(Caveat: Aasimar self-healing has been reduced since this build was posted.)
Originally Posted by
Seydlitz
Anyone have an idea on enhancements for this build?
Yeah, looks like the OP intended to add something, but never did. :/
This is a Healer and a semi-tank. It has zero offensive feats, so chasing any "real" DPS is mostly a lost cause.
Otoh, in the current game, with few exceptions*, you don't need to spend every last feat and enhancement on being "The Party Healer". (I feel this build is already over the top on that, but that depends how you define "Healer"*, and this is going (relatively) all in.)
So be aware that this is a party tank/healer build, so will not be able to solo, or at least not in anything less than calendar time; no DPS** means it will take hours to do even the softest end fight.
(* There are some Raids and a (very) few Quests where, yes, you need every last healing boost you can scrape together. A build like that couldn't kill time, but the party wouldn't die if it went lava-diving en masse.)
(** This might have a little from spells, since Cha will be maxed. But without supporting Metamagics, it won't be much better than the unsupported melee.) :/
The OP talks about 84 AP, so we know from the start that it's going to be tight.*
(* But FS got an AP pass since then, so maybe(?) not quite as bad as it was.)
- (33+) The OP mentions "Hope for Success", so that's Tier 5 in Beacon of Hope - that's a minimum of 33 or so. Heal SLA, but not RD (you'll have that spell, and will want Resurrection at later levels anyway).
- (6+) The OP also mentions "Deflect Arrows", so that's at least Vanguard 2, 6(+) pts. (Stunning Shield gives a (very) little CC for 3 more pts - but AP might be too tight there.)
- (13/18+) I can't imagine a tank passing on Sacred Defender Tier 3, and that's 13 points minimum, including the Tier 3 Hit Point boost but without the SD Saves bonus. (18 with that and the +Cha. Lay on Hands adds more.)
- (14/16) Aasimar racial is ymmv - where do you stop? I'd say you don't want to, 14 pts for Ascendant Bond (+5% HP/+PRR/+MRR) (and (possibly?) +2 more for the last HAmp, depending how much you already have).
At minimum, that's 66 right there. Extra goes into either additional SD (better for a tank) or BoH (better for a healer), or some of the other tanky options above.
Ignore any "DPS/Damage" boosts, and you can probably ignore any "+Saving Throw" as well (including Sacred Defense) - you'll have +11 to all Saves from Pali 3, so those will be off the chart without. You want Hit Points, Armor Class, PRR/MRR, +Cha, and other survivability boosts like (like more Deflect Arrows?) (and possibly that Shield Stun and -ST attack from Vanguard, just so you have something to do while you're getting beat on). Additional Paladin Lay On Hands will be redundant with the Aasimar and spell-Healing this guy has, but it's another option. You might have to fine-tune things once you get up into Epics, dropping some healing for more durability, or vice versa - a lot will depend on your gear.
(Note - If(?) you don't find anything better, you could also put 1-4 AP into War Soul for +2 AC (plus a token [+2W] Smite) and then +5/10/15 HP. Fear the Smite!)
As for Destinies...
Originally Posted by
Carpone
34 AP into T5 Unyielding Sentinel for the hitpoints and 10k epic moment. Put the rest into Exalted Angel for Mass Cure Mod SLA.