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  1. #1
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    Default Solo tanking R1 Killing Time?

    I have a not-so-strong tank I sometimes dust off to solo tank (no outside healing) KT on LH when no other tank shows up (which is quite often).

    I tried him on R1 - but that wont happen. He would run out of spell points from having to self heal far too much as he stands now. I dont feel like chugging pots by the stacks for this

    I am curious if anyone has experience tanking + self healing KT on R1 and what kind of build/gear/etc it takes to do so.
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  2. #2
    Community Member zappy's Avatar
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    Quote Originally Posted by mikarddo View Post
    I have a not-so-strong tank I sometimes dust off to solo tank (no outside healing) KT on LH when no other tank shows up (which is quite often).

    I tried him on R1 - but that wont happen. He would run out of spell points from having to self heal far too much as he stands now. I dont feel like chugging pots by the stacks for this

    I am curious if anyone has experience tanking + self healing KT on R1 and what kind of build/gear/etc it takes to do so.
    tanking KT on R1 without a healer requires some investment. hard is no problem and can be done on a pure sorc in a pinch.

    you need good PRR to take the melee attacks. a number close to 400 is great

    you need good MRR to survive the chaos orbs and breath attack. a number around 300 would be great

    you need some good HP numbers. in reaper mode, most people who main tank on khyber are above 5k and some are above 7k.

    you need rather amazing self heals, along with great healing amp to mitigate the loss of self heals in reaper mode. a fvs split or wizard is probably the best here.

    take a look at a pure pally. once fully geared and setup, you should be able to achieve 460 or so AC along with above prr/mrr values and 6k+ HP with some good reaper point numbers and maxxed out sentience. the self healing is via Hands for spike damage which should be rare and renew/cure spells for keeping yourself up normally

    take a look at the fvs 17/pally 3 tank build that i dub the survivable healer. it is difficult to generate threat with however, so if your DPS players do not run threat reduction, the dragon will flip on you. however, you can stand in your own healing wall and renew/full heal yourself to great effect. this build does not require a masive heap of investment like pally does to be great. a full sentiance, and some epic past lives in divine and some mrr past lives is all you should really need and a 2 peice LGS shroud set should be fine.

    also take a look at the pure 20 wizard in my signature, that has self healed r1 KT many times before, however I do usually have to drink 1-2 mana potions unless the DPS is having a good day or im allowed to swap into the inside room for the TOD part. also, that build is my main build on my main character and has a decade worth of past lives, reaper points, experience and gear, so, your experience may very.

    don't forget to use the electric absorb artifact (cha ring) and twist electric sheathe. also get good at clearing your electric vulnerability stacks. trial and error when on the island by yourself, try standing in different places and tumbling around some, never get far from the dragon as it will just hit you with a lightning bolt that increases the stack.
    Quote Originally Posted by Tilomere View Post
    Learn from Zappy, he knows what he is doing on an arcane.
    Khyber server: Plague Winds
    Tank Gotta Go Fast-Shanayney - over 156 Reaper points
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  3. #3
    Community Member Yamani's Avatar
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    Quote Originally Posted by zappy View Post
    tanking KT on R1 without a healer requires some investment. hard is no problem and can be done on a pure sorc in a pinch.

    you need good PRR to take the melee attacks. a number close to 400 is great

    you need good MRR to survive the chaos orbs and breath attack. a number around 300 would be great

    you need some good HP numbers. in reaper mode, most people who main tank on khyber are above 5k and some are above 7k.

    you need rather amazing self heals, along with great healing amp to mitigate the loss of self heals in reaper mode. a fvs split or wizard is probably the best here.

    take a look at a pure pally. once fully geared and setup, you should be able to achieve 460 or so AC along with above prr/mrr values and 6k+ HP with some good reaper point numbers and maxxed out sentience. the self healing is via Hands for spike damage which should be rare and renew/cure spells for keeping yourself up normally

    take a look at the fvs 17/pally 3 tank build that i dub the survivable healer. it is difficult to generate threat with however, so if your DPS players do not run threat reduction, the dragon will flip on you. however, you can stand in your own healing wall and renew/full heal yourself to great effect. this build does not require a masive heap of investment like pally does to be great. a full sentiance, and some epic past lives in divine and some mrr past lives is all you should really need and a 2 peice LGS shroud set should be fine.

    also take a look at the pure 20 wizard in my signature, that has self healed r1 KT many times before, however I do usually have to drink 1-2 mana potions unless the DPS is having a good day or im allowed to swap into the inside room for the TOD part. also, that build is my main build on my main character and has a decade worth of past lives, reaper points, experience and gear, so, your experience may very.

    don't forget to use the electric absorb artifact (cha ring) and twist electric sheathe. also get good at clearing your electric vulnerability stacks. trial and error when on the island by yourself, try standing in different places and tumbling around some, never get far from the dragon as it will just hit you with a lightning bolt that increases the stack.
    Also the many shiradi can hit you with a decent healing spring for ya before heading off to the next dragon island.
    Quote Originally Posted by Cordovan View Post
    Added even later: Ignore this add, I am the dumb.

