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  1. #1
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    Default 1st life 28 point builds

    hey guys, like the title says, I'm looking for 1st life 0 tomes 28 point builds, but only the free classes... the only thing I spent money on was Tiefling & for the time being I can't spend money on anything else

    right now I'm working on a modified version of this https://www.ddo.com/forums/showthrea...Sorcerer-Build

    his build is 36 sp with tomes, I don't have any tomes

    I would like if possible help with a Tiefling fire cleric

    another build that I thought of, but don't know how feasible it is as a 1st life 28 point with no tomes is a Human fighter/rogue ranger. mostly ranger, 1st lvl was thinking fighter to get point blank shot, precise shot, & Precision. as far as rogue was thinking only 1-3 levels of dips.

    thanks

  2. #2
    Build Constructionist unbongwah's Avatar
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    https://www.ddo.com/forums/showthrea...ild-Repository

    Hasn't been updated in a while but it's as good a place to start as any.

    For cleric builds, see my cleric domains thread.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  3. #3
    Community Member banjo174's Avatar
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    I would recommend staying away from Strimtom builds. The dudes builds are basically a joke. He uses them primarily to advertise that he exists, and hes a streamer.
    ~IAmTheGreySoldier~

  4. #4
    Community Member C-Dog's Avatar
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    Quote Originally Posted by banjo174 View Post
    I would recommend staying away from Strimtom builds. The dudes builds are basically a joke...
    As a blanket statement, I disagree - a recent one had some arguable flaws, but many previous ones have been solid. And some "flaws" are just a matter of opinion or playstyle, hardly definitive either way.

    With any build, check the thread below the build for how it was received by the general public - that will often give you a better sense of good/bad/new player/niche/improvements/whatever than the OP's own comments.

    Because, yes, there have been some stinkers out there!

  5. #5
    Community Member banjo174's Avatar
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    Quote Originally Posted by C-Dog View Post
    As a blanket statement, I disagree - a recent one had some arguable flaws, but many previous ones have been solid. And some "flaws" are just a matter of opinion or playstyle, hardly definitive either way.

    With any build, check the thread below the build for how it was received by the general public - that will often give you a better sense of good/bad/new player/niche/improvements/whatever than the OP's own comments.

    Because, yes, there have been some stinkers out there!
    Strimtom recommends players NOT take empower or heighten as a sorcerer... WHO DOES THAT?!?!? Not only that, but he recommends that players take spell focus enchantment, but not take things like ottos dancing sphere? Recommending things like mass frog... on a charisma build? Even notioning at the idea of taking scion of air, instead of scion of fire... **ALWAYS ALWAYS ALWAYS** take scion of fire as a caster.

    Taking toughness & Deific warding as a sorcerer? What? But, since he does take toughness, you would think he would take rage... Nope... Nope he doesnt...

    Again.. hes taking spell focus enchantment, but not taking the single target hold monster at level 5, instead hes taking the teleport spell... When scrolls exist lol.

    Not taking ottos irresistible dance... Why... Just why...

    Honestly... Every time I look at a strimtom build, I have to restrain myself from bursting out of demonic laughter at how pathetic it is.
    ~IAmTheGreySoldier~

  6. #6
    Community Member C-Dog's Avatar
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    Quote Originally Posted by arashi1822 View Post
    a Human fighter/rogue ranger. mostly ranger, 1st lvl was thinking fighter to get point blank shot, precise shot, & Precision. as far as rogue was thinking only 1-3 levels of dips.
    One of the MOST important parts of a DDO build is "Enhancements", something that no tabletop D&D expert has ever seen, and the predictable pitfall for any new "I design my own!" character designer.

    And enhancements are a fairly vast and detailed study - so don't think you can figure them out by surfing the wiki one afternoon over a beer or three. But, just because you have to start somewhere, here they are...


    One of the (many!) important things to consider with Enhancements are the "cores", enhancements that come at Class Level (not "Character" level!) 1, 3, 6, 12, 18 and 20. Some "dips" invite 3 levels to get core 3 in one of those trees, but that then precludes Core 18 in your main class! However, some(!) builds work around that by making due with a strong Core 12, and then having up to 8* levels to dip into 2 other classes - and so the balancing act begins.

    (* Note - If not going to 30, many builds only plan for 18 levels! This is because it's common to stop at 18 and bank experience to level 20. Once the toon has enough XP, they take Level 20 and then farm their 20 Tokens of the Twelve and TR asap - and see those last 2 levels for only the blink of an eye. Ymmv, but it's a consideration.)

    Some Cores are strong, some are meh - the central rule, in any build decision - you always have to weigh what you are giving up against what you are gaining by going in a different direction.

    With Rogue, you only need 1 level of Rogue to gain "full ranks" in all your Trapping/UMD skills, assuming you have enough Skill Points (via a high Int or a class w/ high Skill Points). A 2nd level of Rogue is often popular for Evasion - however, with Ranger, you get that at Ranger 9 - a bit late in Heroics, but (and especially if going to 30!) considered "good enough". And Ranger has enough Skill Points to carry your skills, so you're not gaining much by going Rogue 2.

