hey guys, ive been asked about 10000 times for this build so im going to detail out everything that i build for, with a few different gearsets depending on what loot you have access to, one for my level, unlimited raid and shroud gear, one for shroud and most raids except for 2h2h, and one for fully raidless including shroud gear.
this build needs 0 past lives. if you want to go all out on the build, in order, get all of the epic lives done, followed by all lives that provide prr, then all lives that provide mrr, then lives that give hp, con, and charisma/intimidate.
the optimal enhancement setup needs a +2 racial tome and a +1 universal tree tome as well as 1 racial past life done 3 times for a total of 84 enhancement points to spend. I will provide alternate setups for people with only 80 enhancement points.
first for the build.
aasimar. 17 fvs/3pally
starting stats
max con first, max cha, rest into int. fully dump the rest.
skills.
max intimidate, balance, heal. if any points are left over, do jump, umd, 1 point into tumble.
1: pally feat: shield mastery... racial feat: bond of the protector
2: fvs
3: fvs, feat: tougness
4: fvs
5: fvs
6: fvs, feat: quicken spell
7: fvs
8: fvs
9: fvs, feat: enlarge spell
10: pally
11: fvs
12: fvs, feat: empower healing spell
13: fvs
14: fvs
15: fvs, feat: shield deflection
16: fvs
17: fvs
18: pally, feat: improved shield mastery
19: fvs
20: fvs
21: epic, feat: epic Toughness
22: epic
23: epic
24: epic, feat: intensify spell
25: epic
26: epic, t1 destiny feat: epic skill focus, intimidate
27: epic, feat: epic reflex
28: epic, t2 destiny feat: toughness
29: epic, t3 destiny feat: deific warding
30: epic, feat: epic Damage Reduction legendary feat: scion of celestia
fvs energy absorb feats: cold, electricity, fire, fvs feats, grace of battle, stout of heart, deity feat follower of the sovereign host/ unyielding sovereignty
alrighty lets go over gear. this is for the top of the line all raid and shroud gear.
goggles: collective sight 21wis insightful con 10
helm: citadels gaze 2h2h hat
neck: standard issue sigil
trinket: slavers 5 rings with dexterity 17, resistance 14, balance +22, quality intimidate +5
cloak: LGS 3x electric resist
belt: silverthread belt
ring: celestial sapphire with +21 con
gloves: LGS 3x fire resist
boots: LGS unconscious range
ring: signet of ir'Wynarn artifact
bracers: hallowed castigators
armor legendary watch captains platemail
mainhand:morninglord scepter
shield: the lunar eclipse
augment: power 250, good luck +2, festive wisdom, blindness immunity, insightful wisdom, cha, dex, deathblock, imperial blood, jump +15, draconic soul gem, vitality+20
filigree: artifact, dual nystul's/electocution mrr, dual snake bite/grandfathersshield con, purity/touch of grace heal amp
weapon: dual nystul's/electocution mrr, dual snake bite/grandfathersshield con, purity/touch of grace heal amp, nystuls con, nystul's mrr, purity con, bravery throughout intimidate, purity heal amp
augment a striding +30 or a quiver of alacrity for runspeed.
swap items: cloak: spell absorb, trinket spell absorb, gloves, spell absorb, bracers of the mountain for petrification immunity.
to change this up for no 2h2h loot, swap the citedels gaze for the standard issue faceplate and the celestial sapphire ring for a celstial emerald ring with +21 con, and swap the shield for a mirrorplate tower
to lower the need for 10k codex runes for 3 peices of LGS, swap the gloves off for the hands of house jorosco with displacement guard crafted on.
if you dont want any shroud at all, swap the boots to sunken slippers with +5 quality cha and cloak of balance with +5 quality con
moving to enhancements and epic destinies
84th point goes in the final deflect arrows rank from vanguard.
if you only have 80 points to spend, drop hope for success from beacon of hope and deflect arrows to just 1 rank.
twists
4: martial hymn
3: meld into darkness
1: dragonhide
1: impregnable mind
(if you have epic completionist and therefor a 5th twist slot, you can place energy sheathe here or drop impregnable mind for if needed in places where high elemental damage takes place.)
spell list:
overall, this build gets no fail on all 3 saves, is an excellent healer with a heal SLA, healing wall, renew, heal spell and cure spells with good metamagics, this build has good HP and prr/mrr as well as a workable 120+ intimidate score. you also get wings as well as sprint boost to keep up with fast moving parties. make sure to keep divine power up all the time, it increases your prr.
this build requres 0 past lives and makes for an excellent healer for any content, including healing high difficulty raids, and tanking low difficulty raids.