  4. #4
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    I would love to know how to get up to 5k/7k HP. I run a full Paladin, max Con. Competionist, well on my way to racial completionist though not there yet. Pretty good gear. Tons of past lives.

    And I dont get CLOSE to 5k/7k hp. More like 2.5k-3k.

    Someone give this old schooler some tips, please.

  5. #5
    Community Member Blastyswa's Avatar
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    Quote Originally Posted by Firewyrm View Post
    I would love to know how to get up to 5k/7k HP. I run a full Paladin, max Con. Competionist, well on my way to racial completionist though not there yet. Pretty good gear. Tons of past lives.

    And I dont get CLOSE to 5k/7k hp. More like 2.5k-3k.

    Someone give this old schooler some tips, please.

    They are talking reaper mode, many of the 5k-7k tanks are more like 3k-5k tanks outside of reaper. With 50 reaper points all spent in barricade, that'd be 120 hp from cores, +4 con from the tree (60 hp), and +400 hp from 8 ho per point spent (possibly some other little reaper only bonuses in there, I don't remember the tree for sure), so that's a solid 580 or so right there. Assuming they're also running 40% HP bonus at least (between US +20%, stalwart/sacred defender or EDF, opposition, and aasimar protector or falconry or something) they're already looking at close to 1k+ hp boost from swapping to reaper. And some people are running tanks with far more reaper points than that.

    Opposition set is also pretty nice, it's a big bonus percentage to your HP.
    Dazling of Cannith

  6. 08-06-2020, 11:06 PM


  7. #6
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    Quote Originally Posted by Firewyrm View Post
    I would love to know how to get up to 5k/7k HP. I run a full Paladin, max Con. Competionist, well on my way to racial completionist though not there yet. Pretty good gear. Tons of past lives.

    And I dont get CLOSE to 5k/7k hp. More like 2.5k-3k.

    Someone give this old schooler some tips, please.
    2500 HP is roughly where an endgame melee dps paladin would be without any LGS gear. LGS gear is often overlooked by players that don't know any better. For other gear, do you have a minor artifact? Do you have a sentient weapon? Filigree can add a couple hundred HP. And what about reaper AP? 21 in the tank tree adds 120 base HP before % adjustments.


    For the LGS, you need at least 3 pieces, possibly more if you can fit it in your gear. My 3rd-life cleric raid tank alt is at 4100 HP standing on the ship. 4500 HP at full buffs. And he's missing about 200 HP, of low hanging fruit (21 reaper AP, raid filigree, favor HP). Taking off all my LGS, I'm still at 3500 HP. So I'm guessing there are build issues too. Make sure you have toughness/epic toughness at least. Are you sure you have Sacred Defense active? Are you in Unyielding Sentinel? Do you have Vigor of Battle active and Strength of Vitality trained?
    Stratis on Khyber

    Solo/duo raids and solo R10s. Come see what a bard can do.
    https://www.youtube.com/channel/UCq7...2ixwFkkmzBAvQw

  8. #7
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    My raid-tank is an Aasimar 11 clr / 4 pally / 5 arti (used to be good, was nerfed, I am lazy). He is very much not my main.

    Only 21 reaper AP, zero racial PL, completiónist, epic completionist. He is unlikely to get more past lives or reaper AP as I dont really like playing a tank and only use him for raids when really needed.

    Gear is:
    Collective Sight: Con, Ins Con
    Std Issue Faceplate
    Std Issue Sigil
    Slavers Trinket: Q Con, Wizardry, Resistance
    Watch Cpt Platemail
    Hallowed Castigators
    LGS Cloak + Belt
    Signet of Ir-Wynam (Minor Artifact)
    Celestial Emerald Ring: Wis
    Sunken Slippers: Q Cha
    No real gauntlets - seems I forgot to farm something for him in that slot after I got the minor artifact.
    Timeshard
    Rising Sun (Tower Shield)

    Filigrees need work also, only 4/8 on weapon.
    I main have Nysthuls tier 4 for the 100 hp etc.

