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Thread: Winota Lifegain

  1. #1
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    Default Winota Lifegain



    Winota Lifegain Surprise for BO1

    Creature (36)
    4x Healer's Hawk
    4x Soulmender
    4x Ajani's Pridemate
    4x Hushbringer
    3x Heliod, Sun-Crowned
    3x Linden, the Steadfast Queen
    3x Lurrus of the Dream-Den
    3x Gideon's Company
    3x Twinblade Paladin
    4x Winota, Joiner of Forces
    1x Kenrith, the Returned King

    Land (24)
    4x Blood Crypt
    2x Castle Ardenvale
    13x Plains
    4x Sacred Foundry
    1x Stomping Ground

    Companion (1) - Sideboard (1)
    1x Umori, the Collector (maybe, sorta gives deck away as only creature permanents though I don't like that)

    Maybeboard
    Creature (2)
    1x Heliod, Sun-Crowned
    1x Luminous Broodmoth


    Can attack with lifelink Healer Hawks and Hushbringers and Pridemates to have Winota, Joiner of Forces tutor up Twinblade Paladins, Linden, and Gideon's Companies that are indestructible, then gain +1 counters. Lurrus of the Dream-Den gives recursion in case Hawks or Hushbringers or Ajani's Pridemates die and can also charge in if needed for Winota. Heliod makes it all go big, and can also charge in for Winota over and over to bring games to a close. A tutored Kenrith can return Lurrus or Winota to play, gain life, or allow creatures to haste and trample through.

    Stack Winota tutoring on top of Linden lifegain triggers, so the mobs that enter the battlefield buff up after entering and swing for the hills! For example, on turn 4 if you attack with a Healer Hawk, Ajani, and Linden, tutor up a Gideon and Twinblade, then gain 3 life to have them enter the battlefield attacking as a 9/9 and 6/6 for lethal. If you don't get Winota, you just have a regular lifegain deck, with Umori as Commander. As an Ooze, Umori can also charge in for Winota.

    If you don't play a red source until T4 they don't see it coming either.





    Turn 6. So here we have two Gideons and a Twinblade enter the battlefield from Winota triggers with 7 Linden lifegain triggers still on the stack from attacking. So the Gideon's will be 17/17 after the triggers resolve. Then we will use Heliod to give the Twinblade Paladins which have double strike lifelink, so they will hit first. This will add 2 more lifegain triggers on the stack before main damage, so the Gideon's will be 21/21 indestructible on the turn they were cheated in before they actually deal regular combat damage!

    These 9 lifegain triggers this turn will add 99 total +1/+1 counters to our army before regular combat damage is dealt! Ouch!

    Last edited by Tilomere; 06-13-2020 at 03:10 AM.

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