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  1. #1
    Community Member iamsamoth0's Avatar
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    Lightbulb I dislike Minecraft, but I love DDO

    One thing they have on us, torches. As broad, and deep as Minecraft can be, it doesn't hold a candle to DDO, imho. But for that fact, one of the most dramatic things about DDO(D&D) is seeing, or not be able to.
    I am curious can the engine incorporate the use of Torches, more dramatic lighting(or use of it). It was very reminiscent to watch the player place the torches down(In Minecraft), in order too see better. The premise I feel holds true for D&D(O).
    Is it possible to make dungeons that are dark, that require manual lighting, the use of lanterns, light spells? It would go a long way to immerse some players, for some dungeons that were more restrictive in the use of lighting. To my knowledge no quest has darkness where players must provide for it, or have infravision, ultravision, echolocation, etc...
    Are there currently Quests, Modules, Missions, etc that specifically restrict light, or force players to provide some means of it. Even if were only the light of a weapon. That could be eerie, dramatic, suspenseful, and fun. Or tragic. Nonetheless, can anyone tell me what has been done in terms of lighting, or lack of, in Quests?
    The Truth~ +5 Transmuting Utterance of Puncturing .
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    of Spew(Argo, Thelanis, Cannith);Chunkss[Argo]

  2. #2
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    Light sources are a serious strain on the graphics system. Several years ago, they got rid of a lot of player-controlled light sources.
    I strongly doubt they'd add interesting light sources to the game.

    Rainbow in the Dark is a quest that uses restricted light sources.
    The Underdark was originally planned to be much darker, requiring the players to use the underdark goggles from the trader there, but this idea was quickly dropped.

  3. #3
    Community Member iamsamoth0's Avatar
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    Quote Originally Posted by GeoffWatson View Post
    Light sources are a serious strain on the graphics system. Several years ago, they got rid of a lot of player-controlled light sources.
    I strongly doubt they'd add interesting light sources to the game.

    Rainbow in the Dark is a quest that uses restricted light sources.
    The Underdark was originally planned to be much darker, requiring the players to use the underdark goggles from the trader there, but this idea was quickly dropped.
    thanks for the reply. I may check out Rainbow with Chunkss on super chill mode....
    Last edited by iamsamoth0; 05-14-2020 at 11:22 PM.
    The Truth~ +5 Transmuting Utterance of Puncturing .
    BarrelBane Crateslayers~Shamrocks.
    of Spew(Argo, Thelanis, Cannith);Chunkss[Argo]

  4. #4
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    Rainbow in the Dark is one of my favorite quests because of the requirement to stay together and deal with the light source. I too wish there were more uses of dynamic lighting in the game.

  5. #5
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    I think that in a few dungeons there could be some dark rooms.
    For example in Castle Ravenloft when u teleport to that small pocket dimension it would be super cool if your vision was even more obscured increasing the suspense of what is coming and from where.

    I would be against user lighting (for performance issues) but would be in favor for quest specific items like Rainbow in the Dark.
    Also some spells create enough lightning to be used for momentary illumination.

    Cheers

  6. #6
    Community Member HungarianRhapsody's Avatar
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    I'm totally on board with keeping Rainbow in the Dark the way it is now since that's a major part of the quest.

    I really despise the "you're going through tunnels and can't see where tunnels start and stop without casting a fireball" level of light that we have in so many quests, though. It isn't challenging. It's just tedious and annoying.

    Check out Roll Call if you want a perfect example of annoying light levels in a tunnel quest.
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