this is one of the most striking things about coming back to DDO after playing other games - every one has some form of on-ramping making it easier for new players to catch up, and there's just nothing like that here. someone starting DDO today gets the same Ember Rapier and Battleworn Chainshirt i got 10 years ago.
although i certainly wouldn't mind the reduced xp per life version (shorten the distance), the more common thing i've seen is items and boosts (increase the speed). what if all new accounts got...
-double XP (only for their first month)
-a permanent 3/day flask of mnemonic enhancement for casters and a permanent 3/day flask of cure critical wounds for melees
-50k plat
-an ML 10 box of a +4 Holy 3 of Bludgeoning 3 or 77 spellpower of 11 lore weapon, a +6 Con item and a +6 primary stat item by class, and 30 Striding boots
every new system puts new players further behind
and at a worse relative speed. these would be very easy to generate, make a huge difference, and new players
still wouldn't have a prayer of catching up even with an old player rolling a new character, so it seems to me like everyone would be happy with them
and just briefly: this is assuming we want new players to be able to catch up faster to old players. i would say yes because groups are fun and adding players to a game is indispensable to its ability to survive long term.