This post is for both first/early life and a full completionist.
Heavy gear/life options are described separately after each section. This is to help new/returning players have a solid baseline while still providing ideas for people with more past lives.
Advanced build sections are prone to sudden changes in the game meta and are my own personal preferences (that change day to day) and you should feel free to adjust as you like.
Build Purpose:
Provide significant bonuses to party melee/ranged DPS
Provide DC, spell level, and crit chance for casters
Enhance party sustain via temp HP, trickle healing, and occasional mass cures
Provide a variety of potent CC options
Trapping and Lockpicking
DPS enough to justify a spot if a second Warchanter shows up
(Advanced)
Steath
Light Tanking
Short/Solo questing/raiding
Requirements
+1 Heart
+3 Strength Tome
+5 Dexterity Tome
If you don’t want to use a +1 Heart drop all the trapping/lock/stealth. The build will still perform well for other roles.
Pros
Versatile
Works well on a first/early life and truly shines with more investment
High Saves
High DC Crowd Crontrol
Reasonable skill floor (performs well for a beginning player)
Capable of mid/high reaper on a first-life character
Cons
Poor ranged capability
Requires a +1 heart
A second Warchanter showing up (CC spellsinger would be fine)
Some gear swapping may be required for certain roles
Lots of reading because the main class has a TON of options
While it performs well enough solo, it will not be able to hyper-carry a team like a sorc or alchemist
References and Inspiration
https://ddowiki.com/page/Bardic_music
https://www.ddo.com/forums/showthrea...archanter-Bard
https://www.ddo.com/forums/showthrea...d-A-Philosophy
CC and Tactics
Here’s the Advanced tactics DCs with no consumables. I don’t run Legendary Tactics or use the Epic Destiny Stance, so they could be up to 12 higher if needed. So far these DCs have been sufficient to land CC in the presence of a Despair.
The basic build is ~10 less on each number.
Vorpal Strikes - Automatic Freeze
134 - Frozen Fury - Single Target Attack+Freeze*
138 - Spinning Ice - Cleave Attack+Freeze
145 - Dire Charge - AOE Stun
105 - Trip - Attack+Trip*
152** - Fascinate - AOE
*This attack can strikethrough
** Requires a Swap
Glam Shot (Self Buffed in Reaper - No Consumables or Shenanigans)
Build
Purple Dragon Knight
True Neutral (Needs to be non-lawful for Bard, you can be Chaotic and/or Good to take advantage of the Crusader twist to gain your alignment to damage types)
RBBBBBBBBBBBBBCBBBBB
(Rogue at 1, Cleric at 15, Rest Bard)
STR 14
DEX 8
CON 18
INT 14
WIS 8
CHA 15
This requires 36 points. 32/34 point builds lower INT and drop some skills.
The main priorities are:
17 Strength for Greater Two Handed Fighting (Absolute Requirement)
13 Dexterity for Precision (Optional)
You can take level ups in Strength for feat requirement purposes and take Power Attack instead of Precision.
Feats:
1) Toughness (Advanced: Completionist - Requires Fred swap)
1) Force of Personality
3) Quicken Spell
6) Two Handed Fighting (Advanced: Requires +1 STR tome)
9) Improved Two Handed Fighting (Advanced: Requires +3 STR tome)
12) Improved Critical: Slashing
15) Power Attack (Advanced or +5 DEX tome: Precision)
15) Favored of Silvanus (Advanced: Helm for tanking)
18) Greater Two Handed Fighting
21) Overwhelming Critical
24) Inspire Excellence
26) Perfect Two Handed Fighting
27) Epic Reflexes
28) Perfect Two Weapon Fighting
29) Dire Charge
30) Epic Toughness (Advanced: Past Life - Arcane Initiate...might swap this out later)
30) Scion of Aborea
Skills in order of importance:
Perform - You need ranks for your bard buffs and other abilities to work
Bluff
Intimidate
Search
Disable
Open Lock
Jump (Note: I don’t take ranks because this is an endgame build. Put points here as needed if you like. Keep in mind jump maxes out at 40 and your skills will all be high due to songs.)
Balance
Heal
Haggle
(Advanced - Lower Heal and Haggle to make room for these)
Move Silently
Hide
I’ve only listed the Advanced skill progression here because doing both requires a lot of button pushing.
