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  1. #21
    Community Member Zdevor's Avatar
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    Default Alternative gearset (less raid items)

    Part of the Family set (armor + gloves + raid necklace)
    Legendary Collective Sight (Wis and ins. Con crafted)
    Legendary Umber Brim
    Echo of Ravenkind
    Legendary Cloak of Balance (Quality Con crafted)
    Slavers Belt (Sheltering, Resistance, Tendon Slice or any skill +22, Quality fortification or skill)
    Legendary Celestial Ruby Ring (Int crafted)
    Legendary Celestial Amethyst Ring (Cha crafted)
    Legendary Clockwork Boots
    Doctor Vulcana's Broken Wristwatch

    Pain, the Half of Whole (Deconstructor, Cold Iron) or Legendary Goldcursed Dagger (Deconstructor and Endless Night)
    Legendary Toven's Hammer
    Last edited by Zdevor; 05-22-2022 at 04:03 AM.

  2. #22
    Community Member magaiti's Avatar
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    Default

    I propose following AP distribution (80 + 1u):
    41 Vistani for the capstone (+2 all stats, +20 Melee Power, +5% attack speed with daggers (if it works, idk))
    32 Mastermaker (shave off 1 toughness (-5 hp), 1 Embed Component (-2 CON -5 MRR), 1 INT (-1 int)
    7 Harper (2/3 KtA)
    1 EK

  3. #23
    Community Member Zdevor's Avatar
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    Default

    Quote Originally Posted by magaiti View Post
    I propose following AP distribution (80 + 1u):
    41 Vistani for the capstone (+2 all stats, +20 Melee Power, +5% attack speed with daggers (if it works, idk))
    32 Mastermaker (shave off 1 toughness (-5 hp), 1 Embed Component (-2 CON -5 MRR), 1 INT (-1 int)
    7 Harper (2/3 KtA)
    1 EK
    Yeah I've tried Vistani capstone long ago. Maybe I try it again for fun. My playstyle is very defensive with this build. Only issue I had with the Vistani Capstone is having too many clickies to micromanage. But as I mentioned earlier there are lots of settings U can play with. Feel free to change the build for your needs and have fun with it!!!

    P.S.: Actually your recommendation is better. Using it atm. So thank you for sharing it
    Last edited by Zdevor; 11-14-2021 at 10:58 AM.

  4. #24
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    Default What am I missing - Where is Int to damage?

    I must be missing something right? Where do you get intelligence to damage? You stop at tier 2 Harper with KTA and are missing tier 3 HA Strategic Combat 2.

  5. #25
    Community Member Zdevor's Avatar
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    Default

    Quote Originally Posted by KJL_1 View Post
    I must be missing something right? Where do you get intelligence to damage? You stop at tier 2 Harper with KTA and are missing tier 3 HA Strategic Combat 2.
    Int to Damage U got from casting "Insightful Damage", a lvl 3 Artificer spell from your spellbook.

    https://ddowiki.com/page/Artificer_spells#Level_3

  6. #26
    Founder Joras's Avatar
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    Default Warforged + 32Pt Build

    Hi, I have a couple of noob questions. A couple friends and I are thinking about playing again after a long time on a fresh server and running a trio of Warforged. I'm looking to cover Traping/dps/Tanking and this build looks to be able to handle that pretty well. We probably will never pass 20... so don't worry to much about Epic levels.

    The main things I have questions about is, what changes would you make to this build for going with Warforged Race, 32 Pt build. Also, I noticed you have starting STR at 12, but PA takes a min 13 STR. We won't have access to tomes unless we find them, and I doubt that would be early on anyways.

    Thanks for your time.
    Joras
    <img src="http://ddosigs.level3.turbine.com/0521800000011045e/010010200003000/signature.png"></img>

  7. #27
    Community Member Zdevor's Avatar
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    Default

    Quote Originally Posted by Joras View Post
    Hi, I have a couple of noob questions. A couple friends and I are thinking about playing again after a long time on a fresh server and running a trio of Warforged. I'm looking to cover Traping/dps/Tanking and this build looks to be able to handle that pretty well. We probably will never pass 20... so don't worry to much about Epic levels.

    The main things I have questions about is, what changes would you make to this build for going with Warforged Race, 32 Pt build. Also, I noticed you have starting STR at 12, but PA takes a min 13 STR. We won't have access to tomes unless we find them, and I doubt that would be early on anyways.

