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  1. #1
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    Default Vanguard Fighter vs Vanguard Paladin

    As the title suggests, what's the difference between vanguard Paladin vs Vanguard Fighter, when both are sharing same Enchantment tree? By difference, I mean, in terms of- playstyle, survivability, DPS, viability in groups and endgame, and fun (given that it is subjective :P )

  2. #2
    Founder & Super Hero Arkat's Avatar
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    Pally - much more survivable because of higher saving throws and the ability to cast Cure spells on yourself.

    Fighter - higher DPS because of all the extra feats like Weapon Specialization and Greater Weapon Specialization. Also more Melee Power from a bunch of Combat feats.
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  3. #3
    Community Member A-O's Avatar
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    Quote Originally Posted by Arkat View Post
    Fighter - higher DPS because of all the extra feats like Weapon Specialization and Greater Weapon Specialization. Also more Melee Power from a bunch of Combat feats.
    Not true.
    Formerly known as Absolute-Omniscience, co-creator of the old DPS calc.

  4. #4
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    Quote Originally Posted by A-O View Post
    Not true.
    Agreed.

    Vanguard Pally is better than Vanguard Fighter but neither is as good as vanilla THF with 31APs that you don't need to dump into mediocre Vanguard tree. Big Sad.

  5. #5
    Community Member Captain_Wizbang's Avatar
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    well since you added the"fun factor" to the op......

    For all around fun, fighter vanguard. The advantage of base builds (NOT twinked uber completionist builds) damage and the extra feats makes fighter moar fun as a front-line melee.

    For obvious reasons a pally is more survivable, and you need to have that in mind when playing one. Don't expect a pally w/ exact same character spec's to out dps a ftr.

    Heroic vs Epic. Here's where ED's can make a difference. What a fighter can gain in ED's a Pally can gain a broader scope of attributes to focus more on what your play style prefers.

    I run both a lot, I'm torn on the fun factor.

    Good thread. I hope you get some constructive feedback instead of the standard "my toon can do this, and if yours can't then...."

  6. #6
    The Hatchery Enoach's Avatar
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    One big difference between the Fighter and Paladin is that the Fighter is very flexible via number of feats you can choose

    Another is that the Fighter is not Multi-Attribute Dependent

    Paladin gain innate abilities such as ability to heal and also buff themselves

    Paladin Via deity choices can make up some of the Feat discrepancy as compared to fighter, but these are limited to weapon proficiency

    UMD is easier to accomplish on a Paladin vs Fighter

    Paladin can gain access to cleave style feats via Enhancements if you have points for KoTC

    Now some of the differences can be mitigated via race choice - Aasimar for Lay on Hands, or Halfling for Dragon marks. Dwarf for D-Axe proficiency etc.

  7. #7
    Community Member A-O's Avatar
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    Quote Originally Posted by Retired_Old_Gamer View Post
    For all around fun, fighter vanguard. The advantage of base builds (NOT twinked uber completionist builds) damage and the extra feats makes fighter moar fun as a front-line melee.
    Paladin gets: +15 MP (spell), +5 dmg (spell), +5 to hit (spell), +1 crit range (spell) +1 crit multiplier (spell)
    Fighter gets: +4 dmg (feats) +10 MP (feats), +4 to hit (feats)

    Enlighten me on how you think fighters do more damage.

    The only way a fighter comes close is if you go T5 in Kensai, but at that point, why bother with Vanguard.
    Formerly known as Absolute-Omniscience, co-creator of the old DPS calc.

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