Bodyfeeder of vampirism needs to return to crafting, for strictly martial characters so that they have some form of self heal that wouldn't otherwise be available to them, namely the fighter class. The items are very powerful early game, but late game they are certainly not overpowered. Also, vampirism needs to return to what it was to even be worth it. Creating an internal cooldown on it diminishes the benefit that offensive classes with high attack speed would get out of it. Perhaps it may have broken the game before Reaper was a thing, but now that we have a thing such as reaper, it would at least be one option that would help the survivability of a character who does not have any heals being supplied by their class. Thank you