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  1. #1
    Community Member huey9187's Avatar
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    Default qtaff monk build

    looking for a viable qstaff build, i dont mind multiclass, anthing out there?
    Last edited by huey9187; 05-08-2020 at 01:58 PM.
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  2. #2
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    Before I get too deep into the weeds, are you looking to play at cap? TR right at 30? At 20?

    Broadly speaking, pure monk is solid (and easy to remember) if you plan on playing past 20. If you're TRing at 20 go 18 Monk / 1 Rogue / 1 (Fighter or FvS) because while both Rogue and Monk get +15% attack speed with quarterstaves, Rogues can get it at T1 enhancements and Monk has to wait until capstone

    If you're not set on a quarterstaff monk, consider going 18 Alchemist, Wizard or Barbarian. Any of those would pair well with 2 Rogue, or 1 Rogue / 1 Monk (except Barb), or add an FvS level, or a Fighter level, etc.

  3. #3
    Build Constructionist unbongwah's Avatar
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    Henshin benefited from the U45 improvements to 2H weapons (Strikethrough + THF feat chain). If you have the Falconry tree, you can go fully WIS-based. If this is just for a heroic life, a rogue splash helps for trap skills and Acrobatics (+15% attack speed). OTOH if you're focused on epics, pure monk is probably better for the Henshin capstone.

    I'm a little rusty when it comes to staff builds but it seems like it should be straight-forward.
    Code:
    Henshin Falconer
    Monk 20
    Lawful Neutral Aasimar
    
    
    Stats
                   36pt     Tome     Level Up
                   ----     ----     --------
    Strength        14       +3       4: WIS
    Dexterity       10       +3       8: WIS
    Constitution    16       +3      12: WIS
    Intelligence    10       +3      16: WIS
    Wisdom          20       +3      20: WIS
    Charisma         8       +3      24: WIS
                                     28: WIS
    
    Feats
    
     1        : Cleave
     1 Monk   : Power Attack
     2 Monk   : Two Handed Fighting
     3        : Completionist OR Combat Expertise
     6        : Swords to Plowshares
     6 Monk   : Precision
     9        : Improved Two Handed Fighting
    12        : Improved Critical: Bludgeoning
    15        : Greater Two Handed Fighting
    18        : Great Cleave OR Improved Trip
    21 Epic   : Overwhelming Critical
    24 Epic   : Improved Martial Arts
    26 Destiny: Perfect Two Handed Fighting
    27 Epic   : Epic Damage Reduction
    28 Destiny: Perfect Two Weapon Fighting
    29 Destiny: Dire Charge
    30 Epic   : Epic Reflexes OR Epic Will OR Epic Fortitude
    30 Legend : Scion of: Astral Plane OR Ethereal Plane
    
     1 Aasimar: Bond of the Fallen
    
     3 Monk   : Path of Inevitable Dominion
    
    
    Enhancements (80+5 AP)
    
    Henshin Mystic (41 AP)
    
