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  1. #1
    Community Member False_Gods's Avatar
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    Default Please consider changing /lowering the meteor swarm effects

    I try not to complain and try not to infringe on anyone's fun. But playing as a melee in a group with a fire sorcerer is a bit much wouldn't you say. Every second your screen erupts with the loud and extremely annoying explosion.

    Other spell effects are bearable.. fireballs.... acid blasts. Having a meteor swarm explode right on top of you every 2 seconds really lowers the quality of the experience.... alot.

    Maybe a volume slider for other characters spell effects, or even a transparency slider. I know these might be tough to implement.. redoing and toning down meteor swarm might be a better solution

    (smaller rocks, much lower volume... you can still make it satisfying to cast without deafening and blinding the rest of the group every 2 seconds.
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  2. #2
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    Quote Originally Posted by False_Gods View Post
    I try not to complain and try not to infringe on anyone's fun. But playing as a melee in a group with a fire sorcerer is a bit much wouldn't you say. Every second your screen erupts with the loud and extremely annoying explosion.

    Other spell effects are bearable.. fireballs.... acid blasts. Having a meteor swarm explode right on top of you every 2 seconds really lowers the quality of the experience.... alot.

    Maybe a volume slider for other characters spell effects, or even a transparency slider. I know these might be tough to implement.. redoing and toning down meteor swarm might be a better solution

    (smaller rocks, much lower volume... you can still make it satisfying to cast without deafening and blinding the rest of the group every 2 seconds.
    perhaps you are not building and playing your melee correctly.
    Last edited by Dark_Lord_Mary; 10-03-2020 at 06:52 PM.

  3. #3
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    Quote Originally Posted by Dark_Lord_Mary View Post
    perhaps you are not building and playing your melee correctly.
    How is that even relevant to OP's request? They don't want the damage changed, they only want the audio and visual effects muted a bit so it doesn't deafen them or obstruct their vision. It's not an unreasonable ask.

  4. #4
    Community Member Seph1roth5's Avatar
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    Try fiddling with your graphics settings? I never had a problem with meteor, but definitely go turn off post processing stuff for what goes up.

    There might already be a setting in there somewhere that makes it a lot more tolerable.

    As it is, I don't think it's annoying to enough people to warrant a change to the spell. Not like old school death aura. That was fun in coal chamber....
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  5. #5
    Community Member Buddha5440's Avatar
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    Simple solution... Have spells damage everyone, not just the mobs. Said sorcerer would soon change tactics or no longer be able to find groups Hmmm, maybe they could even implement this in the next Hardcore League.

    But, yeah, meteor swarms are annoying.
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  6. #6
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    Some games have a setting where you can lower the visual effects from other players in general, that would be a great addition to DDO.
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    Acid fog ok? How about sleet storm? Maybe dancing ball annoys you? Fire wall? Mass hold ok? If it bothers you that much don’t group with fire sorc.

  8. #8
    Community Member arminius's Avatar
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    Quote Originally Posted by Buddha5440 View Post
    Simple solution... Have spells damage everyone, not just the mobs. Said sorcerer would soon change tactics or no longer be able to find groups Hmmm, maybe they could even implement this in the next Hardcore League.

    But, yeah, meteor swarms are annoying.
    I'm imagining if every THF and TWF strikethrough melee also has their attacks damage friendly forces, what a game that would be. I don't know, every melee would become a thrower I guess? Or just never group and never use an unparked hireling.
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    Quote Originally Posted by arminius View Post
    I'm imagining if every THF and TWF strikethrough melee also has their attacks damage friendly forces, what a game that would be. I don't know, every melee would become a thrower I guess? Or just never group and never use an unparked hireling.
    1. Those are not equivalent. Strikethrough shouldn't even be in the game.
    2. Spells aren't supposed to not hurt your allies. There's literally an example in the game books about how a rogue can be in a group of enemies and use evasion to take no damage from an allied fireball. So the game it would be is, you know, the game it's supposed to be.

  10. #10
    Community Member AbyssalMage's Avatar
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    Quote Originally Posted by Buddha5440 View Post
    Simple solution... Have spells damage everyone, not just the mobs. Said sorcerer would soon change tactics or no longer be able to find groups Hmmm, maybe they could even implement this in the next Hardcore League.

    But, yeah, meteor swarms are annoying.
    That is called griefing and don't think for a second people would not run around DD'ing their party for giggles. Or melee for that matter. DC + swing + strikethrough = *muhahaha*

    And the only thing this would cause would be PUG's becoming nonexistent. The opposite of SSG's stated goal.

    OP,
    There are many things graphically and sound wise players want changed as they are annoying to hear or see repeatedly. Repeating x-bows come to mind for "annoying sounds" from grouping with ranged artificers.
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  11. #11
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    Constantly spamming grease would be significantly less annoying than casting living meteor swarm, or the meteor swarm spell.