    Thanks for your time.
    Joras
    Hey Joras,
    thank you for your interest in this build! You are lucky, cause I just started to play (about 2 weeks ago) with a brand new toon to test this build on a 1st lifer.
    My guildy made another version of the build (15 arti 3 pally 2 ftr) which is basicly the evoluton of my build.
    I will check both versions and gonna throw something together for you.

  8. #28
    Community Member Zdevor's Avatar
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    Default Warforged Vistani Robot 32p heroic build

    Quote Originally Posted by Joras View Post
    Hi, I have a couple of noob questions. A couple friends and I are thinking about playing again after a long time on a fresh server and running a trio of Warforged. I'm looking to cover Traping/dps/Tanking and this build looks to be able to handle that pretty well. We probably will never pass 20... so don't worry to much about Epic levels.

    The main things I have questions about is, what changes would you make to this build for going with Warforged Race, 32 Pt build. Also, I noticed you have starting STR at 12, but PA takes a min 13 STR. We won't have access to tomes unless we find them, and I doubt that would be early on anyways.

    Thanks for your time.
    Joras
    So here it is:

    Starting Stats
    Str: 13
    Dex: 8
    Con: 16
    Int: 18
    Wis: 9
    Cha: 8

    Feats and Leveling
    1. Arti - Ins. Reflexes
    2. Wiz - Extend
    3. Arti - Power Attack
    4. Arti
    5. Arti - Single Weapon Fighting
    6. Arti - Cleave
    7. Arti
    8. Arti
    9. Arti - Standard: Great Cleave, Arti Bonus Feat: Adamantine Body
    10. Arti
    11. Arti
    12. Arti - Improved Single Weapon Fighting
    13. Arti - Quicken
    14. Ftr - Improved Critical Piercing
    15. Ftr - Standard: Offhand Versatility, Arti Bonus Feat: Greater Single Weapon Fighting
    16. Arti
    17. Arti
    18. Arti - Combat Expertise
    19. Arti - Any (I would take skill focus Intimidate)
    20. Arti

    Skills
    lvl1: Balance 2p/Disable 4p/Intimidate 2p/Jump 2p/Open Lock 4p/Repair 4p/Search 4p/Tuble 1p/UMD 2p
    lvl2: Balance 1p/Disable 1p/Intimidate 1p/Jump 0p/Open Lock 0p/Repair 0p/Search 1p/Tumble 0p/UMD 0p
    lvl3: Balance 1p/Disable 1p/Intimidate 1p/Jump 0p/Open Lock 2p/Repair 1p/Search 1p/Tumble 0p/UMD 1p
    lvl4: Balance 1p/Disable 1p/Intimidate 1p/Jump 0p/Open Lock 1p/Repair 2p/Search 1p/Tumble 0p/UMD 1p
    lvl5: Balance 1p/Disable 1p/Intimidate 1p/Jump 0p/Open Lock 1p/Repair 1p/Search 1p/Tumble 0p/UMD 2p
    lvl6: Balance 1p/Disable 1p/Intimidate 1p/Jump 0p/Open Lock 1p/Repair 1p/Search 1p/Tumble 0p/UMD 2p
    lvl7: Balance 1p/Disable 1p/Intimidate 1p/Jump 0p/Open Lock 1p/Repair 1p/Search 1p/Tumble 0p/UMD 2p
    lvl8: Balance 1p/Disable 1p/Intimidate 1p/Jump 0p/Open Lock 1p/Repair 1p/Search 1p/Tumble 0p/UMD 1p
    lvl9: Balance 1p/Disable 1p/Intimidate 1p/Jump 0p/Open Lock 1p/Repair 1p/Search 1p/Tumble 0p/UMD 1p
    lvl10: Balance 1p/Disable 1p/Intimidate 1p/Jump 0p/Open Lock 1p/Repair 1p/Search 1p/Tumble 0p/UMD 1p
    lvl11: Balance 1p/Disable 1p/Intimidate 1p/Jump 0p/Open Lock 1p/Repair 1p/Search 1p/Tumble 0p/UMD 1p
    lvl12: Balance 0p/Disable 1p/Intimidate 1p/Jump 0p/Open Lock 1p/Repair 1p/Search 1p/Tumble 0p/UMD 1p
    lvl13: Balance 0p/Disable 1p/Intimidate 1p/Jump 0p/Open Lock 1p/Repair 1p/Search 1p/Tumble 0p/UMD 1p
    lvl14: Balance 0p/Disable 0p/Intimidate 7p/Jump 0p/Open Lock 0p/Repair 0p/Search 0p/Tumble 0p/UMD 0p
    lvl15: Balance 0p/Disable 0p/Intimidate 3p/Jump 0p/Open Lock 0p/Repair 0p/Search 0p/Tumble 0p/UMD 0p
    lvl16: Balance 0p/Disable 2p/Intimidate 1p/Jump 0p/Open Lock 1p/Repair 2p/Search 2p/Tumble 0p/UMD 1p
    lvl17: Balance 0p/Disable 2p/Intimidate 1p/Jump 0p/Open Lock 3p/Repair 1p/Search 2p/Tumble 0p/UMD 0p
    lvl18: Balance 0p/Disable 1p/Intimidate 1p/Jump 0p/Open Lock 1p/Repair 2p/Search 1p/Tumble 0p/UMD 3p
    lvl19: Balance 0p/Disable 1p/Intimidate 1p/Jump 0p/Open Lock 1p/Repair 1p/Search 1p/Tumble 0p/UMD 2p
    lvl20: Balance 0p/Disable 1p/Intimidate 1p/Jump 0p/Open Lock 1p/Repair 1p/Search 1p/Tumble 0p/UMD 1p