    • Riddle of Fire, Ki Bolt, Sounding Staff, Incinerating Wave, Cauldron of Flame, Serenity
      1. All-Consuming Flame, Henshin Staff Training, Way of the: Elegant Crane
      2. Porous Soul, Henshin Staff Training, Quick Strike III, Eagle Claw Attack
      3. Winter's Touch, Henshin Staff Training, Lighting the Candle III, Embrace the Void III
      4. Static Charge, Henshin Staff Training, Focus
      5. Void Strike, Henshin Staff Training, Staff Specialization, Shadows Cannot Exist Without Light
    Falconry (28 AP)
    • Summon Avian Companion: Falcon
      1. Hunter's Knowledge, Out in Nature III
      2. Killer Instinct I, Diving Attack: Diving Attack Strike III, Action Boost: Sprint I
      3. Killer Instinct II, Strike for the Eyes: Strike III, Conditioning, Eyes of the Eagle
      4. Deadly Instinct III, No Mercy III, Coordinated Strikes: Coordinated Strike, Expose Weakness
    Aasimar (16 AP)
    • Stronger Bonds, Wisdom, Stronger Bonds II, Wisdom, Stronger Bonds III
      1. Improved Recovery
      2. Divine Purpose
      3. Divine Charge III, Improved Recovery
      4. Divine Form
    Leveling Guide
    1. Aas0 Stronger Bonds; Aas1 Improved Recovery; Hen0 Riddle of Fire; Hen1 Henshin Staff Training
    2. Hen1 Way of the: Elegant Crane; Hen2 Quick Strike I, II, III
    3. Fal0 Summon Avian Companion: Falcon; Fal1 Out in Nature I, II, III
    4. Aas0 Wisdom; Fal1 Hunter's Knowledge; Fal2 Killer Instinct I; Fal2 Diving Attack: Diving Attack Strike I
    5. Fal2 Diving Attack: Diving Attack Strike II, III; Fal3 Killer Instinct II
    6. Hen0 Ki Bolt; Hen1 All-Consuming Flame; Hen0 Sounding Staff; Hen3 Lighting the Candle I
    7. Hen3 Lighting the Candle II, III; Hen2 Henshin Staff Training
    8. Hen2 Eagle Claw Attack; Hen2 Porous Soul; Hen3 Embrace the Void I
    9. Hen4 Focus; Hen3 Embrace the Void II, III
    10. Hen3 Winter's Touch; Hen4 Static Charge; Hen3 Henshin Staff Training
    11. Hen4 Henshin Staff Training; Fal2 Action Boost: Sprint I; (Bank 1 AP)
    12. Hen0 Incinerating Wave; Hen5 Void Strike; Hen5 Staff Specialization
    13. Hen5 Shadows Cannot Exist Without Light; Hen5 Henshin Staff Training
    14. Fal3 Conditioning; Fal3 Strike for the Eyes: Strike I, II
    15. Fal3 Strike for the Eyes: Strike III; Aas0 Stronger Bonds II; Aas0 Wisdom
    16. Aas0 Stronger Bonds III; Fal3 Eyes of the Eagle; Fal4 Deadly Instinct I
    17. Fal4 Deadly Instinct II, III; Fal4 Expose Weakness; Fal4 Coordinated Strikes: Coordinated Strike
    18. Hen0 Cauldron of Flame; Fal4 No Mercy I, II, III
    19. Aas2 Divine Purpose; Aas3 Divine Charge I, II, III
    20. Hen0 Serenity; Aas3 Improved Recovery; Aas4 Divine Form
    Destiny (24 AP) Legendary Dreadnought
    1. Legendary Tactics III, Extra Action Boost III
    2. Momentum Swing III, Imp. Power Attack
    3. Lay Waste, Haste Boost III
    4. (none)
    5. Advancing Blows, Devastating Critical
    6. Master's Blitz, Pulverizer
    You can take Protector bond instead of Fallen if you'd rather have +5% HPs than +10 Melee Power. Obviously if you don't have the extra racial APs you'll have to drop points from either Aasimar or Falconry.
    Last edited by unbongwah; 05-08-2020 at 03:59 PM.
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  4. #4
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    Quote Originally Posted by unbongwah View Post
    Henshin benefited from the U45 improvements to 2H weapons (Strikethrough + THF feat chain). If you have the Falconry tree, you can go fully WIS-based. If this is just for a heroic life, a rogue splash helps for trap skills and Acrobatics (+15% attack speed). OTOH if you're focused on epics, pure monk is probably better for the Henshin capstone.
    If you're feeling generous could you throw together a version for the monk/rogue?

  5. #5
    Community Member Lupito's Avatar
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    Quote Originally Posted by unbongwah View Post
    Henshin benefited from the U45 improvements to 2H weapons (Strikethrough + THF feat chain). If you have the Falconry tree, you can go fully WIS-based. If this is just for a heroic life, a rogue splash helps for trap skills and Acrobatics (+15% attack speed). OTOH if you're focused on epics, pure monk is probably better for the Henshin capstone.

    I'm a little rusty when it comes to staff builds but it seems like it should be straight-forward.
    Code:
    Henshin Falconer
    Monk 20
    Lawful Neutral Aasimar
    
    
    Stats
                   36pt     Tome     Level Up
                   ----     ----     --------
    Strength        14       +3       4: WIS
    Dexterity       10       +3       8: WIS
    Constitution    16       +3      12: WIS
    Intelligence    10       +3      16: WIS
    Wisdom          20       +3      20: WIS
    Charisma         8       +3      24: WIS
                                     28: WIS
    
    Feats
    
     1        : Cleave
     1 Monk   : Power Attack
     2 Monk   : Two Handed Fighting
     3        : Completionist OR Combat Expertise
     6        : Swords to Plowshares
     6 Monk   : Precision
     9        : Improved Two Handed Fighting
    12        : Improved Critical: Bludgeoning
    15        : Greater Two Handed Fighting
    18        : Great Cleave OR Improved Trip
    21 Epic   : Overwhelming Critical
    24 Epic   : Improved Martial Arts
    26 Destiny: Perfect Two Handed Fighting
    27 Epic   : Epic Damage Reduction
    28 Destiny: Perfect Two Weapon Fighting
    29 Destiny: Dire Charge
    30 Epic   : Epic Reflexes OR Epic Will OR Epic Fortitude
    30 Legend : Scion of: Astral Plane OR Ethereal Plane
    
