No worries Fhen. I'm happy to answer questions. This is obvious to me so I didn't think about adding it to my post. I'll correct that. Thank you for help making the build more accessible to new players.
At level 1 you will need to take the spell
Master's Touch to get proficiency with All Martial Weapons and the Dwarven War Axe (assuming you are a dwarf).
At level 1 you will have spell failure caused by the shield (15%) so I usually use a two handed weapon until level 6. But I carry the shield around in case of traps or dangerous fights. If you don't have a trapper throw a Heavy Shield on as it doubles your PRR and MRR value for traps.
https://ddowiki.com/page/Magical_Res...eld_multiplier
At level 3 all you need to do to get Martial Weapon proficiency (and Dwarven War Axe proficiency) is put 1 point into the
Spell Sword core of Eldritch Knight. This also give you damage and ghost touch on your weapons and scales with your level. So basically it's super good.
At level 6 pick up
Imbue the Blade from Eldritch Knight as this reduces your Heavy Shield arcane failure to 0 and will take 15 off from your armor.
At the very end of level 7 (when you have 28 AP) pick up
Armored Arcana and keep your 6 points in Pale Master for Wraith form for self healing, extra defenses, and a free feather fall. You will want to be in Medium Armor without spell failure. Medium Armor will make you more survivable because it removes the cap on MRR and raises your PRR. A little about that here.
https://ddowiki.com/page/Physical_Re...Sources_of_PRR https://ddowiki.com/page/Magical_Res...Rating#MRR_cap
Does that help? Any other questions? Sorry I got a little off topic.
-TJ