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Thread: Critzilla

  1. #1
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    Default Critzilla

    Simple, stacking doubleshot to regenerate adrenaline and have extra sniper shot attacks with adrenaline, crit for adrenaline, and fortification bypass for adrenaline. Should give us a very highly adrenaline focused build. Other than that we generally stay in archer's focus stance, and use aimed shot to build ranged power. We make this for a raid alt for single target boss damage and Dust debuffing, because it doesn't have AoE for dungeon clearing.

    With 3 epic past lives for doubleshot, this would make a fun alt to pull out when you want to farm something up or crit something's face off.

    Race: Yes, have one. Really just pick any of them. A dex race is good for newer players. Vets with racial AP may want healing hands.

    Stats: Max + Levels Dex, decent int for trance and skills and con for hp.

    Alignment: Any

    Feats and class split:
    1 Bard Simple Thrown Expertise
    2 Bard
    3 Bard Precision
    4-6 Ranger, Ranger Free Feat: Rapid Shot, Point Blank Shot, Favored Enemy: Any
    7-9 Ranger, Ranger Free Feat: Precise Shot, Improved Critical: Thrown
    10-12 Ranger, Ranger Free Feat: Evasion, Improved Precise Shot > free feat swap to Completionist or Weapon Focus: Ranged before taking level 20
    13-15 Alchemist , Quick Draw > dragonshard feat swap to WF: Thrown when you get it free from VKF
    16-18 Alchemist Alchemist Free Feat: Multitude of Missiles, Alchemist Bonus Feat; Quicken Spell, Empower Healing Alchemist Spell: Bottled Boost: Double
    19-20 Ranger, Ranger Free Feat: Improved Precise Shot
    21 Overwhelming Critical
    24 Combat Archery
    26 Holy Strike
    27 Blinding Speed
    28 Doubleshot
    29 Bypass Adamantine (silver if you slot deconstructor)
    30 Arborea, Epic DR

    AP to get:
    11 swashbuckling +crit range, +1 crit multiplier, 10% doubleshot empty handed, deflect arrows
    36 DWS aimed shot, sniper shot, dex to damage, power boost, heavy draw, strikes like lightning, imp. archers focus (get dex to damage after swashbuckling)
    8 Harper KTA
    24 VKF rapid throw, Quick draw, undead favored enemy, 10% Doubleshot (tree unlocks with Ravenloft Favor, free to play until August 31st, delay until you run RL if you don't have it unlocked now)

    Ranger Favored Enemies: Evil Outsiders, Human, Constructs,

    Racial AP: Aasimar Healing Hands, elf accuracy, warforged ranged power, racial dex, whatever floats your boat.

    Skills: Jump, Spot, Balance, Use Magic Device, Concentration, heal, veterans can do hide/move silently for stealth play

    Epic Destiny: Fury of the Wild
    Twists: Whirling Wrists, Grim Precision, Cocoon if you don't have healing hands, Stay Frosty if solo, Whatevers

    Gear: yes have some. A Nightforge Spike will help in leveling, as will spectral throwing daggers farmed up from Night Revels.

    Sentience: Lots of ranged power. More fortification bypass.

    Note that adrenaline sniper shot is majority of your damage, so while leveling off destiny or 1-19 without an epic destiny you will be missing 2/3rds of your dps. However, unlike say arcane archer whose damage comes from imbues that don't synergy with anything, eventually when this all comes together, it will all synergy together and your damage will skyrocket.

    Filigree weapon: 20% fortification bypass, ranged power
    Filigree artifact: 10% fortification bypass, ranged power

    Doubleshot 263%

    100 - Dex 100 Simple Weapon Expertise Doubleshot
    40 - DWS
    10 - VKF
    11 - Swashbuckling
    9 - PL Stance
    10 - Doubleshot ED Feat
    20 - Artifact Wallwatch Set
    13 - Enhancement (Spectre boots)
    7 - Insightful Helm of the Final Watcher
    6 - Whirling Wrists Twist
    2 - Ship Buffs
    15 - Multitude of Missiles Time Averaged
    20 - Bottled Boost Time Averaged

    Will recharge 1 adrenaline every 12 seconds of single target attacking.