     1 Aasimar: Bond of the Fallen
    
     3 Monk   : Path of Inevitable Dominion
    
    
    Enhancements (80+5 AP)
    
    Henshin Mystic (41 AP)
    
    • Riddle of Fire, Ki Bolt, Sounding Staff, Incinerating Wave, Cauldron of Flame, Serenity
      1. All-Consuming Flame, Henshin Staff Training, Way of the: Elegant Crane
      2. Porous Soul, Henshin Staff Training, Quick Strike III, Eagle Claw Attack
      3. Winter's Touch, Henshin Staff Training, Lighting the Candle III, Embrace the Void III
      4. Static Charge, Henshin Staff Training, Focus
      5. Void Strike, Henshin Staff Training, Staff Specialization, Shadows Cannot Exist Without Light
    Falconry (28 AP)
    • Summon Avian Companion: Falcon
      1. Hunter's Knowledge, Out in Nature III
      2. Killer Instinct I, Diving Attack: Diving Attack Strike III, Action Boost: Sprint I
      3. Killer Instinct II, Strike for the Eyes: Strike III, Conditioning, Eyes of the Eagle
      4. Deadly Instinct III, No Mercy III, Coordinated Strikes: Coordinated Strike, Expose Weakness
    Aasimar (16 AP)
    • Stronger Bonds, Wisdom, Stronger Bonds II, Wisdom, Stronger Bonds III
      1. Improved Recovery
      2. Divine Purpose
      3. Divine Charge III, Improved Recovery
      4. Divine Form
    Leveling Guide
    1. Aas0 Stronger Bonds; Aas1 Improved Recovery; Hen0 Riddle of Fire; Hen1 Henshin Staff Training
    2. Hen1 Way of the: Elegant Crane; Hen2 Quick Strike I, II, III
    3. Fal0 Summon Avian Companion: Falcon; Fal1 Out in Nature I, II, III
    4. Aas0 Wisdom; Fal1 Hunter's Knowledge; Fal2 Killer Instinct I; Fal2 Diving Attack: Diving Attack Strike I
    5. Fal2 Diving Attack: Diving Attack Strike II, III; Fal3 Killer Instinct II
    6. Hen0 Ki Bolt; Hen1 All-Consuming Flame; Hen0 Sounding Staff; Hen3 Lighting the Candle I
    7. Hen3 Lighting the Candle II, III; Hen2 Henshin Staff Training
    8. Hen2 Eagle Claw Attack; Hen2 Porous Soul; Hen3 Embrace the Void I
    9. Hen4 Focus; Hen3 Embrace the Void II, III
    10. Hen3 Winter's Touch; Hen4 Static Charge; Hen3 Henshin Staff Training
    11. Hen4 Henshin Staff Training; Fal2 Action Boost: Sprint I; (Bank 1 AP)
    12. Hen0 Incinerating Wave; Hen5 Void Strike; Hen5 Staff Specialization
    13. Hen5 Shadows Cannot Exist Without Light; Hen5 Henshin Staff Training
    14. Fal3 Conditioning; Fal3 Strike for the Eyes: Strike I, II
    15. Fal3 Strike for the Eyes: Strike III; Aas0 Stronger Bonds II; Aas0 Wisdom
    16. Aas0 Stronger Bonds III; Fal3 Eyes of the Eagle; Fal4 Deadly Instinct I
    17. Fal4 Deadly Instinct II, III; Fal4 Expose Weakness; Fal4 Coordinated Strikes: Coordinated Strike
    18. Hen0 Cauldron of Flame; Fal4 No Mercy I, II, III
    19. Aas2 Divine Purpose; Aas3 Divine Charge I, II, III
    20. Hen0 Serenity; Aas3 Improved Recovery; Aas4 Divine Form
    Destiny (24 AP) Legendary Dreadnought
    1. Legendary Tactics III, Extra Action Boost III
    2. Momentum Swing III, Imp. Power Attack
    3. Lay Waste, Haste Boost III
    4. (none)
    5. Advancing Blows, Devastating Critical
    6. Master's Blitz, Pulverizer
    You can take Protector bond instead of Fallen if you'd rather have +5% HPs than +10 Melee Power. Obviously if you don't have the extra racial APs you'll have to drop points from either Aasimar or Falconry.

    is there a reason you took Precision? should i use it over power attack?