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Skill Points· · ·44 10 10 10 10 10 11 11 11 11 11 11 11 11· 8 12 12 12 12 12
Skill Name· · · ·01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20· Total Buffed
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Balance · · · · · 4 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 4.0 · 64.0
Bluff · · · · · · 4 · · · ·1· 1 ·1· 2 ·2· 1 ·1· 1 ·1· 1 ·1· · ·1· 1 ·1· 1 ·2· ·23.0 ·102.0
Concentration · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 68.0
Diplomacy · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 78.0
Disable Device· · 4 ·½ 1½ ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 · · 1 ·1· ·22.0 · 72.0
Haggle· · · · · · 2 · · · · · · · · · · · · · · · · · · · · · · · · · · 1 · · · 3.0 · 84.0
Heal· · · · · · · 2 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 2.0 · 50.0
Hide· · · · · · · 4 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· · ·1· 1 ·2· 1 ·1· ·23.0 · 86.0
Intimidate· · · · 4 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· · ·1· 1 ·1 1½ 1½· ·23.0 ·103.0
Jump· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 62.0
Listen· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 43.0
Move Silently · · 4 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· ·23.0 · 85.0
Open Lock · · · · 4 · · · · · · · · · · · ½ ·½· ½ ·½· ½ ·½· 1 ·1· 1 ·1· · · · ·11.0 · 67.0
Perform · · · · · 2 ·3· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· · ·1· 1 ·2· 1 ·1· ·23.0 ·121.0
Repair· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 46.0
Search· · · · · · 4 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· ·23.0 · 76.0
Spell Craft · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 47.0
Spot· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 43.0
Swim· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 73.0
Tumble· · · · · · 1 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 1.0 · 55.0
Use Magic Device· 1 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 1.0 · 78.0
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Available Points· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0
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Enhancements
There is some room for customization in several of the trees. What I’ve provided here is a baseline. I tend to reset every couple of days to experiment and refine. Feel free to adjust for your own needs, I’ll point out what I believe is critical.
PDK
Damage Boost
Cormyrean Knight Training - This is key to the build. Drop Expeditious Chant and/or Kingly Recovery from Warchanter if you are low on points.
Strikethrough
Healing Amplification
Cormyrean Knight Training is all you absulutely need. Take the extras if you have racial points.
Warchanter
Iced Edges
Frozen Fury
Northwind
Spinning Ice
The “Icy” chain provides potent CC with a high DC that works on almost everything except reapers, ghosts, and red/purple names.
Inspired Bravery
Ironskin
Chant of Power
Recklessness
Making the party stronger is what bards are all about. I’d reconsider Arcane Shield Chant (Stacking Elemental Resistance) if it was percentage based or a larger number.
Rough and Ready - Personal choice and best of what I saw to advance the tree.
Kingly Recovery - Helpful but not mandatory.
Armorer - This is only for if you swap to fury and have enough MRR to exceed the light armor cap of 100 by a considerable margin. Drop for more PDK tree or Expeditious Chant.
Howl of the North - Helpful enough for personal DPS to be included.
I wanted to fit Expeditious Chant and may still do so. Trying to squeeze in the Charisma would have meant sacrificing other trees and the tactic DCs are already high enough to survive a minor setback.
Cores are important to get more temp HP, damage, and attack bonus.
Spellsinger
Lingering Songs
Charlatan
Flicker - Invisibility Guard is great for personal survival.
Sharp Note - You don’t have to succeed on Fascinating anything and the party will get +3 to hit for 60 seconds. Somewhat useful between fights and approaching a boss.
Sadly much of Spellsigner is top-loaded. Above choices are mainly making the best of what’s available to advance the tree.
Spell Song Trance - DCs for your casters
Song of Arcane Might - Should be increasing spell damage. If more conclusive testing proves otherwise drop this enhancement.
Sustaining Song - The main reason for picking this tree. Works exceptionally well in combination with temp HP from Warchanter to provide exceptional sustain in raids and reaper content.
I don't take the freedom song because you can cast the spell and several good gearsets have it already. Future gear and your own needs should overrule my personal decision.
Taking 4 cores ensures your sustaining song will work on undead and construct allies. They also get bonuses to their appropriate healing/negative/repair amplification. Fascinating different types of monsters is a helpful side benefit.
Warpriest
Divine Might - Much of the reason for Cleric is for the battle stance to improve tactics. I take 2 ranks here to free up a point and still have some leeway on uptime vs constant activation. The basic version has all 3 points for a simpler play style.
Swashbuckler (And Notes on Vistani)
Dodge
Blow by Blow
Not fantastic by themselves, just a way to advance the tree
Deflect Arrows - Critical for survival and the only reason I take this tree
Fast Movement - Helpful enough that I dropped the otherwise superior Vistani tree
I tried hard to use Vistani for Deflect Arrows, Haste Boost, and 5% Doublestrike and found the movement speed more helpful. If you mostly just raid and don’t need the movement speed feel free to drop Swashbuckler for Vistani more DPS.
Destiny
Usually Fatesinger. I leveled in Fury and will occasionally swap back to it for some extra DPS and CC.
Basic Twists
Sense Weakness
Meld into Darkness
Legendary Tactics
A Dance of Flowers
Advanced Twists
Sense Weakness
Meld into Darkness (Swap this for Energy Sheath, Hail of Blows, no-fail save, or whatever you need for a particular raid)
Confront any Foe - Still decent after the nerf
Running with the Wind
A Dance of Flowers