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  1. #1
    Community Member Infinitedrift's Avatar
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    Default Fast Healing Epic Past Life Feat

    This feat seems rather lackluster. Most of the time you can't tell if it is doing anything at all. I realize that maybe the devs don't want to go crazy with player healing, but for this particular thing a lot of time is invested to get 3 stacks and it just doesn't seem very fun or impressive. I have 2 stacks of it currently, and it's so disappointing that I actually wish I had chosen something else like "Colors of the Queen". This would be much more worth it if you could actually see some healing without staring for a long period of time. Even if it were just 1hp a sec, that would be something. At least it would be noticeable that you are actually healing. Surely this can be improved.. to make it more fun, and more useful..

  2. #2
    Community Member Annex's Avatar
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    Fast Healing activates once per minute with each stack working independently. If your character does not have any damage, nothing happens and the one minute counter begins anew. If your character has damage, the first stack triggers. If your character still has damage, the second stack triggers. If you character still has damage, the third stack triggers. Then the one minute counter begins anew.

    For example, let us say a character has 100 hit points, 3 stacks of fast healing, and each stack heals 10 hit points.

    If a character has 100 hit points and fast healing triggers, nothing happens. The one minute counter resets.

    If a character has 96 hit points and fast healing triggers, the first stack heals the character for 4 hit points. Since the character now has 100 hit points, stacks two and three do nothing. The one minute counter resets.

    If a character has 85 hit points and fast healing triggers, the first stack heals the character for 10 hit points. The second stack heals the character for 5 hit points. Since the character is now at 100 hit points the third stack does nothing. The one minute counter resets.

    If a character has 71 hit points and fast healing triggers, the first stack heals 10 hit points. The second stack heals 10 hit points. The third stack heals 9 hit points. The one minute counter resets.

    ....

    You must decide for yourself if such healing confers greater benefit than other Primal Past Life Feats. Keep in mind that Fast Healing works on a Level 1 character.
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  3. #3
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    Like all PLs, its supposed to be a small incremental bonus that augments your primary source of healing. Its not supposed to provide a single solution for self-healing on non-healing classes...its not supposed to be "death aura for non-PMs" or anything.

    Now you could make an argument that the mechanics dont actually prove useful in the game as-is...the slow tick mechanic described by Annex points out that you need to be slightly damaged all the time in order for it to do any good, and most players will top themselves off between fights, so in practice you dont get any benefit.

    They could make it Temp HP, so that the ticks still provide some benefit even if you're at full health (assuming you actually take damage between ticks). Or they could make it tick faster, so you dont "waste" as much time if you're at full health when it triggers, like you're suggesting. But I dont think they're going to increase the actual healing amounts, so its never really going to make you feel like its doing a whole lot. Look at Vampirism weapons or even the PM Vampire proc healing...in a fight, that tiny trickle of HP is not helpful.

  4. #4
    Community Member Valerianus's Avatar
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    the problem is that fast healing is not fast at all. making the other active stances more attractive by default. i personally found only a niche usefulness, soloing as a barbarian (no rage drop and no pot spam or whatever) on a long quest or in a long raid, as an hp top-off. but only because my retired alt barbarian has 3 stacks of fast healing and no colours, and i think i did a really big mistake so probably i'm sweet talking myself meh.

  5. #5
    Community Member Infinitedrift's Avatar
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    Quote Originally Posted by droid327 View Post
    Like all PLs, its supposed to be a small incremental bonus that augments your primary source of healing. Its not supposed to provide a single solution for self-healing on non-healing classes...its not supposed to be "death aura for non-PMs" or anything.
    I don't expect it to be that large, I'd just like to see it heal more often, even if it were for the same amount. If three stacks confers 60 hp at level 15, I'd just like to see it as 1hp per second, rather than a lump heal every 20 secs - 1 min. I'm not asking even to increase the heal.. I'm asking it to actually look like you are healing by providing you the healing constantly instead of in a quick spurt once per minute or so. Catch my drift?

  6. #6
    Community Member Mglaxix's Avatar
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    Quote Originally Posted by Infinitedrift View Post
    I don't expect it to be that large, I'd just like to see it heal more often, even if it were for the same amount. If three stacks confers 60 hp at level 15, I'd just like to see it as 1hp per second, rather than a lump heal every 20 secs - 1 min. I'm not asking even to increase the heal.. I'm asking it to actually look like you are healing by providing you the healing constantly instead of in a quick spurt once per minute or so. Catch my drift?
    It is actually quite useful when you end up incaped and it gives the mobs time to move away and you have a chance to plan your next move knowing that your probably won't die.