  6. #6
    Community Member darkniteyogi's Avatar
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    Default i went with a 12 monk, 7 fvs, 1 rogue this life

    Aasimar
    Start 16 Strength and Wisdom, Level ups in Strength for Stunning blow. Using Frozen Tunic and Elemental Bloom for heroic at least til 15.

    7 FVS for Ameliorating Strike (self healing), Tier 6 War Soul, Stout of Heart
    1 Rogue for lvl 1 15% attack speed for heroics
    12 Monk for Abundant Step

    18-20 Points in Aasimar Tree for +10% Melee Determination Damage and +60% heal amp
    4-6 points in Thief Acrobat for 15% attack speed
    2 points in FVS healing tree for buff Sla. More can give Close Wounds SLA

    Choose if Tier 6 is Warsoul or Henshin Mystic. Henshin mystic has +1 Crit Range and a healing Strike with Cooldown 6 seconds (Dark path), but Warsoul also has some viable choices, + the war soul tree is a lot better imo than Henshin, wc is mostly garbage imo.

    ---------------------

    I choose to use Light Monk Healing Curse leveling up. Then switch to dark monk path when i have enough ability points to get the tier 6 ability to heal. Healing Curse gives 2-4 HP per hit which kind of sucks but is better than nothing and works in reaper.
    Healing Ki is complete garbage for me. Hard to use.

    With 5 FVS (or 7), you have Ameliorating Strike, and Shadows Cannot Exist Without Light, 2 healing strikes, one is 6 sec cooldown. one is 12 sec. Ameliorating strike works with devotion. Shadows Cannot Exist Without Light can use healing amp.

    Feats are P.attack, Cleave, Stunning Blow, Thf x 3, Improved crit. Empower healing or Maximize optional for Close wounds SLA.

  7. 08-21-2020, 09:16 AM


  8. #7
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Lupito View Post
    is there a reason you took Precision? should i use it over power attack?
    Usually I prefer to use Precision instead of Power Attack for reasons explained here and here. I took Power Attack just as a pre-req for the Cleave feats.
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  9. #8
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    Given the way strikethrough works and the fairly high attack speed of staves: How important are the cleaves anyway? I saw a comment saying that cleaving usually was a loss of dps for a THFing barbarian. If that's true, wouldn't that be even more so for q-staff builds with their higher attack speed? Or are cleave animations for staves faster?

  10. #9
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    For the pure monk Henshin Falconer:
    How should I build for a first life character? What skills should I be taking?

  11. #10
    Community Member awar1234's Avatar
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    Search ALDBAR in YouTube.

    He has a sweet staff build

  12. #11
    Community Member Stravix's Avatar
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    Quote Originally Posted by unbongwah View Post
    Usually I prefer to use Precision instead of Power Attack for reasons explained here and here. I took Power Attack just as a pre-req for the Cleave feats.
    If you took PA just as a pre-req for cleaves, why take Improved Power Attack in LD?

  13. #12
    Community Member vinthorn's Avatar
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    Question Improved 2h etc

    Quote Originally Posted by unbongwah View Post
    Henshin benefited from the U45 improvements to 2H weapons (Strikethrough + THF feat chain). If you have the Falconry tree, you can go fully WIS-based. If this is just for a heroic life, a rogue splash helps for trap skills and Acrobatics (+15% attack speed). OTOH if you're focused on epics, pure monk is probably better for the Henshin capstone.

    I'm a little rusty when it comes to staff builds but it seems like it should be straight-forward.
    Code:
    Henshin Falconer
    Monk 20
    Lawful Neutral Aasimar
    
    
    Stats
                   36pt     Tome     Level Up
                   ----     ----     --------
    Strength        14       +3       4: WIS
    Dexterity       10       +3       8: WIS
    Constitution    16       +3      12: WIS
    Intelligence    10       +3      16: WIS
    Wisdom          20       +3      20: WIS
    Charisma         8       +3      24: WIS
                                     28: WIS
    
    Feats
    
     1        : Cleave
     1 Monk   : Power Attack
     2 Monk   : Two Handed Fighting
     3        : Completionist OR Combat Expertise
     6        : Swords to Plowshares
     6 Monk   : Precision
     9        : Improved Two Handed Fighting
    12        : Improved Critical: Bludgeoning
    15        : Greater Two Handed Fighting
    18        : Great Cleave OR Improved Trip
    21 Epic   : Overwhelming Critical
    24 Epic   : Improved Martial Arts
    26 Destiny: Perfect Two Handed Fighting
    27 Epic   : Epic Damage Reduction
    28 Destiny: Perfect Two Weapon Fighting
    29 Destiny: Dire Charge
    30 Epic   : Epic Reflexes OR Epic Will OR Epic Fortitude
    30 Legend : Scion of: Astral Plane OR Ethereal Plane
    
