive and unfriendly to non-hardcore raiders (not to mention to PUG raids...) Maybe it could for stats do something like +2 for the frist, +1 per augment for max +4, or + 10, +5, +5 MRR cap?

    Frontloads it for those a bit more casual, and provides the benefit you already planned while also not being NON-functional until you have three raid items...

  2. #22
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    Quote Originally Posted by PsychoBlonde View Post
    I used a Legacy Unslotter to remove a Draconic Soul Gem from my Legendary Robes of the Dreadkeeper and it removed the augment slot entirely:

    When I try to augment it now it says "this item has no augment slots!"

    My Legendary Skin-Tight Gloves list their augment slots twice:

    NO wait Okay I see what's happening there, it's listing all the augments that can go in each slot. Okay, that's clunky and hard to read. I'd rather just have it say "Green Augment Slot" the way it used to.
    Please be sure to check the Known Issues. You need to log in and out to get the new slots to properly add. And the double-display is stated in the known issues. The clunky name display thing is on our to-do list, it's currently listing the literal slot values instead of a nicer name as you have deduced.
    100% radical, enthusiasm enthusiast.

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  3. #23
    Community Member krzyysiek098's Avatar
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    Quote Originally Posted by Amoneth View Post
    Is it intentional that the Greater Topaz' of Spellschool no longer stack? They used to be +2 stacking but now they're +5 non-stacking with standard spell focus
    You Devs just love stealth nerfs, don't you?
    Khyber: Nimrud (main), Tadko (tank), Yayamee (monk), Healingonly (melee FvS), Almeya (trapper), Groggor (barb), Feneya (archer), Zornix (archer) and some others
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  4. #24
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    Quote Originally Posted by Lynnabel View Post
    Can you scroll down a bit? It may be below the Filigree display.
    It's not. Maybe you can decipher the aug info above the filigree set bonuses in this screenshot.

    Khyber: Ying-1, Kobeyashi, Nichevo-1 | 75 million Reaper XP

  5. #25
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    Quote Originally Posted by Carpone View Post
    It's not. Maybe you can decipher the aug info above the filigree set bonuses in this screenshot.

    Ah, whew, it's there. The name is funky but it's there.

    Augments:
    Colorless Red Blue Purple: None


    It's between the Filigree and Set Bonus examination controllers. We should move it to display above Filigree, methinks.

    This is a Purple augment slot with our clunky debug name. The text is also repeated because of a bug that we are going to fix before we launch this for realzies. Drag this item to the Augment panel to see the slot for yourself :)
    100% radical, enthusiasm enthusiast.

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  6. #26
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    Quote Originally Posted by Lynnabel View Post
    This is a Purple augment slot with our clunky debug name.
    Ah, ok. That's the confusion. Thanks for deciphering this.
    Khyber: Ying-1, Kobeyashi, Nichevo-1 | 75 million Reaper XP

  7. #27
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    Quote Originally Posted by Carpone View Post
    Ah, ok. That's the confusion. Thanks for deciphering this.
    I'm just so glad it seems to all be, well, working! This was the most important chunk of the revamp (getting everyone's current items to seamlessly snap to the new system) and the fact that no one has reported their item exploded or anything is a huge relief. I appreciate you taking the time to take a look so we could clear up any potential confusion.
    100% radical, enthusiasm enthusiast.

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  8. #28
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    Let's say hypothetically I bought some augments from the DDO store or with astral shards. Are you going to give a refund for any nerfed augments?

  9. #29
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    Quote Originally Posted by Kelledren View Post
    Maybe they did not realize these were stacking bonuses.
    They realized it. There was extensive discussion about it years ago when the change was made.
    Quote Originally Posted by ProducerRowan View Post
    Our final update of 2014 will extend the level cap to 30, which is intended to be DDO’s “permanent” level cap

  10. #30
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    Quote Originally Posted by Lynnabel View Post
    I'm just so glad it seems to all be, well, working! This was the most important chunk of the revamp (getting everyone's current items to seamlessly snap to the new system) and the fact that no one has reported their item exploded or anything is a huge relief. I appreciate you taking the time to take a look so we could clear up any potential confusion.
    Any chance the UI could display the name of the slotted augment? So instead of just saying "Yellow Augment Slot" it would say "Topaz of XXX", I think the yellow background makes it clear enough that it's a yellow slot.

    Also you should probably address the DC augment issue before this thread become a 300 pages rant that cannot provide any actionable feedback.

  11. #31
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    Quote Originally Posted by Kortar View Post
    Any chance the UI could display the name of the slotted augment? So instead of just saying "Yellow Augment Slot" it would say "Topaz of XXX", I think the yellow background makes it clear enough that it's a yellow slot.

    Also you should probably address the DC augment issue before this thread become a 300 pages rant that cannot provide any actionable feedback.
    I'm going to be honest, I don't think we're going to change the DC augments back to static stacking bonuses. The other augments are nonstacking and these should be too. There is definitely a place for stacking augments for stats, like in the Night Revels for Festive Int/Wis (and yes, this means we can finally build out the other Festive Stats), but these are just the generic spell DC augments.