  7. #7
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    Fast healing is not better than 9% doubleshot on a ranged, or all the extra THF damage for sure, and you should never plan around it keeping you alive, but if you're playing at difficulties that aren't really pushing you (e.g. you typically only lose a few HP each fight) I find that it just makes gameplay smoother - you can just carry on running through the quest killing things and it keeps you topped off without needing to stop and heal. Then if you do get in over your head and end up knocked out...

    Quote Originally Posted by Mglaxix View Post
    It is actually quite useful when you end up incaped and it gives the mobs time to move away and you have a chance to plan your next move knowing that your probably won't die.
    Whether that's preferable to random visible stuff happening every so often with colours of the queen is a totally personal choice, but it's definitely not useless.
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  8. #8
    Community Member Mglaxix's Avatar
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    Quote Originally Posted by Elfishski View Post
    Fast healing is not better than 9% doubleshot on a ranged, or all the extra THF damage for sure, and you should never plan around it keeping you alive, but if you're playing at difficulties that aren't really pushing you (e.g. you typically only lose a few HP each fight) I find that it just makes gameplay smoother - you can just carry on running through the quest killing things and it keeps you topped off without needing to stop and heal. Then if you do get in over your head and end up knocked out...



    Whether that's preferable to random visible stuff happening every so often with colours of the queen is a totally personal choice, but it's definitely not useless.
    I don't think any of the epic past life feats are useless some are just more situational that full time use. I have seen enough fails in Let Sleeping Dust Lie, and a few others to not really run Colors of the Queen myself anymore.

  9. #9
    Community Member HungarianRhapsody's Avatar
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    The fact that it doesn’t function while you’re at 0 or fewer HP is what makes it so disappointing for me. If it could at least heal me when I’m incapped, I’d consider taking it. As is, it’s only on my list of past lives for the passive bonus and the extra twist of fate points.
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  10. #10
    Chaotic Evil Mindos's Avatar
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    Quote Originally Posted by Mglaxix View Post
    It is actually quite useful when you end up incaped and it gives the mobs time to move away and you have a chance to plan your next move knowing that your probably won't die.
    Quote Originally Posted by HungarianRhapsody View Post
    The fact that it doesn’t function while you’re at 0 or fewer HP is what makes it so disappointing for me. If it could at least heal me when I’m incapped, I’d consider taking it. As is, it’s only on my list of past lives for the passive bonus and the extra twist of fate points.
    Does it work or not?

  11. #11
    Community Member DYWYPI's Avatar
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    Fast Healing (Epic Past Life Feat), works when you are incapacitated, i.e. unconscious. It can work like a cheap 'Diehard' so long as you can actually wait it out; the Fast Healing will stabilise you, as it will cancel you loosing further Hit Points from "blood loss" when it finally "ticks".

  12. #12
    Chaotic Evil Mindos's Avatar
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    https://ddowiki.com/page/Unconscious

    You could lose 1hp every 10 secs

    https://ddowiki.com/page/Fast_Healing

    But fast healing tics each minute, so it's still possible to bleed out. In fact, just recently I was at -8 and died before it hit me. Fun with math: What's the maximum negative hp you can go and assuming you lose each stabilization without dieing before fast healing kicks in? At every 10 seconds losing 1 hp, you could start at -3, lose to -9 then get the hit points from fast healing in 60 seconds? Hmmm, what exactly does happen if at the exact same time you both bleed out to -10 and a fast healing ticks? Does the game process your death first, rendering the fast healing pointless even though it happens at the same time? Or does the game give you the fast healing first, thus preventing the final coffin nail at -10? Hmmm. Or does the game do them both at the same time, killing you and giving you hitpoints at the same time, making you dead but with a postive hitpoint balance.

  13. #13
    Community Member HungarianRhapsody's Avatar
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    Quote Originally Posted by Mindos View Post
    https://ddowiki.com/page/Unconscious

    You could lose 1hp every 10 secs

    https://ddowiki.com/page/Fast_Healing

    But fast healing tics each minute, so it's still possible to bleed out. In fact, just recently I was at -8 and died before it hit me. Fun with math: What's the maximum negative hp you can go and assuming you lose each stabilization without dieing before fast healing kicks in? At every 10 seconds losing 1 hp, you could start at -3, lose to -9 then get the hit points from fast healing in 60 seconds? Hmmm, what exactly does happen if at the exact same time you both bleed out to -10 and a fast healing ticks? Does the game process your death first, rendering the fast healing pointless even though it happens at the same time? Or does the game give you the fast healing first, thus preventing the final coffin nail at -10? Hmmm. Or does the game do them both at the same time, killing you and giving you hitpoints at the same time, making you dead but with a postive hitpoint balance.
    I bleed out much lower than -10 because of various bonuses.