  12. #12
    Community Member devashta's Avatar
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    Quote Originally Posted by Dark_Lord_Mary View Post
    perhaps you are not building and playing your melee correctly.
    This is a very rude and condescending reply. OP is not asking for the damage to be reduced, but only the visual effects.

    On the other hand, if you are still playing sorc at R10s, you need to re-roll to alchy. You are bringing comparatively low DPS (and a long shopping list of other things) to the party.

  13. #13
    Community Member Bacab's Avatar
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    I am surprised Dark Lord Mary hasn't edited or deleted their comment.

    Either they didn't read the whole post, or misunderstood it.

    I don't know them personally.

    I will PM them.
    Last edited by Bacab; 10-05-2020 at 12:57 AM.
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  14. #14
    Community Member Firebreed's Avatar
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    Quote Originally Posted by Bacab View Post
    I am surprised Dark Lord Mary hasn't edited or deleted their comment.

    Either they didn't read the whole post, or misunderstood it.

    I don't know them personally.

    I will PM them.
    Which is even worse.
    Imagine not reading a whole post/making sure you understand it correctly and then going on to reply "perhaps you are not building and playing your melee correctly".
    Goes to show the attitude of a portion of the forums' users. Absolutely disgusting.

  15. #15
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    Nowadays, there are more spells that have a meteor swarm like effects which makes each of them hard to distinctive from one and another.

  16. #16
    Community Member Jerevth's Avatar
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    Quote Originally Posted by Firebreed View Post
    Which is even worse.
    Imagine not reading a whole post/making sure you understand it correctly and then going on to reply "perhaps you are not building and playing your melee correctly".
    Goes to show the attitude of a portion of the forums' users. Absolutely disgusting.
    Don't ascribe actions to someone else's post. You don't know if Mary read the whole thing. You don't know what she was thinking at the time. You know only as much as you KNOW. Unless you're Mary's evil alter ego, you don't have the whole story.

    To me, the original post seemed to be another troll against casters- It isn't- the title rings like the trollish kind but only because the Trolls trademarked it.
    I play melee, frequently grouping with a buddy who plays Firesorc- My sound affects are tones down to 50%- I wasn't even aware there's an earth-shattering kaboom if the effects are left at 100%. It's good to know.

    The thread is a complaint, though. That doesn't make it a bad complaint, however. But Firesorcs may not even be aware there's a big bang on the receiving end for melees.

    I'd definitely support reducing the flash and boom of the spell.
    Good points, OP.

    /Signed.

    I was looking forward to playing a Wizzie with Meteor swarm and I'd have had no clue I was causing distress until I came across this thread.
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  17. #17
    Community Member A-O's Avatar
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    Quote Originally Posted by devashta View Post
    On the other hand, if you are still playing sorc at R10s, you need to re-roll to alchy. You are bringing comparatively low DPS (and a long shopping list of other things) to the party.
    OT: but want to address this since I see it often.

    It's not entirely true. Yes a full nuking alch (in conjuration) will out dps a sorc slightly. Or out-burst at the very least. But, a full nuking conjuration alch will have very low dc on their cc (100-115 range usually) vs fort save. And that's saved practically all the time. Their vs-ref save is still low, and will hit a bit, but not great. And they have no conjuration cc.
    So, if you go full dmg alch, you have basically no CC. While a sorc will have passable mass hold (105+), and very strong glacial wrath (130+dc).

    Nuking alch is rarely better than a trans + healing alch for r10 gameplay. And that leaves room for a sorc in the party.

    Is alch a better class? absolutely. Mostly because of their stupid incap hp and EDF and PRR. But sorc is definitely stupid strong in R10 as well.



    And for on-topic. I absolutely agree. I love the sound and effect on MS, but it needs to be toned down point blank. cap the sound volume, and potentially reduce the GFX.
    Last edited by A-O; 10-05-2020 at 03:29 AM.
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  18. #18
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    Quote Originally Posted by False_Gods View Post
    I try not to complain and try not to infringe on anyone's fun.
    You are - that is all this post is.

  19. #19
    Community Member Bjond's Avatar
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    Quote Originally Posted by Dark_Lord_Mary View Post
    You are - that is all this post is.
    Heh? If your Fire Sorc likes the sound, great, but you can't defend your right to annoy people without coming off as less than obnoxious. Try playing as melee sometime. The bang your fire sorc hears goes up by about 10x for the melee it lands on.

    He just wants FX reduced on his own screen -- something I can definitely relate to and something I routinely do in other games. Almost every single MMO I've played has some form of tunable limit for your own FX and another for other player's FX. Flashy FX are fun, but I like to use them as a cues. If I don't need to see or hear it, I don't want it dominating my screen and preventing me from seeing or hearing actual cues.

    DDO in general is much better than most games about keeping FX within reason, but Meteor Swarm is outright offensive and definitely needs to have both it's visual and sound FX seriously reduced by at least 90%.

  20. #20
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    Quote Originally Posted by Dark_Lord_Mary View Post
    You are - that is all this post is.
    lol just no

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