    Quote Originally Posted by krzyysiek098 View Post
    You Devs just love stealth nerfs, don't you?
    Kinda seems weird that we'd, like, put it up on a public preview server before release if we wanted no one to know, don't you think? :P
    Last edited by Lynnabel; 10-21-2020 at 02:57 PM.
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  12. #32
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    Default Insightful Ability Augments

    Where does this new augment leveling put the ML 24 +2 Insightful *Ability* Augments?

    Since ML 24 +2 insightful augments were 1/4 of the original ML 28 +8 augments and now we would have ML 28 +14 *Ability* Augments;

    It stands to reason (ML 24 / 2) / 4 = 3.

    Should we expect ML 24 +3 Insightful *Ability* Augments?

    Or would it be more proportioned to CC crafting level of +5 Insightful *Ability*

    Surely not +7? lol

    Thanks
    Last edited by Taxidiotis; 10-21-2020 at 03:13 PM.

  13. #33
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    I am very happy to see the augment system scale better through most of the game it will make gearing from 1 to about level 26 better for everyone. I am sad to see that they will not help much with the loot tetris at cap. I would love for there to be level 30 augments that are comparable to stats found on end game gear maybe add them into high level cannith crafting? +20 accuracy is woefully inadequate for anywhere near cap.


    Please please pretty please make the set bonus augments use Raid Runes rather than specific raid items. It is going to drastically reduce the raid items people put up for roll otherwise.

  14. #34
    Community Member Kelledren's Avatar
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    Quote Originally Posted by SirValentine View Post
    They realized it. There was extensive discussion about it years ago when the change was made.
    Well if that is the case and they are just doing away with these bonuses then it is what is. Maybe a higher min level augment, say level 28 or 29, with a +7 bonus could be a replacement. At least put it on par with end game Spell focus mastery items. Overall you lose 2 DC’s, but do have to try to gear a Spell focus mastery item for your one or two non-main schools.

  15. #35
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    Quote Originally Posted by Lynnabel View Post
    I'm going to be honest, I don't think we're going to change the DC augments back to static stacking bonuses. The other augments are nonstacking and these should be too. There is definitely a place for stacking augments for stats, like in the Night Revels for Festive Int/Wis (and yes, this means we can finally build out the other Festive Stats), but these are just the generic spell DC augments.
    Ouch, that means an across the board nerf by 2 to every single DC at cap for casters. That is a pretty serious nerf considering many casters were already struggling to meat DCs in Sharn.
    That hurts.
    Member of Spellswords on Ghallanda

  16. #36
    Community Member SpartanKiller13's Avatar
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    Quote Originally Posted by Taxidiotis View Post
    Where does this new augment leveling put the ML 24 +2 Insightful *Ability* Augments?
    Should we expect ML 24 +3 Insightful *Ability* Augments?

    Or would it be more proportioned to CC crafting level of +5 Insightful *Ability*
    They're supposed to line up with Cannith Crafting values, so ML24 augment should be +5 Insightful stat:

    Quote Originally Posted by Cocomajobo View Post
    Augments You Already Have
    Any Augment that is not slotted into an item when you log in after the update will be updated to both work with the new augment system and reflect the power level of Cannith Crafted effects at the minimum level of that augment immediately upon first logging in with no other action required on your part.
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

  17. #37
    Community Member Avocado's Avatar
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    The soulforged 3 piece augments are still way to expensive. Even for a more avid raider like my self. 3750 runes for an augment for one character is just too much. 2500 is more reasonable and even more reasonable then that is to just make them less powerful and only cost 1250 runes or 1 item.

  18. #38
    Community Member Avocado's Avatar
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    Quote Originally Posted by Lynnabel View Post
    I'm going to be honest, I don't think we're going to change the DC augments back to static stacking bonuses. The other augments are nonstacking and these should be too. There is definitely a place for stacking augments for stats, like in the Night Revels for Festive Int/Wis (and yes, this means we can finally build out the other Festive Stats), but these are just the generic spell DC augments.



    Kinda seems weird that we'd, like, put it up on a public preview server before release if we wanted no one to know, don't you think? :P
    This makes me and all other casters very very sad. While I agree in someway, a nerf to dcs just makes the game less fun and not more fun. Why not just leave them aone and add the non stacking ones as separate augments. The stacking ones do require raid ingredients. Easy raids by today standards but raids ingredients none the less.

  19. #39
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    Quote Originally Posted by mikarddo View Post
    Ouch, that means an across the board nerf by 2 to every single DC at cap for casters. That is a pretty serious nerf considering many casters were already struggling to meat DCs in Sharn.
    That hurts.
    This could result in an interesting situation where DC casters don't upgrade their spell focus augments or make any attempt to get the new U48 gear because sharn gear + the old style augments are a better option.

  20. #40
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    The Soulforged augments have already revitalized older raids on the live servers.

    I saw multiple groups raid through the full kit of tier 1 to tier 3 raids last week. Stuff that never ever got run is now getting farmed. The guys threw a party when the Dethek Runestone dropped out of Fire Peaks.

    Kudos on finding a way to improve the game without even publishing the updates.

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