As I was mocking this up I realized you missed the obvious name for this build. So, in token of appreciation (and so I can see it all at a glance), I present your original in Char Planner format...

Elf-Bear-Pig (a Hard Core survivability multi-beast)
9/8/2 Druid/Fighter/Barbarian
True Neutral Elf
Level Order
1. Barbarian . . . 6. Druid . . . . .11. Druid . . . . .16. Fighter
2. Barbarian . . . 7. Druid . . . . .12. Fighter. . . . 17. Fighter
3. Druid. . . . . .8. Druid. . . . . 13. Fighter . . . .18. Fighter
4. Druid. . . . . .9. Druid. . . . . 14. Fighter . . . .19. Fighter
5. Druid. . . . . 10. Druid. . . . . 15. Fighter
Stats
. . . . . . . .28pt . . Tome . . Level Up
. . . . . . . .---- . . ----. . .--------
Strength. . . . 15. . . .+2. . . .4: STR
Dexterity . . . 11. . . . . . . . 8: STR
Constitution. . 14. . . . . . . .12: STR
Intelligence. . 13. . . . . . . .16: STR
Wisdom. . . . . 12
Charisma. . . . .8. . . . . . . .
Skills
. . . . . B .B. D. D. D. D. D. D. D. D. D. F .F. F .F. F .F. F .F
. . . . . 1 .2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19
. . . . .---------------------------------------------------------
Spot. . . 2 . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1 .1. 1 .1. 1 .1. 1 .1. 22
Heal. . . 2 . . 1. 4. 1. 1. 1. 1. 1. 1. 1. . . . . . . . . . . . . 14
Swim. . . 4 .1. . . . 1. 1. 1. 3. 1. 1. 1. . . . . . . . . . . . . 14
UMD . . . 1 .1. . . . 1. 1. 1. . .1 . . 1. ½ .½. ½ .½. ½ .½. . .½. 10½
Jump. . . 4 .1. . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Haggle. . 1 . . . . . . . . . . . . .1 . . . . . . . . . . . . . . .2
Tumble. . . .½. . . . . . . . . . . . . . . . . . . . . . . . . . . ½
. . . . .---------------------------------------------------------
. . . . .20 .5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 3 .3. 3 .3. 3 .3. 2 .3
Max . . .20 .5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 3 .3. 3 .3. 3 .3. 3 .3
Feats
.1. . . . : Least Dragonmark: Shadow
.3. . . . : Stunning Blow
.6. . . . : Natural Fighting
.9. . . . : Knight's Training
12. . . . : Extend Spell
OR Natural Fighting
12 Fighter: Improved Critical: Slashing
13 Fighter: Power Attack
15. . . . : Natural Fighting
OR Extend Spell
15 Fighter: Tactical Training
17 Fighter: Heavy Armor Combatant
18. . . . : Natural Fighting
19 Fighter: Tactical Combatant
.4 Druid. : Wild Shape 1: Bear
.7 Druid. : Wild Shape 1: Wolf
10 Druid. : Wild Shape 2: Dire Bear
Spells
- Jump (3), Ram's Might (3), Maul (4), Takedown (6), <Any>
- Lesser Restoration (5), Roar (5), Resist Energy (6), <Any>, <Any>
- Shred (7), Sleet Storm (7), Neutralize Poison (8), <Any>
- Summon Nature's Ally IV (9), Freedom of Movement (9), Cure Serious Wounds (9), <Any>
- Death Ward (11), Stoneskin (11)
Enhancements (20 of 76 AP)
Elf (12 AP)
- Elven Accuracy
- Phiarlan Dragonmark Focus III, Aerenal Weapon Training
- Lesser Dragonmark of Shadow, Aerenal Weapon Training
- Greater Dragonmark of Shadow
Frenzied Berserker (8 AP)- Die Hard
- Extra Rage I, Die Harder III
- Blood Tribute III
Leveling Guide
- FB0 Die Hard; FB1 Die Harder I, II, III
- FB1 Cracking Attack I; FB2 Blood Tribute I, II, III
----------------
Starting Stats:

Originally Posted by
Thrudh
My starting stats were balanced... Probably not a good idea... I thought maybe I might need to take Dodge or Combat Expertise to get Improved Trip, so I put points in DEX and INT and I probably shouldn't have.
STR 15 (+2 tome from 1750 favor went here, and all level ups)
DEX 11
CON 14
INT 13
WIS 12
CHA 8
I probably should have put more in STR and CON and less in Dex and Int and Wis. 2-4 points in CHA would have been nice too for UMD.
Skills: Had to fake this to some extent...

Originally Posted by
Thrudh
Skills, get half-ranks in UMD every level, and build up Jump and Swim and Heal and Spot.
...(later post)...
...I don't regret the (13) INT that much... It does let me keep Spot and UMD maxed even while leveling up Fighter levels. Spot is pretty nice - its a class skill for Druids - I spot most traps at this point (I'm using a +10 spot Slavers ring - that also has +18 False Life and +8 Accuracy)
Spells: Not a full spell list, so many are up to you. Take the best "Cure X Wounds" spell for level, swap out to utility spells as you get something better.
Enhancements: Disclaimer - At several points, Thrudh says words to the effect of "Put all points into X tree...". I don't have any familiarity with either Druids or their enhancements, so rather than fake these (and proly fail tragically) I'm skipping them. Read the thread for more.
2 options @ L12...

Originally Posted by
Thrudh[/quote
At 12, you have some decisions to make.
Do you want Displacement from the Elf enhancement line first or are you are going for Tier 5 Druid enhancements first? Force of Nature is pretty nice, letting you use metal armor and metal Tower Shields. But of course, self-cast Displacement is huge. I'd probably go displacement first...

Originally Posted by
Thrudh
Okay, just hit 16...
Trying to figure out which way to go with Enhancements now.
I have 12 AP in Elf for Displacement
I have 9* AP in Frenzied Berzerker for Blood Tribute
I have 39 AP in Nature's Protector
I have nearly everything good I'd want out of Nature's Protector... I have left +2 STR on the table there, so I could spend 4 AP there.

Originally Posted by
Thrudh
...Vanguard is out. I think I'll just spend 8 in Nature's Warrior to get Flight, and then spend the rest grabbing the low-hanging fruit in the barb trees.
(* 8 is all you need for BT; I have no idea where/how the 9th AP was spent. Maybe extra Rage(s), and/or an extra Action boost?...

)
L20: 3 choices, ymmv -

Originally Posted by
Thrudh
At this point, you're 9/8/2 Druid/Fighter/Barbarian.
Not sure what to take for 20th level... Maybe a 3rd level of Barbarian to open up some enhancements? (or if you are thinking crazy long-term, maybe take the 9th level of Fighter so you can get the Fighter past-life if you TR).
Afaict, this build was not meant to go to 30, since there are zero comments about taking it in that direction.