    Stats unbuffed on the ship are:
    272 PRR, 228 MRR, 279 ac, 4664 hp
    121/90/103 saves
    93 Con

    17 ap in Aasimar, 8 ap in Vanguard, 23 ap in SD, 32 ap in RM.

    He is unlikely to play Shroud enough to get more LGS.

    Suggestions within the framework are most welcome
    Last edited by mikarddo; 08-07-2020 at 09:17 AM.
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  9. #8
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    Quote Originally Posted by mikarddo View Post
    Suggestions within the framework are most welcome
    Out of curiosity I took my tank into R1 KT just to see how it went. And it wasn't pretty. I would probably be in the same boat as you where I might be running out of SP by the end.

    If your only goal is to tank KT without a healer, I think there are 2 things your tank needs. First you have to be built for AC, you need to get hit less often. She was rarely missing me with her melee attacks. 2nd, you need absorption for whatever the orbs are, which I thought they did chaos damage. If you get hit less and the orbs do 50% less damage, that's suddenly a lot easier situation to be in. If you can add about 75-100 to your AC and get a chaos absorption item, I bet you can do it.


    Edit: I'm not sure how effective it would be, but you could try twisting Purge the Wicked. At full stacks it's -25 damage on the boss. Asssuming you can keep full stacks and not spawn the trash, it might lower her damage to more manageable numbers.

    Also, Codex Runes are bound to account, so the tank doesn't have to be the one running shrouds. The crafted upgrade augments are also BtA. No need for the tank to ever step into a shroud.
    Last edited by Fivetigers33; 08-07-2020 at 10:15 AM.
    Stratis on Khyber

    Solo/duo raids and solo R10s. Come see what a bard can do.
    https://www.youtube.com/channel/UCq7...2ixwFkkmzBAvQw

  10. #9
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    Quote Originally Posted by Fivetigers33 View Post
    Out of curiosity I took my tank into R1 KT just to see how it went. And it wasn't pretty. I would probably be in the same boat as you where I might be running out of SP by the end.

    If your only goal is to tank KT without a healer, I think there are 2 things your tank needs. First you have to be built for AC, you need to get hit less often. She was rarely missing me with her melee attacks. 2nd, you need absorption for whatever the orbs are, which I thought they did chaos damage. If you get hit less and the orbs do 50% less damage, that's suddenly a lot easier situation to be in. If you can add about 75-100 to your AC and get a chaos absorption item, I bet you can do it.


    Edit: I'm not sure how effective it would be, but you could try twisting Purge the Wicked. At full stacks it's -25 damage on the boss. Asssuming you can keep full stacks and not spawn the trash, it might lower her damage to more manageable numbers.

    Also, Codex Runes are bound to account, so the tank doesn't have to be the one running shrouds. The crafted upgrade augments are also BtA. No need for the tank to ever step into a shroud.
    Thanks for the input. Nice to hear I am not the only one in that boat.

    Some more heal amp wouldnt hurt either - Renewal needs to do much of the work to converve spell points. The tanks heal amp is 205 so I may look into improving that as well.

    The tank is on a seperate account which makes things slightly different.
    Last edited by mikarddo; 08-07-2020 at 10:30 AM.
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  11. #10
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    Quote Originally Posted by mikarddo View Post
    Thanks for the input. Nice to hear I am not the only one in that boat.

    Some more heal amp wouldnt hurt either - Renewal needs to do much of the work to converve spell points. The tanks heal amp is 205 so I may look into improving that as well.

    The tank is on a seperate account which makes things slightly different.
    If LGS is really off the table, then you could consider the Healing Hands of House Jorasco, put displacement guard on them. More healing amp and more concealment. Won't be a miracle fix, but it's better than not wearing gloves :-).
    Stratis on Khyber

    Solo/duo raids and solo R10s. Come see what a bard can do.
    https://www.youtube.com/channel/UCq7...2ixwFkkmzBAvQw

  12. #11
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    Quote Originally Posted by Fivetigers33 View Post
    If LGS is really off the table, then you could consider the Healing Hands of House Jorasco, put displacement guard on them. More healing amp and more concealment. Won't be a miracle fix, but it's better than not wearing gloves :-).
    That is quite a good idea, thanks. I reckon I will do just that
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