    Rogue 1/Ranger X also gives you room for 1 more level of something else and still keep your Ranger Core 18 - and both Tempest 18 and Deepwood 18 are pretty strong. This is the basis for the "Tempest Trapmonkey" and "Deepwods Trapmonkey" (ranged version) that you'll find in the link Unbongwah gave you (above).

    The last Class dip can vary...

    o Barbarian, for +10% kiting speed. Usually taken early, Level 2-4 or so. key to Ranged, very nice for any build (and esp for New Players, to get to a quest and then keep up w/ an experienced party!) Also 1 AP Die Hard for early heroics.

    o Fighter - +1 Feat. Often timed when BAB allows a key Feat like Improved Crit. But not every build needs 1 more Feat, or at least (apply the gain/loss rule) doesn't need one as much as they could use something else.

    o Wizard - +1 Metamagic Feat (Maximized or Quickened healing) and some "quality of life" spells. Often taken early, so spells like Shield and Jump make the most difference, esp in Reaper. Also 1 AP each for an arcane Cleave attack (if melee) and/or Invisibility.

    o Cleric - healing before Ranger Level 8, plus QoL spells. Usually early, Cleric 1 allows use of Cure Moderate Wound wands in early Heroics. Also opens the door for taking Empowered Healing Feat. Usually only on Halflings w/ Dragonmark of Healing. Nightshield for Reaper difficulty.

    o Rogue - for early Evasion, Level 2-3. Probably the least popular, and then mostly/only on Dex builds, but an option.

    Or, you could go pure ranger (and not trap), and get the Core 18 at Character level 18, and see what the Core 20 (aka "captsone") is like at 20. That build works too.

    And, once you read the posted variations, you'll see that "Human" is only 1 option. Elf, Halfling, Drow, even Dwarf are all very doable (as well as Premium races), each w/ different Racial enhancements that can be added, each with their own "loss/gain" trade offs to factor in.

    So - for all the above reasons, it's strongly recommended, by most all vet players, that a new (or newly returning!) player does NOT try to "Do it Yourself*" - and instead trusts to a published, forum-approved build. If you want to tweak it, you can - but you have a proven base to start with. That way, you see what works - and you can then spin off from that as you wish, if you wish.

    Any customer modifications void the implied warranty, but you do you.

    (* If you accept and welcome "fail" as a likely outcome, then by all means DIY! Play the game, laugh, die, learn - see what doesn't work. Then what does will make more sense. If you want to go that route.You do you, and a haff fun stomin da cassul.)

  7. #7
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    Default using as a baseline

    Quote Originally Posted by banjo174 View Post
    Strimtom recommends players NOT take empower or heighten as a sorcerer... WHO DOES THAT?!?!? Not only that, but he recommends that players take spell focus enchantment, but not take things like ottos dancing sphere? Recommending things like mass frog... on a charisma build? Even notioning at the idea of taking scion of air, instead of scion of fire... **ALWAYS ALWAYS ALWAYS** take scion of fire as a caster.

    Taking toughness & Deific warding as a sorcerer? What? But, since he does take toughness, you would think he would take rage... Nope... Nope he doesnt...

    Again.. hes taking spell focus enchantment, but not taking the single target hold monster at level 5, instead hes taking the teleport spell... When scrolls exist lol.

    Not taking ottos irresistible dance... Why... Just why...

    Honestly... Every time I look at a strimtom build, I have to restrain myself from bursting out of demonic laughter at how pathetic it is.

    I'm using that build as a baseline, even now at lvl 3, I ignored some of his choices. I already planned on ignoring the support spells, as I'm trying to be a pure nuker

  8. #8
    Community Member C-Dog's Avatar
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    There are ~some~ "support" spells that are good - at low levels, you cast Web and then kite the mobs through it back and forth. Even if your DC's suck and just 20% get stuck each time, that can thin an unfriendly crowd down considerably. Adding Jump to yourself makes that sort of maneuvering that much easier.

    Later, I like the "X of Fatigue" line of spells (swapping out to the best), since they slow the target(s) w/ a No Save effect. No-save spells are the friend of a 1st-life build.

    In general, you want a full "rotation" of your most powerful spells, plus a second option* for resistant/immune foes - anything else should be "support" for survivability and/or more effective combat. Any combat spells that don't fit into either your primary or secondary rotation are going to just look pretty on the shelf and gather dust.

    (* This ~used~ to be a 2nd Savant choice, but since the EK pass it's now typically Force)

    Quote Originally Posted by arashi1822 View Post
    ... I'm trying to be a pure nuker
    Then a caster wants both Focus & Greater Focus:Evocation, rather than 1 Evo and 1 Enchantment.

    Your typical Vet Sorcerers have (among other things) 3 Sorcerer Past Lifes for +3 to Evocations; you' re never going to come close to that on a 1st Life, so all you can do is head in the right direction.

    o https://ddowiki.com/page/Past_Life_Feats#Free_feats
    Last edited by C-Dog; 05-22-2020 at 02:37 PM. Reason: Heh, "Forcus"

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