     1 Aasimar: Bond of the Fallen
    
     3 Monk   : Path of Inevitable Dominion
    
    
    Enhancements (80+5 AP)
    
    Henshin Mystic (41 AP)
    
    • Riddle of Fire, Ki Bolt, Sounding Staff, Incinerating Wave, Cauldron of Flame, Serenity
      1. All-Consuming Flame, Henshin Staff Training, Way of the: Elegant Crane
      2. Porous Soul, Henshin Staff Training, Quick Strike III, Eagle Claw Attack
      3. Winter's Touch, Henshin Staff Training, Lighting the Candle III, Embrace the Void III
      4. Static Charge, Henshin Staff Training, Focus
      5. Void Strike, Henshin Staff Training, Staff Specialization, Shadows Cannot Exist Without Light
    Falconry (28 AP)
    • Summon Avian Companion: Falcon
      1. Hunter's Knowledge, Out in Nature III
      2. Killer Instinct I, Diving Attack: Diving Attack Strike III, Action Boost: Sprint I
      3. Killer Instinct II, Strike for the Eyes: Strike III, Conditioning, Eyes of the Eagle
      4. Deadly Instinct III, No Mercy III, Coordinated Strikes: Coordinated Strike, Expose Weakness
    Aasimar (16 AP)
    • Stronger Bonds, Wisdom, Stronger Bonds II, Wisdom, Stronger Bonds III
      1. Improved Recovery
      2. Divine Purpose
      3. Divine Charge III, Improved Recovery
      4. Divine Form
    Leveling Guide
    1. Aas0 Stronger Bonds; Aas1 Improved Recovery; Hen0 Riddle of Fire; Hen1 Henshin Staff Training
    2. Hen1 Way of the: Elegant Crane; Hen2 Quick Strike I, II, III
    3. Fal0 Summon Avian Companion: Falcon; Fal1 Out in Nature I, II, III
    4. Aas0 Wisdom; Fal1 Hunter's Knowledge; Fal2 Killer Instinct I; Fal2 Diving Attack: Diving Attack Strike I
    5. Fal2 Diving Attack: Diving Attack Strike II, III; Fal3 Killer Instinct II
    6. Hen0 Ki Bolt; Hen1 All-Consuming Flame; Hen0 Sounding Staff; Hen3 Lighting the Candle I
    7. Hen3 Lighting the Candle II, III; Hen2 Henshin Staff Training
    8. Hen2 Eagle Claw Attack; Hen2 Porous Soul; Hen3 Embrace the Void I
    9. Hen4 Focus; Hen3 Embrace the Void II, III
    10. Hen3 Winter's Touch; Hen4 Static Charge; Hen3 Henshin Staff Training
    11. Hen4 Henshin Staff Training; Fal2 Action Boost: Sprint I; (Bank 1 AP)
    12. Hen0 Incinerating Wave; Hen5 Void Strike; Hen5 Staff Specialization
    13. Hen5 Shadows Cannot Exist Without Light; Hen5 Henshin Staff Training
    14. Fal3 Conditioning; Fal3 Strike for the Eyes: Strike I, II
    15. Fal3 Strike for the Eyes: Strike III; Aas0 Stronger Bonds II; Aas0 Wisdom
    16. Aas0 Stronger Bonds III; Fal3 Eyes of the Eagle; Fal4 Deadly Instinct I
    17. Fal4 Deadly Instinct II, III; Fal4 Expose Weakness; Fal4 Coordinated Strikes: Coordinated Strike
    18. Hen0 Cauldron of Flame; Fal4 No Mercy I, II, III
    19. Aas2 Divine Purpose; Aas3 Divine Charge I, II, III
    20. Hen0 Serenity; Aas3 Improved Recovery; Aas4 Divine Form
    Destiny (24 AP) Legendary Dreadnought
    1. Legendary Tactics III, Extra Action Boost III
    2. Momentum Swing III, Imp. Power Attack
    3. Lay Waste, Haste Boost III
    4. (none)
    5. Advancing Blows, Devastating Critical
    6. Master's Blitz, Pulverizer
    You can take Protector bond instead of Fallen if you'd rather have +5% HPs than +10 Melee Power. Obviously if you don't have the extra racial APs you'll have to drop points from either Aasimar or Falconry.
    I know this is an older build though in order to gain "Improved Two Handed Fighting" you need a base Strength of 17, 15 just for "Two Handed Fighting"
    Tomes do not raise base ability scores. Unless I am missing something.

