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  1. #1
    Community Member Infinitedrift's Avatar
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    Default Fast Healing Epic Past Life Feat

    This feat seems rather lackluster. Most of the time you can't tell if it is doing anything at all. I realize that maybe the devs don't want to go crazy with player healing, but for this particular thing a lot of time is invested to get 3 stacks and it just doesn't seem very fun or impressive. I have 2 stacks of it currently, and it's so disappointing that I actually wish I had chosen something else like "Colors of the Queen". This would be much more worth it if you could actually see some healing without staring for a long period of time. Even if it were just 1hp a sec, that would be something. At least it would be noticeable that you are actually healing. Surely this can be improved.. to make it more fun, and more useful..

  2. #2
    Community Member Annex's Avatar
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    Fast Healing activates once per minute with each stack working independently. If your character does not have any damage, nothing happens and the one minute counter begins anew. If your character has damage, the first stack triggers. If your character still has damage, the second stack triggers. If you character still has damage, the third stack triggers. Then the one minute counter begins anew.

    For example, let us say a character has 100 hit points, 3 stacks of fast healing, and each stack heals 10 hit points.

    If a character has 100 hit points and fast healing triggers, nothing happens. The one minute counter resets.

    If a character has 96 hit points and fast healing triggers, the first stack heals the character for 4 hit points. Since the character now has 100 hit points, stacks two and three do nothing. The one minute counter resets.

    If a character has 85 hit points and fast healing triggers, the first stack heals the character for 10 hit points. The second stack heals the character for 5 hit points. Since the character is now at 100 hit points the third stack does nothing. The one minute counter resets.

    If a character has 71 hit points and fast healing triggers, the first stack heals 10 hit points. The second stack heals 10 hit points. The third stack heals 9 hit points. The one minute counter resets.

    ....

    You must decide for yourself if such healing confers greater benefit than other Primal Past Life Feats. Keep in mind that Fast Healing works on a Level 1 character.
    Sophie Cat Burglar - Creator, Dreamer, Explorer - Happy yet Sad - Seeker of Beauty and Wonder
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  3. #3
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    Like all PLs, its supposed to be a small incremental bonus that augments your primary source of healing. Its not supposed to provide a single solution for self-healing on non-healing classes...its not supposed to be "death aura for non-PMs" or anything.

    Now you could make an argument that the mechanics dont actually prove useful in the game as-is...the slow tick mechanic described by Annex points out that you need to be slightly damaged all the time in order for it to do any good, and most players will top themselves off between fights, so in practice you dont get any benefit.

    They could make it Temp HP, so that the ticks still provide some benefit even if you're at full health (assuming you actually take damage between ticks). Or they could make it tick faster, so you dont "waste" as much time if you're at full health when it triggers, like you're suggesting. But I dont think they're going to increase the actual healing amounts, so its never really going to make you feel like its doing a whole lot. Look at Vampirism weapons or even the PM Vampire proc healing...in a fight, that tiny trickle of HP is not helpful.

  4. #4
    Community Member Valerianus's Avatar
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    the problem is that fast healing is not fast at all. making the other active stances more attractive by default. i personally found only a niche usefulness, soloing as a barbarian (no rage drop and no pot spam or whatever) on a long quest or in a long raid, as an hp top-off. but only because my retired alt barbarian has 3 stacks of fast healing and no colours, and i think i did a really big mistake so probably i'm sweet talking myself meh.

  5. #5
    Community Member Infinitedrift's Avatar
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    Quote Originally Posted by droid327 View Post
    Like all PLs, its supposed to be a small incremental bonus that augments your primary source of healing. Its not supposed to provide a single solution for self-healing on non-healing classes...its not supposed to be "death aura for non-PMs" or anything.
    I don't expect it to be that large, I'd just like to see it heal more often, even if it were for the same amount. If three stacks confers 60 hp at level 15, I'd just like to see it as 1hp per second, rather than a lump heal every 20 secs - 1 min. I'm not asking even to increase the heal.. I'm asking it to actually look like you are healing by providing you the healing constantly instead of in a quick spurt once per minute or so. Catch my drift?

  6. #6
    Community Member Mglaxix's Avatar
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    Quote Originally Posted by Infinitedrift View Post
    I don't expect it to be that large, I'd just like to see it heal more often, even if it were for the same amount. If three stacks confers 60 hp at level 15, I'd just like to see it as 1hp per second, rather than a lump heal every 20 secs - 1 min. I'm not asking even to increase the heal.. I'm asking it to actually look like you are healing by providing you the healing constantly instead of in a quick spurt once per minute or so. Catch my drift?
    It is actually quite useful when you end up incaped and it gives the mobs time to move away and you have a chance to plan your next move knowing that your probably won't die.

  7. #7
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    Fast healing is not better than 9% doubleshot on a ranged, or all the extra THF damage for sure, and you should never plan around it keeping you alive, but if you're playing at difficulties that aren't really pushing you (e.g. you typically only lose a few HP each fight) I find that it just makes gameplay smoother - you can just carry on running through the quest killing things and it keeps you topped off without needing to stop and heal. Then if you do get in over your head and end up knocked out...

    Quote Originally Posted by Mglaxix View Post
    It is actually quite useful when you end up incaped and it gives the mobs time to move away and you have a chance to plan your next move knowing that your probably won't die.
    Whether that's preferable to random visible stuff happening every so often with colours of the queen is a totally personal choice, but it's definitely not useless.
    Nistafa on Khyber

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