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  1. #1
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    Default Resist energy spell

    With the removal of the old shrines from the ship hold can we please get a version of the resist energy spell that does all 5 elements in 1 cast? Even if it costs 5x the normal spell, casting each one individually with the cool down is a huge PITA. Before anyone chimes in with the version from the unyielding sentinel or warlocks ES tree, I already know about them, I'm talking just one more selector from the already existing resist energy spell so you can do each individual element or you can do all 5 at a higher cost, just a simple quality of life change for everyone without having to be a warlock or 20+ with a twist or the destiny.

  2. #2
    Community Member Buddha5440's Avatar
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    Not likely to happen...A better request would be for a customizable Macro option that would allow you to load all the buffs you are able to cast and slot them in one hotbar button. That would be loved by many players.
    Dennis the Peasant: Listen. Strange women lying in ponds distributing swords is no basis for a system of government. Supreme executive power derives from a mandate from the masses, not from some farcical aquatic ceremony.

  3. #3
    Community Member Antheal's Avatar
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    Even removing the pointless cooldown would go a long way to making things more bearable.
    Those are not pebbles surrounding the urn filled with Human teeth. They are megaliths!

  4. #4
    The Hatchery Enoach's Avatar
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    In most quests from 1 to 20 base you will need 1 to maybe 2 different resists at any given time. I learned this during my early days before the resist shrines and when managing Spell Points was essential.

    Now a Level 2 Warlock that spends 6 to 8 points in the Enlighted Spirit Tree does have access to Resist Energies (more points the cheaper it costs)

    At epic levels we have the Divine Energy Resist (Tier 1)

  5. #5
    Community Member Lonnbeimnech's Avatar
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    Quote Originally Posted by Enoach View Post
    In most quests from 1 to 20 base you will need 1 to maybe 2 different resists at any given time. I learned this during my early days before the resist shrines and when managing Spell Points was essential.

    Now a Level 2 Warlock that spends 6 to 8 points in the Enlighted Spirit Tree does have access to Resist Energies (more points the cheaper it costs)

    At epic levels we have the Divine Energy Resist (Tier 1)
    at level 20 you can slot 30 resist aug gems

  6. #6
    Community Member tpbtoc's Avatar
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    Quote Originally Posted by Grugmak View Post
    With the removal of the old shrines from the ship hold can we please get a version of the resist energy spell that does all 5 elements in 1 cast? Even if it costs 5x the normal spell, casting each one individually with the cool down is a huge PITA. Before anyone chimes in with the version from the unyielding sentinel or warlocks ES tree, I already know about them, I'm talking just one more selector from the already existing resist energy spell so you can do each individual element or you can do all 5 at a higher cost, just a simple quality of life change for everyone without having to be a warlock or 20+ with a twist or the destiny.
    This would be great.

  7. #7
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    Quote Originally Posted by Buddha5440 View Post
    Not likely to happen...A better request would be for a customizable Macro option that would allow you to load all the buffs you are able to cast and slot them in one hotbar button. That would be loved by many players.
    Not that I don't love your idea as well, but if they are unlikely to add the one extra version of resist energy they are even more unlikely to add the all in one macro.


    Enoach
    In most quests from 1 to 20 base you will need 1 to maybe 2 different resists at any given time. I learned this during my early days before the resist shrines and when managing Spell Points was essential.

    Now a Level 2 Warlock that spends 6 to 8 points in the Enlighted Spirit Tree does have access to Resist Energies (more points the cheaper it costs)

    At epic levels we have the Divine Energy Resist (Tier 1)
    False, maybe back in the day this was the case, but with the ever expanding spell list mobs now frequently cast from all but sonic until later game when sonic also joins the party. Champions especially are bad for this, I cannot tell you the number of times I have been hit by a mob who is skyborn or flameborn or insert any other bonus damage modifier who LOVES to cast scorching ray, or ice lance all of which give you a second damage tic for each lance (for example they are imbued with a fire damage bonus, cast ice lance now you take 1-4 individual hits of fire and 1-4 individual hits of ice damage). These mobs usually cast both, and they still love to cast lightning bolt, magic missile, acid rain, or burning blood which is already acid and fire both. Get into reaper difficulty and you've now got reapers which are universal and don't follow any of the themes for the quest.

    As I also pointed out in my original post I already knew about both the warlock resist energies and the unyielding sentinel divine energy resist. This was simply a request for a quality of life change to an existing spell to allow for the casting of all 5 resists at once (even at a greater sp cost) for everyone with access to resist energy, not just taking a destiny twist or 2 levels of warlock. The precedent for adding new selections to the spell menu is already there with teleport and greater teleport getting new destinations (and self only versions of greater).

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