(heavily edited and expanded, feb 25th 2021)
idea: a bank that is not a bank and does not occupy space, expandable as needed when new content is released, you put something in your collection, this destroys it, but now you can summon copies back, something for free and something for a shard fee. possibly hundreds or thousands of inventory\bank slots that occupy zero inventory\bank slots. details below.
a collection feature, free for all but to have all the features you have to pay the collection unlock \ be vip, accessible via a button in your inventory that replaces the pet. the button open up the collection interface, it loads on demand only. disabled in non-public areas except for the pet tab and the barracks (so the actual functions\uses don't change, just migrated).
you are not interested to buy? no problem, your game doesn't change. the idea is to use this system alongside existing inventory system to unclog it, not replace it.
let's imagine a left panel with tabs, each tab has expand\collapse lists and sub-lists of categories\adventure packs\where the items belong, and a right panel with slots to fit in\retrieve\activate if pet.
*** THE TABS: pets (free feature) \ wardrobe (free) \ btc gear (paid) \ bta gear (paid) \ stable (paid \ barracks (paid) \ old curiosity shop (paid)
* PETS
no changes in how this works, just migrated into collections. can also stay where it is now and excluded from collection, just thinking at a cleaner inventory interface
* WARDROBE
yes, i'm proposing free cosmetic closet. the idea is also to let the players use the system, see what's it about and it self-advertise. debatable detail. for the idea, it's critical that all cosmetics are made bta. you put a cosmetic into the collection, it populates into it. this destroys your cosmetic. but now you can retrieve a copy of it free of charge account wide. even if wardrobe is made as a paid feture, retrieve a copy must be free of charge. another idea about free cosmetic closet, is using the collection to preview them, an option to summon in inventory a copy of a store cosmetic you don't own, that will self-destruct after 1 minute. well weird idea but if there is no better system to preview cosmetics in store it may help the sales. another factor, no one will care about free cosmetics at festivals, event, free givaways that occupy inventory\bank space, just drop it in collection and done. all the expansions cosmetics, drop em into collection and just delete them from your inventories, all the festival cosmetics, the givaways, all you paid from the store, yours forever always available account wide stored in a non-bank in a non-space. and this solves the problem of cosmetics being items, it summons copies in your inventory to use.
* BTC GEAR
your btc gear. as said, you drop a piece into collection, it is destroyed, but you can retrieve a copy when you need. for a shards fee. like, half the ml of the item rounded down. will it do? less? more? about mythic\reaper bonus, it must be possible to overwrite your previous collected item. i mean, you store an item. later you find the same item but with mythic +2. you overwrite it with the better piece and now have it available. the collection doesn't accept gear with slotted augments\jewels. we can press further and include a hybrid section btc\wardrobe for reaper cosmetics. copies free of charge. buy once, yours forever. you already earned it. btc. what about it?
* BTA GEAR
same, but for bound to account gear and account shared via collection. all your characters can tranfer gear in it and retrieve gear from it for a shard fee. note: turn all bount to char on equip into bta. or unbound. normalize everything in btc or bta or unbound is good for the game anyway.
* STABLE
for mounts, all of them bta. like cosmetic, retrieve a mount added to collection must be free of charge.
* BARRACKS
for hires contracts. this is for permanent hires you got from expansions (all of them bta), copies free of charge, you own them already. you need one of them? you summon a copy. don't need anymore? trash the copy. the source is safely stored into the collection account-wide. and the idea to expand the list and sell permanent hires from the ddo store paid unlock\shard unlock. let's say you want to glorify byron and bring him along all the time. you pay for a permanent byron in your collection, you can have a copy of the contract wherever whenever, also in quest. pretty much like buying a gold seal from the store. this can be turned into a hire store too. i'm personally not interested in this but maybe some players would buy. just not to have to fill the hire folder if they use some hire a lot, a regular one, just summon an unlocked contract from collection. like gold seals? i don't know. ideas?
* OLD CURIOSITY SHOP
this is for general stuff i did not include or came not to mind. do you have any ideas? like empty sentient jewels. it would be nice to collect them, they are sort of cosmetics for your account. we can fit here also the fast travel items. what do you think? before tr you trash them, when you need them again summon a copy. or use them from collection interface without having them,as pets, not inventory item but they work...??? also boots of anchoring, necro4 sigil, restless isle sigil, stuff like that. copies free of charge.
less mules, less stuff in tr cache, you have the shared bank anyway and you need it anyway, if you often use some gear, you just keep them in regular inventory, but you can free up a lot of space and you can enjoy the paid QoL of paying for a copy instead of refarm something you already have for alts. your collection of artifacts. those old s\s\s items you don't want to trash. stuff you hold just in case. if you want to pay you can even delete almost all your mules! you don't need this and doing just fine, well, don't buy this. your game doesn't change.
anyway the idea is to have a growing storage that is not a storage cause the game grows in time, so you act on a virtual on-demand list instead of on limited physical space. so to say. does this make sense? it came out of my head like that but i know nothing about the tech. zero. is this doable?
it would be also possible, hoarder achievement reward, if you fill the named gear collection of an adventure pack, for example, something like the monster manual, same concept. maybe some unique cosmetics? unique mounts? loot boost consumables? an unbreakable\non-consumable thieves tool? :P if an adventure pack has one or more raids, it will also take time and a lot of runs, it will be quite a task. will this create more raid runs? even forgotten raids? maybe yes or maybe no, but i find this interesting.
as previously said, any kind of comment, constructive or destructive, is totally welcome. thanks.
have a nice game!
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(original post, may 10th 2020)
a collection feature, free to vips and to be unlocked with ddo points for others, like shared bank
you don't want it? no problem, your inventory system goes on as is (shared bank, tr cache, etc)
you buy it? now you have a collection tab, actually 2, bta items (per account) and btc items (per char). with items i mean named gear, raid gear also, cosmetics (the wardrobe a lot of players want), mounts. pets already are shared, and this is the base idea.
if you add an item to your collection it will be destroyed, but a copy may be recalled anytime by paying a small astral shards fee. the copy will be flagged as non-sentient food and will be bta if originally bta, and btc if btc (like raid gear) of course. reaper\mythic bonuses variants will be saved and be summonable if you copy such an item in your collection.
no cost will be applied to cosmetics since the purpose of including cosmetics in this idea is the wardrobe concept and intended use.
less mules (if any), almost non-existent tr cache (thus no need to rework it), you have the shared bank anyway. happy players. sure the need for more space will be no more, thus less inventory management related purchases, and less chest rerolls, and that's why i said that the copy should cost a shard fee. moreover, not everyone create mules and not everyone reroll. but they may interested in such a system, thus they are spending in something they were not spending before. it may work business-wise. maybe. no idea, i admit it.
any kind of comment, constructive or destructive, is totally welcome. thanks.
have a nice game!
edit 05-11-2020: talking about this in the comments gave me the idea of a hoarder achievement reward, if you fill the named gear collection of an adventure pack, for example. nothing flashy, something like the monster manual, same concept. maybe some unique cosmetics? treasure hunter elixirs? jewels of fortune? an unbreakable\non-consumable thieves tool? :P if an adventure pack has one or more raids, it will also take time and a lot of runs, it will be quite a task. will this create more raid runs? even forgotten raids? maybe yes or maybe no, but i find this interesting.