    I’ll try fast healing again when I get home because “budget die-hard” is worth more to me than colors of the queen on this life during Heroics. I have never seen it heal me while incapped (and I’ve gone more than 100 seconds waiting) but I’ll try it again this evening.
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  14. #14
    Chaotic Evil Mindos's Avatar
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    Quote Originally Posted by HungarianRhapsody View Post
    I bleed out much lower than -10 because of various bonuses.

    I’ll try fast healing again when I get home because “budget die-hard” is worth more to me than colors of the queen on this life during Heroics. I have never seen it heal me while incapped (and I’ve gone more than 100 seconds waiting) but I’ll try it again this evening.
    If you are in Reaper difficulty, it might be supressed by the self healing penalty. Get your heal amp up, see if it happens. /shrug

  15. #15
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    As someone, who farmed Fast Healing first and still have no other Primal Lives...

    Fast Healing was good for running Elite, especially at low levels, as it makes everything smoother and I avoided quite a few deaths with it. I understand, that procing faster per PL is difficult from a technical standpoint (as you'd need to make 3 feats, each of them replacing the old one, instead of stacking), but it was OK.

    Then Reaper difficulty hit, and the feat became worse, as it's subjected to the penalty. It's also subjective to the healing penalties of pale masters and warforged. Which means, that the feat, that was somewhat useful for everyone has dropped to be rather niché.

    My suggestions would be, to first have this PL grant 3 feats, one for positive, one for negative, and one for repair healing. I'd also be happy, if this healing would not be subjected by reaper difficulty, as it's the only EPL that becomes actively worse there.

  16. #16
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    well, I misunderstood how the stacking works, I thought I was going to be healing every 20 seconds once I had 3 stacks. Glad I found out after only 1 rather than from personal experience after taking the 2nd. Time to go get Colors instead(and swap to healing in Dust etc).

    Edit: from a technical perspective could they not just make it proc every (4-number of stacks)*20 seconds? and use a similar method to changing spell duration w/ caster level to set the timer?
    Last edited by Szling; 08-04-2020 at 04:13 AM.

  17. #17
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    I would really prefer 3 stacks to give 1 tick every 20s insted of 3-at-once every 60s, but it's still the most useful Primal stance for me. Even in R4 (which is what I'm usually running leveling), the ticks are (barely) enough to be noticeable and helpful.

    Ranged or 2HF will prefer Doubleshot or Ancient Power, respectively, but for everybody else, Fast Healing is clearly the most useful, even if it's not amazing.

    Quote Originally Posted by Mglaxix View Post
    I don't think any of the epic past life feats are useless some are just more situational that full time use. I have seen enough fails in Let Sleeping Dust Lie, and a few others to not really run Colors of the Queen myself anymore.
    Exactly. Colors is nice in theory, but in practice you can break quest or raid objectives and cause failures. If you are willing to risk it solo, so be it, but anybody running Colors in a party is, intentional or not, a griefer waiting to happen.
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  18. #18
    Community Member Infinitedrift's Avatar
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    Default Is this incorrect then?

    The ddo wiki says it ticks every 20 secs. If that isn't true, shouldn't somebody edit it? https://ddowiki.com/page/Fast_Healing

  19. #19
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    The wording might be confusing though I believe the "ticks" are actually 'stacks', which still occur only once per minute; so it triggers once per minute, but if you have more stacks of the Past Life its stronger (more Healing) as it stacks.

    Quote Originally Posted by Annex View Post
    Fast Healing activates once per minute with each stack working independently. ...
    Sophie the Cat Burglar, explained in greater depth how 'Fast Healing' works in the game...
    Last edited by DYWYPI; 08-05-2020 at 03:23 PM. Reason: Cats.

  20. #20
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    The problem still remains, though, that in order to be useful, it has to be useful around the way players normally manage their other healing...

    If it ticks really fast (like 1 HP/sec) then it tends to return values that are too low to really be helpful when you're losing HP, and too often after a fight you'll over-heal yourself to 100% and 'waste' ticks between fights. But if it ticks too slow (60/min once per min) then you end up 'wasting' a lot of it because you rarely just run around with 60 hp of unhealed damage for a minute.

    If we're looking at the best way to maximize its utility, I still say just make it Temp HP so it always stacks regardless of if you're already at 100%

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