Greetings,
I come to you with a half-baked build idea with some minor field testing. I humbly request feedback to potentially raise this build from the depths of "flavor" to maybe semi-viable.
The idea was:
1. Whirlwind style character using a lot of spin moves > WW, Great Cleave, Cleave, Eldritch Strike
2. Dodge + Incorp (shadow veil) + blur
3. Monk power Quivering Palm + Fists of Iron + Void Strike + Quick Strike
4. SPeeeeed Abundant step + fast movement speed + monk defying gravity (so fun)
5. I fell in love with debuffing mobs with negative levels, it's really fun. The sound alone is hilarious.
a. Every Light Casts a Shadow
b. LAST BUT NOT LEAST the main reason to even go with quarterstaff and a cornerstone of this whole build: Named Weapon: Shadow Staff - Crits and LifeStealing! (negative levels) However, the hard lesson that made me sad is AOE attacks such as cleave and greater cleave WW etc don't seem to proc Lifestealing. Only regular hits (do they?)
Before I post the build just know I am basically a noob so no past lives etc and:
1. My dodge is around 35% with guild buffs and normal quest gear besides the staff. I think I chose deep gnome just because of some dodge and perma-blur, but I am learning there might be "clickies" for that....
2. I built this dude before Strikethrough so... maybe that would help? IDK
gnomemonk
17/1 Monk/Wizard
Lawful Neutral Deep Gnome
Level Order
1. Wizard. . . . . 6. Monk. . . . . .11. Monk. . . . . .16. Monk
2. Monk . . . . . .7. Monk . . . . . 12. Monk . . . . . 17. Monk
3. Monk . . . . . .8. Monk . . . . . 13. Monk . . . . . 18. Monk
4. Monk . . . . . .9. Monk . . . . . 14. Monk
5. Monk . . . . . 10. Monk . . . . . 15. Monk
Stats
. . . . . . . .32pt
. . . . . . . .----
Strength. . . . 13
Dexterity . . . 16
Constitution. . 13
Intelligence. . 13
Wisdom. . . . . 16
Charisma. . . . .6. . .
Skills
. . . . . W .M .M .M .M .M .M .M .M .M .M .M .M .M .M .M .M .M
. . . . . 1 .2 .3 .4 .5 .6 .7 .8 .9 10 11 12 13 14 15 16 17 18
. . . . .------------------------------------------------------
Balance . 2 .3 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 . . . . . 18
. . . . .------------------------------------------------------
. . . . . 4 .3 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .0 .0 .0
Max . . .12 .5 .5 .5 .5 .5 .5 .5 .5 .5 .5 .5 .5 .5 .5 .5 .5 .5
Feats
.1. . . . : Power Attack
.1 Wizard :
.2 Monk . : Dodge
.3. . . . : Cleave
.3 Monk . : Mobility
.6. . . . : Combat Expertise
.7 Monk . : Spring Attack
.9. . . . : Great Cleave
12. . . . : Improved Critical: Bludgeoning
15. . . . : Whirlwind Attack
18. . . . : Quick Draw
.4 Monk . : Path of Harmonious Balance
Enhancements (68 of 72 AP)
Henshin Mystic (42 AP)
- Riddle of Fire, Ki Bolt, Sounding Staff, Incinerating Wave
- All-Consuming Flame, Henshin Staff Training, Way of the: Tenacious Badger
- Static Charge, Henshin Staff Training, Quick Strike III, Fists of Iron, Contemplation III
- Porous Soul, Henshin Staff Training, Embrace the Void II, Dexterity
- Winter's Touch, Henshin Staff Training, Focus, Dexterity
- Void Strike, Henshin Staff Training, Staff Specialization, Every Light Casts as Shadow
Deep Gnome (11 AP)
- Wariness, Wisdom, Wariness II, Wisdom, Retain Scroll Essence
- Underdark Experience III
- Permanent Blur
Ninja Spy (11 AP)
- Basic Ninja Training, Advanced Ninja Training, Shadow Veil
- Subtlety I, Acrobatic III
- Agility III, Melee/Ranged Power Boost I
Eldritch Knight (Wizard) (4 AP)
- Eldritch Strike
- Improved Mage Armor III
As far as damage, it used to kick some Gianthold butt. IDK if it's actually any good beyond that really. What do you all think?
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