Opportunity:
Currently a "Heavy Tank" character cannot effectively taunt or otherwise aggro monsters like mindless undead, plants, golems, etc.
This leads to situations where the tank feels all but useless except as the occasional and literal doorstop.
Solution:
Allow a heavy tank character some sort of mechanism to invest in that allows them to aggro monsters that cannot currently be intimidated.
From a lore perspective you are simulating the plants natural predator, doing something antithetical to the golems nature, making your heart beat in a more tasty way for the undead, or whatever it takes to unerringly attract the attention of otherwise "cannot be influenced" monsters.
This would allow the tank player to have a more enjoyable experience and feel like they are "doing their job".
Possible options:
- Higher than normal intimidate score
- Enhancement tree changes for the Fighter, Paladin, and Druid (and perhaps others)
- Special gear/augments/filigrees
- Future destiny rework
Priority:
Not super high, but it's silly that someone with this high of an intimidate cannot taunt a level 1 skelington.
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