  14. #13
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by vinthorn View Post
    Tomes do not raise base ability scores. Unless I am missing something.
    Yes, tomes count towards feat pre-reqs.

    https://ddowiki.com/page/Item:Ability_tome
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  15. #14
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    Was looking for something like this


    Beware the Sleepeater

  16. #15
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Uska View Post
    Was looking for something like this
    Note that the cited build is almost two years old and (to quote Carpone) builds have a shelf life. In particular, it predates the Epic Destiny revamp so Dreadnought is quite different than it used to be. A few things I would definitely change:
    • Drop the Cleave feats. Momentum Swing no longer has its cooldown reset by Cleaving attacks which was the main incentive for keeping them after Strikethrough got added. Now they're basically irrelevant unless you need more buttons to push.
    • You can probably drop Power Attack too. But I'll let someone argue the "Precision vs Power Attack" debate.
    • What to do with these now-free feat slots? ...I dunno, Dodge/Mobility/Spring Attack, maybe?
    • Dreadnought no longer has Haste Boost, instead it has "Carry On: When you activate an Action Boost, you gain a 10% Action Boost bonus to attack speed for 20 seconds." Which doesn't stack with Haste Boost but is also inferior to Haste Boost's +30% attack speed. So if possible you'll want Haste Boost from another source, most likely Vistani Knife Fighter.


    New AP split would be something like:
    • 41 Henshin for capstone + tier-5s
    • 28 Falconry for tier-4s
    • 11 Ninja or Vistani: Ninja gives Melee Power Boost and Shadow Veil (and doesn't require an extra P2P tree); Vistani gives Haste Boost and +5% doublestrike.


    But hey, it's technically doable on a first-life with only one +2 tome. Something like this:
    Code:
    Henshin Falconer Mk III
    Monk 20
    Lawful Neutral Aasimar
    
    
    
    
    Stats
                   32pt     Tome     Level Up
                   ----     ----     --------
    Strength        15       +2       4: WIS
    Dexterity       13                8: WIS
    Constitution    14               12: WIS
    Intelligence     8               16: WIS
    Wisdom          19               20: WIS
    Charisma         8               24: WIS
                                     28: WIS
    
    
    Feats
    
    
     1        : Dodge
     1 Monk   : Two Handed Fighting
     2 Monk   : Precision
     3        : Mobility
     6        : Spring Attack
     6 Monk   : Swords to Plowshares
     9        : Weapon Focus: Bludgeoning
    12        : Improved Critical: Bludgeoning
    15        : Improved Two Handed Fighting
    18        : Greater Two Handed Fighting
    21 Epic   : Overwhelming Critical
    22 Destiny: Perfect Two Handed Fighting
    24 Epic   : Improved Martial Arts
    25 Destiny: Crush Weakness
    27 Epic   : Epic Damage Reduction
    28 Destiny: Embodiment of Law
    30 Epic   :
    30 Legend : Scion of: Astral Plane
    
    
     1 Aasimar: Bond: Bond of the Fallen
    
    
     3 Monk   : Path of Inevitable Dominion
    
    
    
    
    Enhancements (Spent: 80 +0r +0u / Max: 80 +0r +0u AP)
    
    
    Henshin Mystic (41 AP)
    
