https://www.ddo.com/forums/showthrea...sday-on-Twitch!
https://www.ddo.com/forums/showthrea...-with-Severlin
There was an informal but highly informative video interview with Sev recently that brought some new information to light.
Thanks for the video (links to watch or read summary above).
Not set in stone obviously, but a few things were made clear.
The level cap will be raised someday, no details, but no hesitation there.
(This might even be out of his hands.)
(Personally, I don't see much way for equipment to continue to thrive without an upper solution of some sort.)
Epic destinies will convert over to a heroic tree style, spending points upon multiple trees, no details.
(I like this a lot as I have posted many examples of why this can be a good thing, as well as hybrid solutions.)
Twists currently will survive the Epic Destiny changes.
(A bit of a surprise, but this is one point that had several variations and options.)
With the twist system left in place, there is less shock converting to a spend in any tree system.
It will be a bit of irony, but a good thing and very doable.
I do see a math problem with the twist counting leveling up epic destinies as part of the total twist points, but that could be replaced with fixed number (namely max total earned by past players leveling up epic destinies).
It was mentioned that a big hurdle to player retention was getting new players to enter epic levels.
I believe it was mentioned that players leveling up in the epic destiny of their choice instead of being forced to take an unwanted epic destiny would be desirable change.
Also spending in trees (no mention of limits) as desired.
(I agree with this, as I have an alt account that needs to buy epic destinies and level those up and I hesitate to do so.)
Players have brought up the possibility of making Epic Destinies free, like heroic Trees are free, and I think that is a very interesting point.
Players have brought up not needing to level up Epic Destinies as they could be totally unlocked, and I think that is very desirable point.
It would even be possible to separate Epic Destinies like heroic trees into F2P and Premium trees.
This might present a new revenue stream.
Personally, if new players did not have to level up epic destinies even though I did in the past, I would welcome them with open arms and hope they enjoy our happy game.
Again, if Epic Destinies became F2P or partially F2P, I would welcome new players gladly with no ill will.
Times change, and we can always use more cannon fodder
I still promote my idea of some sort of hybrid that divides the next 80 epic destiny points (from levels 20-40) into a 20 instant points + 3 points/epic level system as being less of a shock than a 4 points/ epic level system.
I still feel only increasing the level cap by no more than 1 or 2 levels per expansion is best way to lessen the shock.