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  1. #1
    Community Member Smokewolf's Avatar
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    Default Suggestion for Eldritch Knight

    While playing my current EK life it occurred to me that the tree really could really use some love. Particularly when it comes to a Wizard playing a "Tanky" EK.
    What I have in mind is two fold, a new type of damage-shield and the means to replenish it.

    Specifically...

    Mana Shield (Tier 4) - Toggle: While this ability is active, you can use your mana pool as temporary hit-points. (Yes just like the Diablo ability) While the Mana Shield is active, all your spells and SLA's are reduced to touch range.

    Energy Siphon (Tier 5) - Your melee attacks Siphon mana equal to +3/6/10% of the melee damage done. You may only gain this effect once per second.


    As always, constructive remarks are welcome...

    Thank you in advance for your time and consideration.


    -Smoke
    Last edited by Smokewolf; 10-15-2020 at 04:01 AM.

  2. #2
    Community Member A-O's Avatar
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    Quote Originally Posted by Smokewolf View Post
    While playing my current EK life it occurred to me that the tree really could really use some love. Particularly when it comes to a Wizard playing a "Tanky" EK.
    What I have in mind is two fold, a new type of damage-shield and the means to replenish it.

    Specifically...

    Mana Shield (Tier 4) - Toggle: While this ability is active, you can use your mana pool as temporary hit-points. (Yes just like the Diablo ability) While the Mana Shield is active, all your spells and SLA's are reduced to touch range.

    Energy Siphon (Tier 5) - Your melee attacks Siphon mana equal to +3/6/10% of the melee damage done. You may only gain this effect once per second.


    As always, constructive remarks are welcome...

    Thank you in advance for your time and consideration.


    -Smoke
    Breaks the spell point system even more.
    Never mind that 10% of 10k hits (very normal) is 1k SP per crit. Or 1k healing not mitigated by reaper every hit. For ~1.5 times a second, or 1.5k heal every second in crits. Maybe 800 per second average.
    Formerly known as Absolute-Omniscience, co-creator of the old DPS calc.

  3. #3
    Community Member Smokewolf's Avatar
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    Default

    Keep in mind that what I presented is just a loose example. The the effect could be scaled down to keep it from being over done.
    Last edited by Smokewolf; 10-15-2020 at 04:56 AM.

  4. #4
    Community Member A-O's Avatar
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    Quote Originally Posted by Smokewolf View Post
    Keep in mind that what I presented is just a loose example. The the effect could be scaled down to keep it from being over done.
    I understand that. I'm just saying that even without the mana shield, any time of "spellpoint leech" will fundamentally break the spell point system.
    Formerly known as Absolute-Omniscience, co-creator of the old DPS calc.

  5. #5
    Community Member Smokewolf's Avatar
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    Well that's assuming the game was ever "balanced" to begin with. Besides if this (your idea of game balance) is the criteria a new feature must pass, then the game will never see anything "new". Rather we'll end up with the same features / enhancements re-packaged for another tree. Which if you look at the Feywild tree, thats pretty much what we got earlier this week. More of the same old-S, re-packaged for ease of monetization.

  6. #6
    Community Member A-O's Avatar
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    Quote Originally Posted by Smokewolf View Post
    Well that's assuming the game was ever "balanced" to begin with. Besides if this (your idea of game balance) is the criteria a new feature must pass, then the game will never see anything "new". Rather we'll end up with the same features / enhancements re-packaged for another tree. Which if you look at the Feywild tree, thats pretty much what we got earlier this week. More of the same old-S, re-packaged for ease of monetization.
    I get it. You're hyped about your idea.
    But DDO isn't a game set out for literally unlimited SP.

    A better system would be %DR based on current or Max spellpoints. E.g. reduce dmg taken by a 0.1-0.2% of your max SP. so 4k spellpoints means 4-8% DR.
    Formerly known as Absolute-Omniscience, co-creator of the old DPS calc.

  7. #7
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    Quote Originally Posted by Smokewolf View Post
    While playing my current EK life it occurred to me that the tree really could really use some love. Particularly when it comes to a Wizard playing a "Tanky" EK.
    What I have in mind is two fold, a new type of damage-shield and the means to replenish it.

    Specifically...

    Mana Shield (Tier 4) - Toggle: While this ability is active, you can use your mana pool as temporary hit-points. (Yes just like the Diablo ability) While the Mana Shield is active, all your spells and SLA's are reduced to touch range.

    Energy Siphon (Tier 5) - Your melee attacks Siphon mana equal to +3/6/10% of the melee damage done. You may only gain this effect once per second.


    As always, constructive remarks are welcome...

    Thank you in advance for your time and consideration.


    -Smoke
    Yeah gotta agree with the other posters. DDO deliberately does not have % health leech, and this is just a backdoor way to doing that. Without the mana leech, though, I dont think any Wiz EK would ever activate this since they can easily regenerate HP with Death Aura, but SP are limited and far more precious.

    Also consider Sorc EKs. They get double SP from all sources - they'd have incredible eHP if they could count those as HP as well.

    I think the Arcane Barrier was kinda how they wanted to implement the idea of being magically shielded. But if you wanted to suggest a mana shield, then yeah I like the idea of either a "DR based on % of current mana" model, or a "DR toggle that ticks a mana cost while active" model. But in either case I suspect it'll have to replace Arcane Barrier's auto-bubble. And I think there's some flaws with a system that rewards a wizard for not casting, too.

    And there's just no way that a mana-on-hit skill will ever not be grossly OP. That would effectively mean infinite SP for you, so you could go spamming Meteor Swarms on CD with full metas, and just jump in and clean up the leftovers with a falchion to regenerate all that lost HP. Or Mass Hold every single mob you face, since you'll easily leech back the cost. Spells in DDO, especially for the Wizard class, are balanced with the assumption they're not infinite.
    Last edited by droid327; 10-17-2020 at 04:54 PM.

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