    Fortification bypass 156%

    30 - Filigree
    25 - Precision
    15 - Deconstructor Debuff in Weapon
    15 - Grim Precision
    25 - Wallwatch
    13 - Legendary Ring of Power - Insight
    33 - Legendary Family Recruit Sigil
    Last edited by Tilomere; 11-30-2020 at 06:02 PM.

  2. #2
    Chaotic Evil Mindos's Avatar
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    Quote Originally Posted by Tilomere View Post
    This is a simple, fun, old build. It has been revamped, but kept the original sole purpose to crit, for redonkulous amounts, over and over, to the face. Now to do that we need a few things. First, we need a huge base crit profile. So we start as a swashbuckling 15-20x3.

    But that's not good enough, so we double dip the chip into frenzied berserker for 15-20x4, with Overwhelming Critical and an additional 19-20 from an ED makes it 15-18x4, 19-20x6. That's a tad more than double damage, so we can leave auto attack here.

    But that's not good enough, so we we are going to triple dip into Deepwood Stalker, which is going to give us 13-18x6, 19-20x8 on Sniper Shot. Sniper Shot has a 6 second cool down.

    But that's not good enough, so we are going to take our build into Fury of the Wild, which means as long as we can regenerate adrenaline, we can take those Sniper Shots and make them 3-18x6, 19-20x8, x5 damage adrenaline Sniper Shots, or 3-18x30, 19-20x40 adrenaline sniper shots.

    Now to regenerate adrenaline, we need to attack 60 times, to vorpal 3 times, to regenerate 1 adrenaline. Throwing has a base rate of fire of ~1.5 shots/second at attack speed cap (level 20 with whirling wrists). A base of ~100 doubleshot, ~100 additional doubleshot from dex and simple throwing expertise, 20% doubleshot from rapid throw, and ~30% doubleshot from reaper boost and multitude of missiles uptime. This means we throw ~3.5 shots per attack, 1.5 attacks per second, for 5.25 attacks per second. Every six seconds we toss out 31.5 attacks, which means with Improved Precise Shot on and hitting 2 targets we will regenerate an adrenaline every 6 seconds. This will let us spam adrenaline sniper shots based on your ability to line mobs up. It's almost as if the two abilities were made to go together.

    Now the multiple shots per attack also takes care of the crit over and over part since adrenaline on throwing will apply to every attack, so we will get triple and quadruple adrenaline sniper shots. So in 6 seconds we can throw out 28 normal attacks that hit for a bit more than double damage, and 3.5 adrenaline sniper shot attacks for ~30x damage, for a total of around 160 attacks worth of damage every six seconds.

    And last, in order to get the damage to stick to the face, we need lots of fortification bypass, which means falconry, which also gives helpless damage and a trance. We will stack more fortification bypass on with precision, gear, and ED twists. Now on red names we aren't going to have the 2 targets for IPS to regenerate adrenaline, so just hit unbridled fury with the LGS Dust raid sentient throwing dagger and watch the boss melt.

    Race: Yes, have one. Really just pick any of them. A dex race is good for newer players. Vets with racial AP may want healing hands.

    Stats: Max + Levels Dex, decent wisdom for trance. New players may want to limit to 16 dex to have points for Con and Int.

    Alignment: Any

    Feats and class split:
    1 Bard Simple Thrown Expertise
    2 Bard
    3 Bard Precision
    4-6 Ranger, Ranger Free Feat: Rapid Shot, Point Blank Shot, Favored Enemy: Any
    7-9 Ranger, Ranger Free Feat: Precise Shot, Improved Critical: Thrown
    10-12 Ranger, Ranger Free Feat: Evasion, Improved Precise Shot > free feat swap to Quick Draw before taking level 14
    13-15 Ranger, Ranger Free Feat: Improved Precise Shot, Multitude of Missiles
    16-20 Barbarian Completionist or Weapon Focus: Thrown or Toughness (new players), mithral body if warforged
    21 Overwhelming Critical
    24 Combat Archery
    26 Holy Strike
    27 Blinding Speed
    28 Doubleshot
    29 Bypass Adamantine
    30 Arborea, Weapon Focus: Thrown or Weapon Focus: Ranged or Epic Toughness (new players)

