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Thread: Thrower build?

  1. #1
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    Default Thrower build?

    I realise my timing is pretty bad with zombie damage gone after todays patch - but how do you make an efficient thrower?

    I see some pretty darn strong ones with 6-7 bard, 10-11 ranger and currently but now to be obsolete 3 wiz (zombie).
    I assume bard for Swash with Exploit Weakness and Coup de Grace and Ranger for Shiper Shot, evasion and lots of free feats likely with some points in VKF.

    But VKF T5s also look strong and Alchemist could have advantages as well.

    Basically, I am looking for a thrower build for U46.2 preferably including feats, enhancements, ED and twists. Thanks
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  2. #2
    Build Constructionist unbongwah's Avatar
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    Disclaimer: haven't played Alchemist thrower yet.

    Shurimonk builds haven't really changed AFAICT which is another way of saying they haven't been buffed in a long time. Try this thread.

    Simple Thrown Weapon Expertise only works with darts and throwing daggers. Vile Chemist is the FotM for them: poison damage, extra doubleshot, +15% attack speed (Chemical Weapon), option of using INT instead of DEX for STWE, etc. Pure Alchemist would max out your poison damage in epics with VC capstone, but the downside is the crit bonuses are backloaded: +1/2 range at level 12 (Fatal Poison), +1 multiplier at level 18 (Brushed Aside). Also IIUC the VC crit range bonuses aren't doubled the way Swashbuckling bonuses are. So that's why bard 3 splash seems to be a popular option for thrower builds. Alchemist 16 / bard 3 / <Artificer | rogue> 1 seems like a good versatile split; Evasion comes from Liquid Luck feat.

    Ranger 6 adds Sniper Shot and a couple of free feats, but obviously you'd give up a lot of Alchemist levels with that. I've been trying to come up with a TWF+thrower Vistani ranger Alchemist build I like, but it's tough; just not enough APs for everything I want.
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  3. #3
    Community Member TedSandyman's Avatar
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    I was thinking the other day, and that is always trouble.

    Probably a ton of problems with this, but it would help solve some melee problems if throwing weapons could somehow (feat maybe) be considered melee or make better use of melee bonuses.

    There are just sooo many things that melees have difficulty with simply because they have to close in on anything to do any real damage. Sometimes the things they have to close in on are very far away or very hard to get to.

    Making it so melee could deal out decent damage with thrown weapons might help.

    Just a thought. Don't yell at me.

  4. #4
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    Highest single target dps dagger thrower comes from T5 ranger dws, 20% double + Improved Archer's focus + Heavy draw is in my opinion better than T5 vkf, alch or bard.


    Which means that ap is gonna be very tight if going 12 alch + 6 ranger + ??. If doing this split you will need 36pt in dws + 21pt vile + 23pt vkf (for crit range + double).
    Could go T5 vkf instead but its gonna be a single target dps loss. There is also 18 alch 2 arty with max poison spellpower taking T5 vkf and max core vkf, decent but from experience not close too T5 dws for single target.

    I have not tried pure alch but looking at T5 and core 6 it looks kinda meh The 15% attack speed from T5 vile does nothing, the +1W and Contaminated Strikes are nice but not better than T5 dws or T5 vkf in my opinion.


    Bard swashbuckling gives you a higher crit threat range (15-20) over vkf and alch and its a more forgiving ap split. Bard also gets doubleshot action boost and dashing scoundrel is a good pickup in T3.

    If going bard/ranger split you need atleast 3 bard / 6 ranger base.

    AP split base 36 dws + 11 swash + 13 vkf, that leaves 20 free ap's. With 11 lvl's freed up. Dex based offcourse!


    My personal split on my Thrower atm is 12 bard 6 ranger 2 rogue, for +2 stat song, displacement and trapping skills. Before this version it was pure ranger thrower (pretty decent) and before that it was 16 alch 3 wiz 1 barb


    Feats too pick up if only going 6 ranger (and no alch):
    Point Blank shot
    Simple Thrown Expertise
    Multitude of Missiles
    Imp crit thrown
    Improved Precise Shot
    2 free feats for you too decide on heroic

    Combat Archery
    Overwhelming Critical
    Blinding Speed ( I did not pick this, dont seem to do anything if you are using Whirling Wrist and have a Haste item on. But did not do a complete test)
    Doubleshot
    Holy Strike (if no room for ghost touch)
    Harbinger of Chaos
    Epic Reflexes (if you want/need)

    ED = Shiradi

    Twist = Martial Hymn T4 , Meld T3 , A Dance of Flowers T1 , First Harmonic Chord T1 , Extra Action Boost T1