    • Riddle of Fire, Ki Bolt, Sounding Staff, Incinerating Wave, Cauldron of Flame, Serenity
      1. Elemental Words: All-Consuming Flame, Henshin Staff Training, Way of the: Elegant Crane
      2. Elemental Words: Porous Soul, Henshin Staff Training, Quick Strike III, Elemental Ki Strikes: Eagle Claw Attack
      3. Elemental Words: Static Charge, Henshin Staff Training, Lighting the Candle III, Embrace the Void III
      4. Elemental Words: Winter's Touch, Henshin Staff Training, Focus
      5. Void Strike, Henshin Staff Training, Staff Specialization, Balance in Dawn: Shadows Cannot Exist Without Light
    Falconry (28 AP)
    • Summon Avian Companion: Raven, Ability Score: Wisdom, Well Rounded
      1. Hunter's Knowledge, Out in Nature III
      2. Killer Instinct I, Watch the Center III, Diving Attack: Diving Attack Strike I, Action Boost - Sprint I
      3. Killer Instinct II, Strike for the Eyes: Strike I, Conditioning
      4. Deadly Instinct III, No Mercy III, Coordinated Strikes: Coordinated Strike, Expose Weakness
    Vistani Knife Fighter (11 AP)
    • Knife Expertise, Knife Juggler, Quick Reflexes
      1. Undead Hunter, Mist Stalker, Acrobatic II
      2. Haste Boost III
    Leveling Guide
    1. Hen0 Riddle of Fire; Hen1 Way of the: Elegant Crane
    2. Hen1 Henshin Staff Training; Hen2 Quick Strike I, II, III
    3. Hen0 Ki Bolt; Hen1 All-Consuming Flame; Hen2 Eagle Claw Attack
    4. Fal0 Summon Avian Companion: Raven; Fal1 Out in Nature I, II, III
    5. Fal1 Hunter's Knowledge; Fal2 Killer Instinct I; Fal2 Diving Attack: Diving Attack Strike I
    6. Fal2 Action Boost - Sprint I; Fal2 Watch the Center I; Fal3 Killer Instinct II
    7. Hen0 Sounding Staff; Fal3 Conditioning; Hen3 Lighting the Candle I
    8. Hen3 Lighting the Candle II, III; Hen2 Porous Soul; Hen3 Static Charge
    9. Hen2 Henshin Staff Training; Hen4 Winter's Touch; Hen3 Embrace the Void I
    10. Hen4 Focus; Hen3 Henshin Staff Training
    11. Hen4 Henshin Staff Training; Hen3 Embrace the Void II; (Bank 1 AP)
    12. Hen0 Incinerating Wave; Hen5 Staff Specialization; Hen5 Void Strike
    13. Hen5 Shadows Cannot Exist Without Light; Hen5 Henshin Staff Training
    14. Hen3 Embrace the Void III; Vis0 Knife Expertise; Vis1 Mist Stalker
    15. Vis1 Undead Hunter; Vis1 Acrobatic I; Vis2 Haste Boost I, II
    16. Vis2 Haste Boost III; Vis1 Acrobatic II; Vis0 Knife Juggler; Vis0 Quick Reflexes
    17. Fal3 Strike for the Eyes: Strike I; Fal0 Ability Score: Wisdom; Fal0 Well Rounded
    18. Hen0 Cauldron of Flame; Fal2 Watch the Center II, III; Fal4 Deadly Instinct I
    19. Fal4 Deadly Instinct II, III; Fal4 Coordinated Strikes: Coordinated Strike; Fal4 Expose Weakness
    20. Hen0 Serenity; Fal4 No Mercy I, II, III
    Weapon Focus is just a filler feat. I delayed Improved THF until level 15 on the presumption it would take that long to farm a +2 STR tome (either loot or Favor). If you acquire it sooner than that, you can swap Weapon Focus for ITHF and take GTHF at level 15.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  17. #16
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    Quote Originally Posted by unbongwah View Post
    Note that the cited build is almost two years old and (to quote Carpone) builds have a shelf life. In particular, it predates the Epic Destiny revamp so Dreadnought is quite different than it used to be. A few things I would definitely change:
    • Drop the Cleave feats. Momentum Swing no longer has its cooldown reset by Cleaving attacks which was the main incentive for keeping them after Strikethrough got added. Now they're basically irrelevant unless you need more buttons to push.
    • You can probably drop Power Attack too. But I'll let someone argue the "Precision vs Power Attack" debate.
    • What to do with these now-free feat slots? ...I dunno, Dodge/Mobility/Spring Attack, maybe?
    • Dreadnought no longer has Haste Boost, instead it has "Carry On: When you activate an Action Boost, you gain a 10% Action Boost bonus to attack speed for 20 seconds." Which doesn't stack with Haste Boost but is also inferior to Haste Boost's +30% attack speed. So if possible you'll want Haste Boost from another source, most likely Vistani Knife Fighter.


    New AP split would be something like:
    • 41 Henshin for capstone + tier-5s
    • 28 Falconry for tier-4s
    • 11 Ninja or Vistani: Ninja gives Melee Power Boost and Shadow Veil (and doesn't require an extra P2P tree); Vistani gives Haste Boost and +5% doublestrike.


    But hey, it's technically doable on a first-life with only one +2 tome. Something like this:
    Code:
    Henshin Falconer Mk III
    Monk 20
    Lawful Neutral Aasimar
    
    
    
    
    Stats
                   32pt     Tome     Level Up
                   ----     ----     --------
    Strength        15       +2       4: WIS
    Dexterity       13                8: WIS
    Constitution    14               12: WIS
    Intelligence     8               16: WIS
    Wisdom          19               20: WIS
    Charisma         8               24: WIS
                                     28: WIS
    
