I created this list recently and thought I would share it. You'll notice some common themes throughout:
- maximize actual play time
- add more fun
- add more variety
- remove tedium and things that detract from fun
Remove spell components; no place in an MMO. Remove Eschew materials feat
Value: convenience
Remove requirement for spells to be memorized.
Remove spell damage caps and make all spells at least closely comparable or viable.
Review and adjust spell point costs accordingly.
Review and adjust all class spells.
ex) I can throw an Energy burst for 80,000 points of damage for 20 sp, but you are afraid a Bard can cast a greater shout spell for 80 sp that does 500-1000 damage?
Value: Encourages a more varied spell-casting experience.
Allow linked buffs. One casting for buffs.
Value: convenience
Keep a permanent group bonus (3% per person?) for xp to encourage grouping. Include Raids.
Value: Encourages grouping
Review every quest in the game and use gathered metrics to determine a consistent xp-per-minute rating (without optionals).
Gather metrics for quests with the optionals. Adjust xp for quests and optionals for consistency.
Value: Encourages all quests to be run
When Colors of the Queen procs an animal, make the animal a vicious, killer (CR50+) that goes active for 60-120 seconds.
Imagine a killer frog rampaging through the next couple dungeon rooms.
Value: fun
Combine servers
Value: possibly more grouping and raids; less maintenance for SSG
Allows players who TR and eTR to save templates of their toolbars and what's on them along with their settings (metamagics).
If a ability, feat, destiny twist, metamagic, is not present on the new player, just skip it.
Value: convenience
Toolbar setup:
Button to create a toolbar
Prompt for rows and columns
Create fixed block frame of row x column
Allow entire block to be positioned
Improve Enemy AI.
Too predictable
Improve Hireling AI
Currently near-useless
Randomize Traps
Too predictable
Crafting:
Allow deconstruction of multiple items at once (up to 5?)
Augments:
Update for better capability, scalability, etc. Especially epic.
Mimic event:
Level based cost
4 = 20
8 = 30
12 = 40
16 = 50
20 = 60
24 = 70
28 = 80
Buffs:
- Groups, chaining, or macros (cast once, multiple buffs)
Allow definition of a main name. Have this name appear next to your name (in parentheses) for chat and in group.
Provide on/off options for chat, groups, etc. If no name defined, no change in functionality today.
Value: convenience
Teleport and Greater teleport should allow teleport to all locations.
If needed, break Greater Teleport into 2 version (like fireball, etc.). 1) a self-teleport; and 2) a group teleport.
Ships should allow teleport to all (and same) locations.
Teleport locations that go to ships should also allow teleport to all locations.
Clickies and event items that allow teleport should function like the teleport spell.
Epic Scrolls and Epic Pots - Make them very rare but powerful (1x use)
The options are endless:
- Defy death (auto-resurrect)
- Invulnerable for x seconds
- Clones of high-levels spells, destiny abilities, enhancements, etc. with good DCs that would work in Epic Elite+ content.
- Free level or % of current level
- Blast damage radius: fire, cold, electric, force, negative, etc.
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