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  1. #1
    Community Member
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    Jan 2014
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    27

    Default Paladin/Rogue/(maybe)Fighter build request

    Hello there! I was sort of hoping if someone could make a build that meshes the new changes to paladin KOTC, combined with the the abilities of Thief Acrobat or Assassin, maybe a small dip into fighter for a bit of Kensei and just for a couple of feats from the Fighty's levels? I mostly want a good assortment of skills, and to be able to be a sneaky dastard and also be able to appear from the shadows and shout "DDDEEEAAAATTTHHH TOOO EEEVVVIIIIIL!" before giving my foes a strike full of divine might right up in their rears, aaaand maybe just abandoning stealth sometimes and having fun beating up a ground with cleaves granted from the tree. (Plus, the bonuses to saves, and the boosts to social skills for crowd control, PLUS umd boost as well, has a certain ring too it that makes the somewhat munchkin-y side of me have my mouth water as if it saw a particularly delicious-looking sandwich)

    Before anyone answers, I want to be mostly rogue, with some paladin... Maybe fighter. (Before you ask, I used to run this sort of build in 3.5e in a homebrew game with a few buddies that eased the restrictions a bit of the Pally class. Did pretty well with it's utilities, but for the life of me... DDO is a bit too advanced for me to apply it in this game)

    I'm attempting to do this all on a new character with minimal bonuses, too... so, tall order I know.

  2. #2
    Build Constructionist unbongwah's Avatar
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    Aug 2009
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    19,465

    Default

    Quote Originally Posted by Voxden View Post
    Before anyone answers, I want to be mostly rogue, with some paladin... Maybe fighter.
    Pure rogue is pretty strong, in large part due to the last two core Enhancements in every tree. Unless you're building around one of the Universal trees like Inquisitive or something more niche, you're usually better off sticking with pure rogue.

    Have you considered the other way around: mostly paladin with rogue splash? Pure paladin is in a good place right now, but paladin 15 or 18 is the "sweet spot" for multiclassed builds: pal 15 gets you two important buff spells (Zeal and Holy Sword); 18 gets you an added core Enhancement. Here's a rog 2 / pal 18 build. A deeper multiclass is possible; so is a variant using staves combining KotC, Acrobat, and Aureon (favored weapon) bonuses.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  3. #3
    Community Member
    Join Date
    May 2014
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    4

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    Quote Originally Posted by unbongwah View Post
    Have you considered the other way around: mostly paladin with rogue splash? Pure paladin is in a good place right now, but paladin 15 or 18 is the "sweet spot" for multiclassed builds: pal 15 gets you two important buff spells (Zeal and Holy Sword); 18 gets you an added core Enhancement. Here's a rog 2 / pal 18 build. A deeper multiclass is possible; so is a variant using staves combining KotC, Acrobat, and Aureon (favored weapon) bonuses.
    To unbongwah & Voxden, re the linked 18/2 build: I like very-much what FTPDDO has done, but I am thinking that taking both Rogue levels immediately is a significant error: 5/6 of skill-point investment is conducted cross-class; Rogue 2 @ lvl 9-12 would have permitted greater development in Paladin-class skills, primarily Heal. Just pointing this out so that any/all who might agree remember to consider it.

    Otherwise, as to the general purpose, could someone point me to a 1Ftr/15Pal/4Rog build? I'm trying to cobble-together such on my own, but I'd love to see what any more-experienced players may have devised.

    Voxden, don't let me hijack your thread.

    GG

    P.S. Haha, I just accidentally stumbled across https://www.ddo.com/forums/showthrea...r-New-Players; thanks, unbongwah.

    GG
    Last edited by Goodgulf; 09-17-2020 at 05:46 PM.

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