    Enhancement
    Take Strategic Combat I (Int to-hit) asap
    If you have access to the Feydark Tree, take Illusory Weaponry (+1 Ench on weapon and it turns your weapons material into force so u can beat oozes and rust onsters)
    and Bend Light (for perma Blur) and/or You've Got My Back (against Magic Missiles, +10 PRR if you cast a Shield spell and +10 MRR if you cast a Nightshield on yourself)
    If you got theese, build up your defense (Renegade Mastermaker tree). I recommend to take Regenerate Construct (T5) if you have Warforged buddies.
    All the rest can go into the Vistani or into the Battle Engineer tree, depends on the weapon you fight with.

    This is a pure 32p build, no tomes, no guildbuffs or gear included.

    Gear:
    lvl1-4: https://www.ddo.com/forums/showthrea...=1#post6395576
    lvl5-9: https://www.ddo.com/forums/showthrea...=1#post6395577
    lvl 10-14: https://www.ddo.com/forums/showthrea...=1#post6395579
    lvl 15-20: https://www.ddo.com/forums/showthrea...=1#post6395580

    These gearsets are the best for this build but needs lots of farming. It does worth if U planning multiply lives with this build.

    Hope this will help you and your group and gonna have some fun with it Feel free to change anything and give me feedback how it goes with your group and with the build

  9. #29
    Community Member Zdevor's Avatar
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    Default New dps gearset

    First of all thx to Lolalo, who put together this superb gearset, and brought fun once again for my build!

    With this set got more setbonus, SA Dice and cool Lightning Stries

    Body:
    LEGENDARY PLATEMAIL of the BAROVIAN LORD
    Fortification +142%/Parrying +6/PRR +33/Profane Well Rounded +2
    Leg. Knight of the Shadows Set (+30 Artifact Bonus to PRR+MRR/+50% Artifact Bonus to threat gen./+15% Artifact Bonus to AC)
    Blue Augment: Repair Amplification +57


    Eyes:
    LEGENDARY FEARGAZE
    Linguistics 10%/Intimidate +20/Insightful Intimidate +10/Quality Incite +26
    Leg. Knight of the Shadows Set (+30 Artifact Bonus to PRR+MRR/+50% Artifact Bonus to threat gen./+15% Artifact Bonus to AC)
    Green Augment: Search +19


    Head:
    TITANIA's GLORY
    Crown of Summer/Extra Smites 2/Hallowed +13/Eternal Holy Burst
    Green Augment: Cruel Cut (+15% Artifact Bonus to damage vs the Helpless)


    Wrists:
    LEGENDARY BRACERS of DEFTNESS
    Feat: Mobility/Armor Bonus +13/Dodge +13%/Tumble +20
    Leg. Vulkoor's Chosen (+30 Artifact bonus to Poison Res/+3 SA Dice/+3 Artifact bonus to Saves/+3 Artifact bonus to Dex and Con)
    Yellow Augment: Globe of True Imperial Blood
    Green Augment: Bluff +19


    Trinket:
    LEGENDARY BLOODSTONE
    Seeker +13/Deception +11/Accuracy +21/Deadly +11
    Leg. Vulkoor's Chosen (+30 Artifact bonus to Poison Res/+3 SA Dice/+3 Artifact bonus to Saves/+3 Artifact bonus to Dex and Con)
    Yellow Augment: Deathblock
    Blue Augment: Good Luck +3


    Waist:
    LEGENDARY PLATESHARD BELT
    Fortitude Save +10/Incite +120/Constitution +13/Insightful Incite +52
    Leg. Knight of the Shadows Set (+30 Artifact Bonus to PRR+MRR/+50% Artifact Bonus to threat gen./+15% Artifact Bonus to AC)
    Yellow Augment: Open Lock +19


    Hand:
    GAUNTLETS of the STORMREAVER (ML:28 Augment lvl:30)
    Stormreaver's Thunderclap/Protection +11/Insightful Sheltering +17/Electric Resistance +51
    Yellow Augment:Swordcrossed Topaz 15% (Augment lvl:30)
    Green Augment: Natural Armor +12


    Back:
    LEGENDARY CAPE of the ROCK
    Roc's Strength(5 Charges)/Feather Falling/Strength +13/Insightful Strength +6/Speed +30%
    Leg. Windlasher's Ferocity (+15% Artifact bonus to Doublestrike and Doubleshot/+15 Artifact bonus to Melee and Ranged Power)
    Blue Augment: Greater Heroism
    Green Augment: Essence of Nullscale Armor


    Feet:
    LEGENDARY DUSTLESS BOOTS
    Assassinate +16/Insightful Deception +5/Speed +30%/Move Silently +21
    Leg. Windlasher's Ferocity (+15% Artifact bonus to Doublestrike and Doubleshot/+15 Artifact bonus to Melee and Ranged Power)
    Yellow Augment: Spot +19
    Green Augment: Sapphire of Resistance +10


    Neck:
    LEGENDARY RAPTOR TEETH NECKLACE
    Enhanced Bloodrage/Relentless Fury/Seeker +13/Deception +10
    Green Augment: Cruel Cut (+15% Artifact Bonus to damage vs the Helpless)


    Ring 1:
    THE BLOODSIGIL RING
    Intelligence +14/Quality Combat Mastery +3/Quality Deception +3/Quality Deadly +3
    Blue Augment: Festive Int +2
    Green Augment: Cruel Cut (+15% Artifact Bonus to damage vs the Helpless)
    Yellow Augment: Draconic Soul Gem
    Filigrees: Shattered Device: Armor Piercing/Melee Power/Shattered Device Rare Raid Filigree


    Ring 2:
    LEGENDRAY SLAVERS RING
    Quality Int +3/Shatter +15/Repair Lore +21%/Sheltering +33
    Green Augment: Insightful Con +5


    Weapon 1 (for Trash):
    LEGENDARY GOLDCURSED DAGGER
    Legendary Goldcurse/Entropic 6/Wounding 3/Improved Destruction/The Golden Curse
    Augmented: Deconstructor and Ruby of the Snowpeaks
    Filigrees (all Rares):
    - Prowess (PRR/MRR/Critical Confirmation/Attack and Damage/Melee Power)
    - Shards of Mechanus (Repair Amp/Con/Int)
    - Shattered Device (Shattered Device Rare Raid Filigree)
    - Eye of the Beholder/Inevitable Grave: +2 Int/+8 Universal Spellpower


    Weapon 2 (for Rednames and Bosses):
    ATTUNED DINO BONE DAGGER:
    Meltscale (Adds Crystal and Byeshk material type. On hit: 15d6 Acid Damage)
    Meltfang (Adds Evil alignment bypass. Your attacks and spells deal a large amount of stacking Acid damage over time)
    Iridiscent Claw: Repair (+149 Equipment bonus to Repair Spellpower.)
    Sparkhorn (Your attacks and offensive spells have a chance to inflict multiple stacks of Vulnerability)
    Orange: Feareater
    Red: Deconstructor
    - Prowess (PRR/MRR/Critical Confirmation/Attack and Damage/Melee Power)
    - Sucker Punch/One Against Many: +2 Strength (Rare: +4 Melee Power)
    - Sucker Punch Melee Power (Rare)
    - Sucker Punch +1 to Hit and Damage (Rare)
    - One Against Many Melee Power (Rare)
    - Shattered Device Melee Power (Rare)

    - Minor Artifact (Shattered Device: Armor Piercing/Melee Power/Shattered Device Rare Raid Filigree)


    Runearm :
    LEGENDARY TOVEN'S HAMMER
    Insightful Intelligence +6/Transform Kinetic Energy/Rune Arm Charge Rate: 30%/Sovereign Lightning Strike
    Green Augment Slot: Legendary Unyielding Saphire


    Swap items for more positive spell power: Leg. Hallowed Castigators + Leg. May-Pouched Belt of the Healer

    Swap items for trapping: Legendary Kundarak Delving Goggles + Legendary Tiara of Madness
    Last edited by Zdevor; 01-19-2023 at 12:39 AM.

  10. #30
    Community Member Zdevor's Avatar
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    Default Old but still awesome gearset

    Body:
    LEGENDARY ENFORCER's PLATE (ML 32)
    False Life +50/PRR +33/Healing Amp +53/Fortification +142%
    Blue: Sapphire of Repair Amplification +57

    Set bonus Part of the Family (+15% Artifact bonus to DS/MP/DMG vs the Helpless/+30% Artifact bonus to Fort.Bypass)

    Eyes:
    LEGENDARY TINKERER's GOGGLES (ML 29)
    Crafted +13 Int.
    Ins.Deception +5/Quality Deception +2/Melee Alacrity +15%
    Yellow: Set augment Perfect Silence
    Green: Festive Int +2

    Head:
    CITADEL's GAZE (ML 29)
    Incite +126%/Command +7/Healer's Bounty/Intimidate +20
    Blue: Accuracy +20
    Green: Deathblock

    or

    Cannith Crafted Helmet (ML32)
    Intimidate +21/Parrying (+6 insight bonus to saves and AC)/Insightful Fortification +76%
    Green: Legendary Undying Sapphire
    Blue: Accuracy +22

    Wrists:
    DEVILSCALE BRACERS (ML29)
    Deception +11/Improved Deception/Assassinate+15/Ins. Assassinate +7
    Yellow: Melee Power +10
    Blue: Ins. Protection +10
    Set bonus +30 PRR/MRR and +15% Doublestrike/Doubleshot

    Trinket:
    THE HEART of SUULOMADES (ML 29)
    Quality Con. +3/Resistance +11/Devil's Blood/Devil's Bone +23%
    Poison, Curse, Fear immunity
    Blue: Globe of True Imperial Blood
    Green: Con +12
    Yellow: Draconic Soul Gem
    Set bonus +30 PRR/MRR and +15% Doublestrike/Doubleshot

    Waist:
    LEGENDARY BELT of SURE STRIKES (ML 29)
    Magical Sheltering +33/Ins. Seeker +6/Quality Combat Mastery +3/Quality Accuracy +4
    Green: Set augment Paragon Guard

    Hand:
    LEGENDARY HAMMERFIST (ML 29)
    Ins. Doublestrike +6%/Seeker +13/Ins. Deadly +4/Cannith Combat Infusion
    Blue: Good Luck +3
    Set bonus Part of the Family (+15% Artifact bonus to DS/MP/DMG vs the Helpless/+30% Artifact bonus to Fort.Bypass)

    Back:
    SILVER DRAGONSCALE CAPELET (ML 30)
    Ins. Int +6/Dodge +13%/Ins. Sheltering +18/35% Cold Absorption
    Green opt. 1: Sapphire of Riposte (+6 Insight bonus to AC and to Saves) if Citaled's Gaze
    Green opt. 2: Deathblock if ML 32Cannith Crafted Headwear
    Yellow: Set augment Paragon Guard

    and

    LEGENDARY MARSHREED CLOAK (ML 30)
    (useful when need to sneak around and opening chests)
    Ins. Int +6/Exceptional Nimble Skills Bonus +10/Hide +20/Assassinate +15
    Camouflage (3 charges)Deathblock if Cannith Crafted
    Green: Protection +10
    Yellow: Move Silently +19

    Feet:
    LEGENDARY CLOCKWORK BOOTS (ML 29)
    Quality Int. +3/ Repair Spellpower +142/Repair Lore +21%/Shatter +15
    Blue: Set augment Perfect Silence

    Neck:
    THE FAMILY's BLESSING (ML 29)
    Doublestrike +15%/Quality Assassinate +1/Ins. Armor-Piercing +10%/Deadly +11
    Set bonus Part of the Family (+15% Artifact bonus to DS/MP/DMG vs the Helpless/+30% Artifact bonus to Fort.Bypass)
    Blue: Greater Heroism
    Yellow: Essence of the Nullscale Armor

    Swap Neck 1 for the 2 mins Enhanced Bloodrage


    LEGENDARY RAPTOR TEETH NECKLACE
    Enhanced Bloodrage: +10 Melee Power +8 Constitution +5 Damage -4 Armor Class

    Swap Neck 2 for high Bluff/Diplo or any other Cha-based skill

    Necklace of Glib Tongue (Level 28) +19 Bluff slotted


    Ring 1:
    LEGENDARY SLAVERS RING (ML 30)
    Crafted +13 Cha/Armor-Piercing +20%/Repair +20/Quality Fortification +35%
    Green: Set augment Paragon Guard or Perfect Silence

    Ring 2:
    BOUND ELEMENTAL RING of ACID (ML 30)
    for the Alchemical Earth Attunement
    Yellow:Insightful Con +5
    Green: Essence of the Epic Litany of the Dead

    Swap Ring for Disable/Spot: Legendary Keylock Ring ( Wis +12 slotted)


    Weapon 1 (for Trash):
    LEGENDARY GOLDCURSED DAGGER (ML 30)
    Legendary Goldcurse/Entropic 6/Wounding 3/Improved Destruction/The Golden Curse
    Augmented: Deconstructor and Ruby of the Snowpeaks

    Filigrees (all Rares):
    - Prowess (PRR/MRR/Critical Confirmation/Attack and Damage/Melee Power)
    - Shards of Mechanus (Repair Amp/Con/Int)
    - Shattered Device (Shattered Device Rare Raid Filigree)
    - Eye of the Beholder/Inevitable Grave: +2 Int/+8 Universal Spellpower

    Weapon 2 (for Rednames and Bosses):
    KEEPER of the CRIMSON COVENANT (ML 30)
    Augmented: Deconstructor and ToEE Maiming Ruby
    Filigrees (all Rares):
    - Prowess (PRR/MRR/Critical Confirmation/Attack and Damage/Melee Power)
    - Sucker Punch/One Against Many: +2 Strength (Rare: +4 Melee Power)
    - Sucker Punch Melee Power (Rare)
    - Sucker Punch +1 to Hit and Damage (Rare)
    - One Against Many Melee Power (Rare)
    - Shattered Device Melee Power (Rare)

    or

    ATTUNED DINO BONE DAGGER (for Rednames and Bosses):
    Meltscale (Adds Crystal and Byeshk material type. On hit: 15d6 Acid Damage)
    Shadowfang (Apply a Curse that deals significant untyped damage over time)
    Brightclaw (+2 Exceptional bonus to Intelligence)
    Sparkhorn (Your attacks and offensive spells have a chance to inflict multiple stacks of Vulnerability)
    Orange: Feareater
    Red: Deconstructor
    - Prowess (PRR/MRR/Critical Confirmation/Attack and Damage/Melee Power)
    - Sucker Punch/One Against Many: +2 Strength (Rare: +4 Melee Power)
    - Sucker Punch Melee Power (Rare)
    - Sucker Punch +1 to Hit and Damage (Rare)
    - One Against Many Melee Power (Rare)
    - Shattered Device Melee Power (Rare)

    - Minor Artifact (Shattered Device: Armor Piercing/Melee Power/Shattered Device Rare Raid Filigree)

    Runearm 1:
    Dinosaur Bone Runearm

    Scale Slot (Weapon): +102 Equipment bonus to all Spellpowers
    Fang Slot (Weapon): Icefang
    Scale Slot (Armor): Exceptional Universal Spell Lore: 5%
    Fang Slot (Armor): +2d6 Profane bonus to your Sneak Attack Dice
    Green: Set augment Perfect Silence
    Blue: Natural Armor +14

    Runearm 2:
    MACHINATION of MADNESS (LEVEL 30)
    Knife Shot VII/Taint of Chaos/Rune Arm Charge Rate: +30%/Impulse +141/Natural Armor +13
    Insightful Repair Amplification +26/Insightful Evocation Focus +3
    Yellow Augment: Wis +12
    Green Augment: Legendary Brightbane Emerald (+7 insight bonus on Charisma-based skill checks)


    Runearm 3:
    LEG. BREAKING the BANK: Exceptional Alluring Skills Bonus +10 (slotted Natural Armor +12)
    Last edited by Zdevor; 01-19-2023 at 12:39 AM.

  11. #31
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    Default

    Sorry for the rookie question, but how are you getting Nimble Fingers without a level in Rogue?

  12. #32
    Community Member Zdevor's Avatar
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    Default

    Quote Originally Posted by Broxit View Post
    Sorry for the rookie question, but how are you getting Nimble Fingers without a level in Rogue?
    It is possible. Just checked. Wiki says only Rogues can take this feat but when you go to Fred it says prereq is 1 Rgo or Arti lvl.
    So it is possible!!!
    Last edited by Zdevor; 10-19-2022 at 09:28 AM.

  13. #33
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    Default

    Okay, I'm likely being a dunce here; however you are taking cleave but listing repeaters in your gear, can repeaters cleave?

  14. #34
    Community Member Zdevor's Avatar
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    Default

    Quote Originally Posted by spaarhawk View Post
    Okay, I'm likely being a dunce here; however you are taking cleave but listing repeaters in your gear, can repeaters cleave?
    The question is good.
    Originally this build is a Deep Gnome iconic build, so starting from lvl 15 as a melee. I've been doing Racial lifes with this build and meleeing the low heroics is baaaaaaad. Got no good damage and self heal till lvl 15 so I figured it out that leveling my toon from lvl 1 till lvl 15 is much more easier as a ranged toon.
    I take the original melee feats as I level but using a Repeater Crossbow as a weapon. It is so strong without ranged feats that I outkill my Inquisitive party member on low/mid heroics. At level 15 I switch to melee mode and continue palying till cap.
    It has got the advantage that I can play 2 different playstyles in one life. Its very entertaining and wont get bored of melee style. Also feeling strong the whole leveling.
    Last edited by Zdevor; 11-05-2022 at 03:39 PM.

  15. #35
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    Quote Originally Posted by Zdevor View Post
    The question is good.
    Originally this build is a Deep Gnome iconic build, so starting from lvl 15 as a melee. I've been doing Racial lifes with this build and meleeing the low heroics is baaaaaaad. Got no good damage and self heal till lvl 15 so I figured it out that leveling my toon from lvl 1 till lvl 15 is much more easier as a ranged toon.
    I take the original melee feats as I level but using a Repeater Crossbow as a weapon. It is so strong without ranged feat that I outkill my Inquisitive party member on low/mid heroics. At level 15 I switch to melee mode and continue palying till cap.
    It has got the advantage that I can play 2 different playstyle in one life. Its very entertaining and wont get bored of melee style. ALso feeling strong the whole leveling.
    Great explanation, thanks!

  16. #36
    Community Member kmoustakas's Avatar
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    Quote Originally Posted by Zdevor View Post
    The question is good.
    Originally this build is a Deep Gnome iconic build, so starting from lvl 15 as a melee. I've been doing Racial lifes with this build and meleeing the low heroics is baaaaaaad. Got no good damage and self heal till lvl 15 so I figured it out that leveling my toon from lvl 1 till lvl 15 is much more easier as a ranged toon.
    I take the original melee feats as I level but using a Repeater Crossbow as a weapon. It is so strong without ranged feats that I outkill my Inquisitive party member on low/mid heroics. At level 15 I switch to melee mode and continue palying till cap.
    It has got the advantage that I can play 2 different playstyles in one life. Its very entertaining and wont get bored of melee style. Also feeling strong the whole leveling.
    I actually go ranged 1 to 12. I grab construct essense and improved construct essence at 12 and go full arcanotechnitian with the puppy aoe repairs and lightning bolt SLA until level 16 So it's three playstyles in one life (only grab quicken and maximize for spellcasting)
    Bought my first dungeon master's guide in 1992. My favourite part of ddo is coffee and slayers

  17. #37
    Community Member magaiti's Avatar
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    I tried to tune this build to Imbue changes, and here's what I got:

    Gnome, Lawful Good (Divine Crusader as main destiny, Blood of Vol Blessing makes dagger a favored weapon, good Sunder DC for Consecration)

    17 Arti / 3 Wizard (EK Imbue Stance) - yes you lose fighter feats, but you can take Dodge / Mobility / Whirlwind Attack now, and drop PA/Cleave line.

    Racial AP (if any): the more you have the better, for more int and dodge
    AP (80 + 1 universal):
    Vistani: 24 (Core 4, Celerity, Single Dagger)
    RMM: 34 (all T5 except the SLA)
    EK: 12 (MA/Shield SLAs, Spellsword Imbue Stance, Arcane Shield)
    Harper: 7 (KtA)
    Battle Engineer: 4 (+3 Sunder DC)

    Gearset (Summer 7 / Winter 4):
    Goggles: Garstone's
    Helmet: Umber Brim
    Trinket: Slave Lords (int, quality int, shatter, armor piercing)
    Hands: Prince's
    Ring1, Neck, Body, Cloak, Bracers, Boots: Summer
    Ring2, Belt, RuneArm: Winter
    Weapon: Pain, the Half of Whole

    The Necronomicannon has insightful shatter, though i'm not sure if it stacks with KtA these days.
    Last edited by magaiti; 02-07-2023 at 02:00 AM.

  18. #38
    Community Member Zdevor's Avatar
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    Quote Originally Posted by magaiti View Post
    I tried to tune this build to Imbue changes, and here's what I got:

    Gnome, Lawful Good (Divine Crusader as main destiny, Blood of Vol Blessing makes dagger a favored weapon, good Sunder DC for Consecration)

    17 Arti / 3 Wizard (EK Imbue Stance) - yes you lose fighter feats, but you can take Dodge / Mobility / Whirlwind Attack now, and drop PA/Cleave line.

    Racial AP (if any): the more you have the better, for more int and dodge
    AP (80 + 1 universal):
    Vistani: 24 (Core 4, Celerity, Single Dagger)
    RMM: 34 (all T5 except the SLA)
    EK: 12 (MA/Shield SLAs, Spellsword Imbue Stance, Arcane Shield)
    Harper: 7 (KtA)
    Battle Engineer: 4 (+3 Sunder DC)

    Gearset (Summer 7 / Winter 4):
    Goggles: Garstone's
    Helmet: Umber Brim
    Trinket: Slave Lords (int, quality int, shatter, armor piercing)
    Hands: Prince's
    Ring1, Neck, Body, Cloak, Bracers, Boots: Summer
    Ring2, Belt, RuneArm: Winter
    Weapon: Pain, the Half of Whole

    The Necronomicannon has insightful shatter, though i'm not sure if it stacks with KtA these days.
    How much Imbue Dice U got on this version??? My version has 20 SA Dice which scales 150% Melee Pover.
    EK Imbuie Dice scales with spell power???
    Last edited by Zdevor; 02-07-2023 at 04:13 AM.

  19. #39
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    Quote Originally Posted by Zdevor View Post
    How much Imbue Dice U got on this version??? My version has 20 SA Dice which scales 150% Melee Pover.
    EK Imbuie Dice scales with spell power???
    EK Imbue dice do indeed scale with spell power. It's not hard to get over 20 dice or even 30 dice depending on your build and these are D8 rather than D6 that can be switched between fire, cold, electric, or acid damage. Over 700 spell power is very achievable which means it is significantly more damage than the SA dice.

    There is, however, a balancing act. If you push for really high imbue dice, then you might be sacrificing another part of your build.

  20. #40
    Community Member magaiti's Avatar
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    If you are stacking melee power, try adding 1-3 levels of paladin, for KotC Slayer of Evil imbue stance, scaling from 200% melee power. It's d6 though.

    KotC also has +3 to Sunder as T1.

    Embodiment of Law, Scion of Arborea, Divine Crusader Mantle/Epic Strike (uses Sunder DC)/T5.

    Unyielding Sentinel works well as secondary destiny. Combat Expertise makes Attack and Defend +3 per point. Shield Prowess affects Kinetic Charge stacks.

    For filigrees, consider Long Shadow and Beast Mantle, for imbue dice and other set bonuses.
    If you like a mix of defense and offense, consider stacking raid filigrees (Snake Bite/Grandfather's Shield, Shattered Device/Bravery Throughout)

    Update: this limits you to Eberron races, as KotC imbue only works on favored weapons, so Blood of Vol for daggers. Otherwise you'll have to wait till epics for Axiom of Faith.
    Last edited by magaiti; 04-05-2023 at 09:58 AM.

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