    Sorry for messy post :P

  5. #5
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    Quote Originally Posted by Mohagi View Post
    My personal split on my Thrower atm is 12 bard 6 ranger 2 rogue, for +2 stat song, displacement and trapping skills. Before this version it was pure ranger thrower (pretty decent) and before that it was 16 alch 3 wiz 1 barb


    Feats too pick up if only going 6 ranger (and no alch):
    Point Blank shot
    Simple Thrown Expertise
    Multitude of Missiles
    Imp crit thrown
    Improved Precise Shot
    2 free feats for you too decide on heroic

    Combat Archery
    Overwhelming Critical
    Blinding Speed ( I did not pick this, dont seem to do anything if you are using Whirling Wrist and have a Haste item on. But did not do a complete test)
    Doubleshot
    Holy Strike (if no room for ghost touch)
    Harbinger of Chaos
    Epic Reflexes (if you want/need)

    ED = Shiradi

    Twist = Martial Hymn T4 , Meld T3 , A Dance of Flowers T1 , First Harmonic Chord T1 , Extra Action Boost T1


    Sorry for messy post :P
    Thanks, much appreciate the info. Do you have experience running this in R8+ quest at cap?
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    Quote Originally Posted by mikarddo View Post
    Thanks, much appreciate the info. Do you have experience running this in R8+ quest at cap?
    Ye been running r10 as dagger thrower since the inquis nerf and introduction of alchemist on my alt. But the PN throwing dagger carries this build hard just so you know, especially after the imp precise shot nerf (and now zombie nerf)
    Just remember to switch between Improved precise shot and Archer's focus accordingly.
    Last edited by Mohagi; 06-03-2020 at 03:21 PM.

  7. #7
    Community Member Morroiel's Avatar
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    Post Shuriken Thrower still works

    Both 8 monk / 6 ranger / 6 fighter and 14 monk / 6 ranger still work pretty well. The former is still imo one of the best thrower builds out there, it just requires you to have positional awareness and quest knowledge to not need abundant step. Personally, I like 14 monk / 6 ranger better for the mobility, but the dps loss is noticeable (~5-10% if i was going to guess).

    I haven't really tested alchemist based throwers, so I don't know where they stand relative to the before listed builds, but they are still pretty strong despite the Scion of Ethereal and IPS nerfs. And with newly introduced power creep from feywild coming soon, throwers are only going to get better and better (shuriken even moreso), due to the nonlinear growth rate.
    Quote Originally Posted by Vargouille View Post
    A new harder difficulty is likely to just be that: harder, without giving commensurate power...Ideally, at the very hardest edge of difficulty, we would not know how long it would take until all quests are completed on that difficulty.

  8. #8
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Mohagi View Post
    The 15% attack speed from T5 vile does nothing
    Really? That's disappointing, obviously. Is it bugged or do you just hit a point of diminishing returns where you can't push the rate of fire any higher?
    12 bard 6 ranger 2 rogue
    I considered that split for a F2P thrower build but worried it lagged too far behind the Vile Chemist builds to be worthwhile.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

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    Quote Originally Posted by Mohagi View Post
    Ye been running r10 as dagger thrower since the inquis nerf and introduction of alchemist on my alt. But the PN throwing dagger carries this build hard just so you know, especially after the imp precise shot nerf (and now zombie nerf)
    Just remember to switch between Improved precise shot and Archer's focus accordingly.
    Thanks. I have the points to get the throwing dagger from PN so thats not an issue. Maybe I will try that sometime.
    Member of Spellswords on Ghallanda

  10. #10
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    Quote Originally Posted by unbongwah View Post
    Really? That's disappointing, obviously. Is it bugged or do you just hit a point of diminishing returns where you can't push the rate of fire any higher?

    I considered that split for a F2P thrower build but worried it lagged too far behind the Vile Chemist builds to be worthwhile.

    If you are running with Whirling Wrist + Haste item + the 5 or 10% from vkf I think you hit some sort of animation cap. Tbh i have not done a lot of testing but alacrity seems to stop stacking after a certain point.
    There was a good post a while back were the author posted his finds on the various alacrity sources and BAB and the same seems to be true for longbow and all the new "buffs" they added for longbows.

    Well the bard/ranger/wiz split was by all account the highest dps thrower before zombie nerf, not sure what the highest is now but ranger / bard split still seems good enough with proper gear build rxp etc. Regarding the alch thrower I still feel it lags behind other splits, the poison dps with proper gear setup and 800-900 spellpower is decent but falls off quite abit in high reaper.

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