Originally Posted by
Smokewolf
Heat-Death (HD) 50 sp for 2000 single target, damage-over-time, with a fairly high chance of it being saved against. IMO, it would be better to drop the save check considering the enhancements high sp cost and long cool-down. Either that or have it become an AoE ability to offset the cost / cool-down / saves.
My question is does HD scale with spell power and does this have to also overcome the targets SR? I ask because i cant say that I’ve ever seen HD used with any frequency, which IMO would indicate that this needs some rethinking. (As suggested by the OP)
Edit: Looks like spell power has no effect on the scaling of this a ability.