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  1. #1
    Squirrel Enthusiast Lokeal_The_Flame's Avatar
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    Nov 2010
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    Default Ideas for Implementing Vryloka Race

    Their racial tree should contain:

    1-Inflict negative levels on critical hits

    2-An AOE effect that requires you to stand still simularly to the Shadar-kai chain attack and sacrifices HP as to weaponize one's blood Deadman Wonderland style where if said attack kills an enemy, negative healing can be received by the player.

    3-A cleave attack variation of the Blood Feast SLA that can be leveled up to also inflict the Steal Life Force effect

    4-Benefits for wearing heavy armor

    5-The ability to use Bastard swords and sickles as favored weapons for The Blood Of Vol religion

    6-Bastard sword proficiency

    7-A racial variation of spring attack

    8-Blood bond weapon effect (Just a re-flavored weapon attachment effect)

    9-Your melee and unarmed attacks have a (10%) chance to heal you for 1d3 Negative Energy damage per character level (This should not stack with the pale master's vampire toggle)

    10-Immunity to the negative effects from Blood Rage

    11-Bonuses for when under the effects of Blood rage

    12-A variation of the shadar-kai's improved shadow jaunt that can be used in combination with the racial variation of spring attack for fun combo maneuvers.

    13-Multi-selector: Embrace Humanity: Your penalty to Positive Energy Healing is reduced from 50% to [40/30/20]%.
    Embrace Vampiric Lineage: You gain +[1/2/3] Heal skill and +20/30/40 Negative Healing amplification.

    14-Some kind of enhancement that would help make a medium armored rogue build viable

    The race itself should have the following:

    1-A feat that can be taken when a player reaches a base attack bonus of +6 that grants them immunity to sneak attacks and extra damage from critical hits at the cost of losing the ability to be healed by spells from the positive energy sub-school, such as Cure Light Wounds.

    2-A feat that can be taken at level 20 that grants a Vryloka player +20 Negative Healing Amplification and 10 Magical Resistance Rating.

    3-Blood Of Vol as the only deity option, because no other deity would want you!

    4-A base positive healing penalty of 50% (like warforged start out with).

  2. #2
    Community Member Bunker's Avatar
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    Apr 2006
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    Default

    Quote Originally Posted by Lokeal_The_Flame View Post
    Their racial tree should contain:

    1-Inflict negative levels on critical hits

    2-An AOE effect that requires you to stand still simularly to the Shadar-kai chain attack and sacrifices HP as to weaponize one's blood Deadman Wonderland style where if said attack kills an enemy, negative healing can be received by the player.

    3-A cleave attack variation of the Blood Feast SLA that can be leveled up to also inflict the Steal Life Force effect

    4-Benefits for wearing heavy armor

    5-The ability to use Bastard swords and sickles as favored weapons for The Blood Of Vol religion

    6-Bastard sword proficiency

    7-A racial variation of spring attack

    8-Blood bond weapon effect (Just a re-flavored weapon attachment effect)

    9-Your melee and unarmed attacks have a (10%) chance to heal you for 1d3 Negative Energy damage per character level (This should not stack with the pale master's vampire toggle)

    10-Immunity to the negative effects from Blood Rage

    11-Bonuses for when under the effects of Blood rage

    12-A variation of the shadar-kai's improved shadow jaunt that can be used in combination with the racial variation of spring attack for fun combo maneuvers.

    13-Multi-selector: Embrace Humanity: Your penalty to Positive Energy Healing is reduced from 50% to [40/30/20]%.
    Embrace Vampiric Lineage: You gain +[1/2/3] Heal skill and +20/30/40 Negative Healing amplification.

    14-Some kind of enhancement that would help make a medium armored rogue build viable

    The race itself should have the following:

    1-A feat that can be taken when a player reaches a base attack bonus of +6 that grants them immunity to sneak attacks and extra damage from critical hits at the cost of losing the ability to be healed by spells from the positive energy sub-school, such as Cure Light Wounds.

    2-A feat that can be taken at level 20 that grants a Vryloka player +20 Negative Healing Amplification and 10 Magical Resistance Rating.

    3-Blood Of Vol as the only deity option, because no other deity would want you!

    4-A base positive healing penalty of 50% (like warforged start out with).
    Will this racial tree have 41 points available to spend in it
    ?
    Mothergoose - Kardinal - Bunks

  3. #3
    Squirrel Enthusiast Lokeal_The_Flame's Avatar
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    Quote Originally Posted by Bunker View Post
    Will this racial tree have 41 points available to spend in it
    ?
    Lol, no wouldn't be needed, it would pretty much just be a Warforged racial tree edited to have aspects from the Shadar-kai tree and the warforged tree where the race itself would appear more like a human but basically have a set of racial feats normally belonging to a warforged but edited to be negative healing rather than repair related.

    Additionally, I forgot to mention that the Vryloka would have a special form they could take if those chose the druid class that accepts negative healing (Bloodwolf) See the links below for more information!

    Vryloka 5th Edition adaptation: https://www.gmbinder.com/share/-Lu-3...ng%20ambitions.

    Original 4th Edition official Vryloka race (Skip to page 26): https://docs.google.com/file/d/0B1e2...dyeFJjNTA/edit

    D&D Wiki Summarizing Vryloka race: https://dnd4.fandom.com/wiki/Vryloka

    Shadar-Kai racial tree for DDO: https://ddowiki.com/page/Shadar-ka

    Warforged race for DDO: https://ddowiki.com/page/Warforged
    i

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