Cosmetics with buffs on have been done before so I don't expect it would be that hard to implement again. As for how many it would benefit my best guess is at the moment somewhere between 5 & 10% of the playerbase but over time that number will increase a lot. The bigger question though would be how many would actually take a reset of their RP's to take advantage of this if it was implemented and there I expect the answer would be significantly less.
The fact is though it would give an avenue for those that do feel the need to have something to chase, it would be reasonably easy to implement and once the 1st players started Reaper TRing those that have to have the absolute maximum to feel superior would more than likely follow suit. It wouldn't be for everyone but I would go as far as to say even those on the forums that are currently shouting the idea down would not be far behind the few that just want the cosmetic for bragging rights once they got back up to R10 standard with even the smallest buff. If SSG implemented the idea of increasing buffs for multiple reaper TR's I would fully expect the reaper dynamic to change within a year to how fast can someone get back to 156 RP's.
Then they are not cosmetics. Cosmetics have no effect on gameplay. Zero. That is what defines them. Anniversary cloaks, HCL helms and more.
What you are suggesting is another version of the "small buff" reward that others have raised. Your variant is better than the others, IMO, but it is not a cosmetic and I feel that you are couching it in that terminology to make it seem more palatable.
But we don't know that. It may actually be even harder to implement, becasue now you are looking at not only a buff to assign, RXP to alter but also items to be crafted by the graphix team. This sounds like more work than the +1hp every 200k reaper suggestion, for example.
Ergo, a system that will be used by "significantly less" than your guesstimate of 5-10% of the player base (which I think is waaaay too high.)
You're not selling it.
Disagree with the 1st part as to me a cosmetic is anything that goes in the cosmetic slot to override the appearance of an item. A lot of games (including this one) have had cosmetic items that also enable small buffs. That though is just my opinion just as yours is yours. Both may be right or both may be wrong but either way it makes no difference to the actual point :P.
as to the 2nd part I didn't claim it would definitely be easy but said as it has already been done I expect its not that hard to implement again. As items already exist utilizing the same function it makes sense that the coding would only have to be slightly modified to fit this criteria. By the same argument though how do you know that +1hp every 200 RP's would be easier to code?
for the 3rd point 5-10% I would hazard as a rough estimate of players nearing 156 RP by the time this went live if they started work on it today (rounded to nearest 5% for convenience). I would guess 10% of that group would give this a go. I may be a little out there but I don't feel by a huge margin. I will however say its a best guess so treat it as just that. you may disagree but you could be just as wrong.
Lastly really not trying to sell it. If you read through this thread and go through my posts you will realize I'm pretty much anti this whole idea. This however is imo the best option I've seen posted so far. I find it unlikely it would make many happy but it would at least be tolerable for most. I'm just trying to use it as a baseline for common ground. At the end of the day though no matter what we think the devs will do what they think is best and I find it unlikely that anything said here will go any further. There is always that small chance it might though so with that vain hope in mind its worth putting opinions forward just in case.
quick edit just to add that my original idea was to have a title with a small buff. That was shot down but apparently a cosmetic with a small buff is perfectly fine to the person doing the shooting lol. I personally see no difference but if it makes others happier I don't feel it would be much more work. As I said before though the type and size of the buff I think could keep this argument going forever :P
Last edited by Weemadarthur; 10-22-2020 at 07:37 AM.
You keep repeating this same falsehood over and over. If your point has any validity you would not need to continue to falsely claim I stopped earning reaper points at 82 lol especially after I corrected you on that numerous times.
As I said I WILL take the cosmetic reward and reset my RXP to 0 if they offer that rare cosmetic. I am not suggesting a reward because I wouldn't earn or take it - I am suggesting a reward that greatly appeals to me and I would definitely take it.
What I am not doing is coming here asking for more power because I think the reaper system is already heavily rewarded and no more power is needed.
On second thought a very small buff and cosmetic with a reset of RXP is a good idea for people that are power-motivated.
Your idea is the best I've seen because you could keep doing it over and over and the PRR/MRR curve makes the gains significant and yet with diminishing returns (at the least the way I look at it - others have their own viewpoint). There needs to be a super meaningful sacrifice to get a reward for something that is the highest achievement in the game. You nailed it.
Last edited by slarden; 10-22-2020 at 08:18 AM.
Credit should go to Wongar for this as its his idea that this is based off of. I just incorporated it with my previous idea to give a slightly different version. I wouldn't be opposed to his idea though of the same item being buffed by reaper points starting at 200 and increasing every 50 for a 10% of level buff if the reset TR system was too big a bone of contention.
Loved this post.
Anyone who is capped, or near capped, on their reaper tree, and is completely put off by the concept of levelling alts through the reaper tree from scratch because of the time/grind involved is gaining an insight into what the concept of expanding this tree to be longer and give more is to most of us. If they are processing that realization is another matter.
/necro
If I can read the dev tracker, you can too.
Community Member
A cosmetic cannot replace the hard earned reaper point power. No thanks. No interest in cosmetics.
As for new players, I have been playing 2.5 years and my main has 93 reaper points. I started an alt on Sarlona about six weeks ago and on his first life he had 28 reaper points and was joining R10s and holding his own. Reaper points are not holding new players back.
If the intent is to help new players do the following:
1. Improve the pre-made character builds.
2. Find a way to consolidate servers without lag so more lfms exist.
3. Make it easier to port directly to group/quest when you join Lfm.