Results 1 to 3 of 3
  1. #1
    Community Member
    Join Date
    May 2010
    Posts
    182

    Default End-game raid Intim requirements?

    How high of an Intimidate skill do you need to reliably succeed against the bosses in things like R1 Killing Time or R1 Project Nemesis?

  2. #2
    Community Member Quikster's Avatar
    Join Date
    Apr 2008
    Posts
    4,968

    Default

    Quote Originally Posted by kpak01 View Post
    How high of an Intimidate skill do you need to reliably succeed against the bosses in things like R1 Killing Time or R1 Project Nemesis?
    I cant remember the exact check for R1 PN, but I think the final boss is in the 135 range. I have been above that for a while on my tank so I havent bothered to remember the exact number.
    Sarlona's FORMER #1 Piker!!
    QuiknDirty~Quikster~Quikkilla Missquik~
    Member of Roving Guns

  3. #3
    Community Member vryxnr's Avatar
    Join Date
    Sep 2013
    Posts
    0

    Default

    I don't have info on the upgraded raids from Lamania, but here are some breakpoints for some specific enemies/bosses on epic elite+.

    Quests:
    Nix/Nox/Box/Cox (WPM): 130+
    Gnolls (Just Business): 136+
    Tough Ignate (Underlane Assignment): 141+
    Priestess of Vol (Temple of Vol): 159+

    Raids:
    Kor Kaza (Killing Time): 118+
    Sor'Jek (Legendary Tempest Spine): 128+
    Xy'zzy (Legendary Hound of Xoriat): 130+
    Lord of Blades (Killing Time version): 131+
    Qaspiel Mistwalker (Project Nemesis): 172+

    Not sure offhand exact scores required for all bosses, but this should give a good idea of what is good to go for.

    note: this is just what you need to not fail the check to grab aggro. Keeping aggro on you/off of high DPS party members is another thing entirely.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload