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  1. #1
    Community Member JohnnyArkham's Avatar
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    Question Purely Ranged (Eldritch Blast) Based Warlock Builds?

    Hey there folks.
    I'm fairly new to this iteration of DDO after having been away for years.
    I have veteran status and am planning on putting together a Warlock for sporadic play with a group in a couple of days; they play regularly, I don't.
    They're 7th level, so I'll be starting him at that level as well.
    I would like to play him in a way that's helpful to their group, not a healing burden, and fairly easy for me to manage.
    I was thinking something that's based purely on ranged attacks might qualify.
    I have access to the following races: Drow Elf, Dwarf, Khorvaire Elf, Halfling, Half-Orc, Human, Warforged
    Also, I do have access to Falconry, if that matters.

    Any suggestions?

    EDIT: Is this a fairly accurate/updated build and would it meet my needs?
    https://www.ddo.com/forums/showthrea...ng-VIP-Premium
    Last edited by JohnnyArkham; 07-07-2020 at 03:01 PM.

  2. #2
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    Do you have access to inquisitive? Warlock doesn't really offer up much in terms of support for ranged play, but you could make it work with inquisitive.

    Warlock is really good as a spellcaster with free damage spells. Most of the warlock's best damage shapes/spell-like abilities are shorter range, but the chain is longer range with less damage.

    A good first-life warlock build is enlightened spirit with tainted scholar second because it gives higher hp and survivability. It's a little less dps, but the dps is still good. Great Old One is definitely an ideal pact because it goes against a will save which is generally lower but it doesn't go super well with enchantment. Celestial is really good because you get soundburst as an additional cc spell very early. The build you linked is good but I really think maximize and empower are much more important to you as a first-life character and earlier - this gives 225 spellpower to your SLAs (spell-like abilities) and warlock has many of those. Of the races you listed I would go with human and would suggest the following feats and focusing on web, tentacles as your crowd control - using enchantment as a backup:

    Level 1: Maximize
    Level 1: Human: Empower
    Level 3: Mental Toughness
    Level 6: Quicken
    Level 9: Spell Focus Conjuration
    Level 12: Improved Mental Toughness
    Level 15: Force of Personality
    Level 18: Improved Spell Focus Conjuration

    There are a few tower shields that give you no arcane spell failure chance. If you can get one of those shields you can be proficient simply by casting the first level spell master's touch. Those give a 15 PRR and MRR boost. This is the easiest one:

    https://ddowiki.com/page/Item:Skyvau...eld_(Level_12)

    Using web at lower levels and tentacles once you get the spell will be a huge help to your party. Tainted Scholar and Enlightened Spirt off self-healing in the form of temporary hit points which is really strong.

    A common tactic for warlock is to cc enemies and then use your eldritch burst and spirit blast to damage all those enemies. A very fun playstyle.

    I would also look at going with celestial instead of great old one. This would give you soundburst at level 5 which is really strong. This is another cc spell that doesn't require much investment so if web isn't working you have soundburst as a back-up at level 5. The great thing about web and tentacles is it works on almost everything. If you plan to quest in reaper mode I would definitely go celestial with the soundburst. You just want to turn maximize and empower off for soundburst as it's more for cc than damage. Also getting freedom of movement as a spell is super helpful and another reason I really like celestial. Celestial is supposed to go against will save but currently goes against reflex (not sure if it's a bug or not).
    Last edited by FTPDDO; 07-07-2020 at 11:06 PM.

  3. #3
    Community Member
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    Apr 2007
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    Quote Originally Posted by JohnnyArkham View Post
    Hey there folks.
    I'm fairly new to this iteration of DDO after having been away for years.
    I have veteran status and am planning on putting together a Warlock for sporadic play with a group in a couple of days; they play regularly, I don't.
    They're 7th level, so I'll be starting him at that level as well.
    I would like to play him in a way that's helpful to their group, not a healing burden, and fairly easy for me to manage.
    I was thinking something that's based purely on ranged attacks might qualify.
    I have access to the following races: Drow Elf, Dwarf, Khorvaire Elf, Halfling, Half-Orc, Human, Warforged
    Also, I do have access to Falconry, if that matters.

    Any suggestions?

    EDIT: Is this a fairly accurate/updated build and would it meet my needs?
    https://www.ddo.com/forums/showthrea...ng-VIP-Premium

    Its about flavor really. I went through trial and error for months figuring out what kind of warlock I wanted to play, and the playstyle. It is different play-style , atleast for me, playing a lock in heroics and then in epic, and then again at level 30. I tried builds where I used Finger of death alot and CC Hold mass , etc .. but I got tried of trying to get my spell penetration and DC's high enough to be effective. I got tired of dying, I got tired of feeling useless. So i finally tried Voduu's build which is a more tanky style build. To be honest I am very happy playing this warlock now. It can be better improved by getting some more past lives, but it holds up well now in Reaper 6's in 3 man group. I went cold pact this go around, I splased 1 rogue, then 2 rogue. for traps..evasion.. etc.. but I dont want to overwhelm you with my build, because it is a work in progress.

    Like the one poster said, a lock could use Chain shape, which is awesome because it bounces from enemy to enemy, around corners, nooks and crannies

    Self healing is kind of sucky for locks in heroics.. Its not until epic when you can get soem nice self healing with Blossom, Renewal from Unyielding Sentinel, Consecration with Sacred Ground in Divine Crusader. Those 3 things keep me alive along with other warlock enhancements - Shining Through, Staunch, Feigned Health, Undying Vanguard.. But I am getting kinda off topic here dabbling into Epics..

    So back on track.. heroics, stuff is going to die fast anyway with a warlock.. Me personally when I play heroics.. I just get the max possible radiance ( utter dark light spell damage) , Force ( for Evards Tentacles), and whatever your pact damage is.. Which Corrosion is going to be one of your highest spell powers because of being able to get Enhanced damage ( Burnscar sash) along with insightful, quality, and Enchantment. Fire pact also for Burnscar sash. Thrummingspark Cord for cold or electric..
    Its a lot to think about.. but once you pick your pact you want to go with.. just use cone shape spray ( it has an incredibly long distance despite the graphic showing a little spray in front of you) and honestly if your spell powers are as high as you can get them for level.. stuff is going to melt away..
    Hope this was helpful, and not an eyesore wall of text and blabbering..
    Last edited by cmecu; 07-09-2020 at 09:16 AM.

  4. #4
    Build Constructionist unbongwah's Avatar
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    Any of the major warlock builds should be fine.

    https://www.ddo.com/forums/showthrea...ng-VIP-Premium
    https://www.ddo.com/forums/showthrea...mpanion-thread
    https://www.ddo.com/forums/showthrea...ld-Blast-Build

    The biggest change to warlocks recently is SSG doubled the number of available Pacts. [Note there seem to be some bugs with the new Pacts which is only surprising if this is literally your first time playing DDO. ] Your Pact has two major impacts which you need to consider:
    • What damage type is your Pact and which save does it target? This will affect things like what sort of Spellpower gear you need. Also Pacts which target Reflex saves can be Evaded, while Will/Fortitude saves cannot.
    • What are the bonus spells and other abilities from your Pact?

    The goal being to pick a Pact which synergizes with your other build choices. E.g., if you wanted an Enchantment-specced warlock who focused on Tainted Scholar's CC abilities, you'd probably go with Fey pact for the bonus spells like Otto's Sphere of Dancing; or maybe Fiend for Howl of Terror etc. OTOH if you made a Necromantic warlock focused on Soul Eater, you'd probably go with Abyss for the Negative Pact damage and Necro bonus spells.

    It's hard to make a truly bad warlock IMO but it's good to know what your focus will be before starting. It's easy to spread yourself too thin by trying to do too much.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  5. #5
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    Quote Originally Posted by FTPDDO View Post
    Do you have access to inquisitive? Warlock doesn't really offer up much in terms of support for ranged play, but you could make it work with inquisitive.
    Would you go with Tier 5 Inq and core 5 and Tier 4 Enlightened Spirit with the capstone?

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