    AP to get in this order:
    6 swashbuckling +crit range, +1 crit multiplier
    4-6 VKF rapid throw (tree unlocks with Ravenloft Favor, free to play until August 31st, delay until you run RL if you don't have it unlocked now), deflect arrows if playing higher difficulties
    11 sniper shot, dex to damage, power boostx2, vets can do hide/move silently for stealth play instead
    26-28 falconry fort bypass, trance, helpless damage (reduce helpless damage and trance duration if you don't have universal AP tome, or if you want deflect arrows from VKF)
    32 Frenzied Berserker +2 Multiplier (overwrites and doesn't stack with +1 swashbuckling multiplier)

    Racial AP: Aasimar Healing Hands, elf accuracy, warforged ranged power, whatever floats your boat.

    Skills: Spot, Balance, Use Magic Device, Concentration, veterans can do hide/move silently for stealth play

    Epic Destiny: Fury of the Wild
    Twists: Whirling Wrists, Grim Precision, Cocoon if you don't have healing hands, Stay Frosty if solo, Whatevers

    Gear: yes have some. A Nightforge Spike will help in leveling, as will spectral throwing daggers farmed up from Night Revels.

    Sentience: Lots of ranged power. More fortification bypass.
    So whats the revamp? What's changed? It seems the same as before. Maybe I'm dumb.

  3. #3
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    Quote Originally Posted by Mindos View Post
    So whats the revamp? What's changed? It seems the same as before. Maybe I'm dumb.
    So back in the day when I first made this build dex to damage for throwing was only from halflings, and racial AP didn't exist, and falconry and VKF didn't exist, and multitude of missiles and simple thrown expertise didn't exist. Oh, and a LGS Dust sentient weapon didn't exist either. Neither did the +2 crit multiplier from frenzied berserker. I think the old build used the +2 range from ravager. We used to stack barbarian and bard crit profiles.

    Since then, we get dex to damage from DWS, which frees up race and a ton of AP we used to spend in racial tree, which lets us get falconry instead. Also we get extra doubleshot from VKF on bosses and with new feats. On a downside, there is now a 20% damage penalty to IPS that didn't exist either, total crit ranges no longer double with IC, and barbarian and bard crit ranges no longer stack. So we swap barbarian out for Alchemist.

    So the race, class, feat, and AP are different and updated from a long time ago. Due to how much more extra shots we now fire, it also opens more adrenaline recharge for more adrenaline sniper shots than before. Then, since adrenaline applies to each attack of the adrenaline sniper shot and we have more extra shots per attack, we we get a lot more critical attacks to the face each adrenaline sniper shot than we did before. Last, due to falconry, we can bypass enough fortification we couldn't before to make those shots stick to the face.

    I just pulled a dex tome from a raid, thinking it is time to make this an alt. I have a melee acrobat alt and bard support tank alt already. Wanted a ranged alt. Halfling thrower just seems ... right?

    Revamped OP for adrenaline focus, since prior build calculations showed it to be 2/3rds of damage dealt.
    Last edited by Tilomere; 08-25-2020 at 12:34 PM.

  4. #4
    Community Member Kodwraith's Avatar
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    I must have missed something, where are you getting DEX to hit from? DEX to dmg comes from DWS Imp WeaponFinesse, but you don't have weapon finesse or any equivalent listed anyplace else I can see. Or are throwing knives are just inherently DEX to hit and you'd only need WF for daggers?
    Kodraith / Xanxibar / Xinibar / Lensgrinder :: Lava Divers of Khyber :: I'm a monk. I hit things; it's what I do.

  5. #5
    Community Member Valerianus's Avatar
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    Quote Originally Posted by Kodwraith View Post
    I must have missed something, where are you getting DEX to hit from? DEX to dmg comes from DWS Imp WeaponFinesse, but you don't have weapon finesse or any equivalent listed anyplace else I can see. Or are throwing knives are just inherently DEX to hit and you'd only need WF for daggers?
    all thrown weapons are by default dex to hit and str for damage

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