    
    Feats
    
    
     1        : Dodge
     1 Monk   : Two Handed Fighting
     2 Monk   : Precision
     3        : Mobility
     6        : Spring Attack
     6 Monk   : Swords to Plowshares
     9        : Weapon Focus: Bludgeoning
    12        : Improved Critical: Bludgeoning
    15        : Improved Two Handed Fighting
    18        : Greater Two Handed Fighting
    21 Epic   : Overwhelming Critical
    22 Destiny: Perfect Two Handed Fighting
    24 Epic   : Improved Martial Arts
    25 Destiny: Crush Weakness
    27 Epic   : Epic Damage Reduction
    28 Destiny: Embodiment of Law
    30 Epic   :
    30 Legend : Scion of: Astral Plane
    
    
     1 Aasimar: Bond: Bond of the Fallen
    
    
     3 Monk   : Path of Inevitable Dominion
    
    
    
    
    Enhancements (Spent: 80 +0r +0u / Max: 80 +0r +0u AP)
    
    
    Henshin Mystic (41 AP)
    
    • Riddle of Fire, Ki Bolt, Sounding Staff, Incinerating Wave, Cauldron of Flame, Serenity
      1. Elemental Words: All-Consuming Flame, Henshin Staff Training, Way of the: Elegant Crane
      2. Elemental Words: Porous Soul, Henshin Staff Training, Quick Strike III, Elemental Ki Strikes: Eagle Claw Attack
      3. Elemental Words: Static Charge, Henshin Staff Training, Lighting the Candle III, Embrace the Void III
      4. Elemental Words: Winter's Touch, Henshin Staff Training, Focus
      5. Void Strike, Henshin Staff Training, Staff Specialization, Balance in Dawn: Shadows Cannot Exist Without Light
    Falconry (28 AP)
    • Summon Avian Companion: Raven, Ability Score: Wisdom, Well Rounded
      1. Hunter's Knowledge, Out in Nature III
      2. Killer Instinct I, Watch the Center III, Diving Attack: Diving Attack Strike I, Action Boost - Sprint I
      3. Killer Instinct II, Strike for the Eyes: Strike I, Conditioning
      4. Deadly Instinct III, No Mercy III, Coordinated Strikes: Coordinated Strike, Expose Weakness
    Vistani Knife Fighter (11 AP)
    • Knife Expertise, Knife Juggler, Quick Reflexes
      1. Undead Hunter, Mist Stalker, Acrobatic II
      2. Haste Boost III
    Leveling Guide
    1. Hen0 Riddle of Fire; Hen1 Way of the: Elegant Crane
    2. Hen1 Henshin Staff Training; Hen2 Quick Strike I, II, III
    3. Hen0 Ki Bolt; Hen1 All-Consuming Flame; Hen2 Eagle Claw Attack
    4. Fal0 Summon Avian Companion: Raven; Fal1 Out in Nature I, II, III
    5. Fal1 Hunter's Knowledge; Fal2 Killer Instinct I; Fal2 Diving Attack: Diving Attack Strike I
    6. Fal2 Action Boost - Sprint I; Fal2 Watch the Center I; Fal3 Killer Instinct II
    7. Hen0 Sounding Staff; Fal3 Conditioning; Hen3 Lighting the Candle I
    8. Hen3 Lighting the Candle II, III; Hen2 Porous Soul; Hen3 Static Charge
    9. Hen2 Henshin Staff Training; Hen4 Winter's Touch; Hen3 Embrace the Void I
    10. Hen4 Focus; Hen3 Henshin Staff Training
    11. Hen4 Henshin Staff Training; Hen3 Embrace the Void II; (Bank 1 AP)
    12. Hen0 Incinerating Wave; Hen5 Staff Specialization; Hen5 Void Strike
    13. Hen5 Shadows Cannot Exist Without Light; Hen5 Henshin Staff Training
    14. Hen3 Embrace the Void III; Vis0 Knife Expertise; Vis1 Mist Stalker
    15. Vis1 Undead Hunter; Vis1 Acrobatic I; Vis2 Haste Boost I, II
    16. Vis2 Haste Boost III; Vis1 Acrobatic II; Vis0 Knife Juggler; Vis0 Quick Reflexes
    17. Fal3 Strike for the Eyes: Strike I; Fal0 Ability Score: Wisdom; Fal0 Well Rounded
    18. Hen0 Cauldron of Flame; Fal2 Watch the Center II, III; Fal4 Deadly Instinct I
    19. Fal4 Deadly Instinct II, III; Fal4 Coordinated Strikes: Coordinated Strike; Fal4 Expose Weakness
    20. Hen0 Serenity; Fal4 No Mercy I, II, III
    Weapon Focus is just a filler feat. I delayed Improved THF until level 15 on the presumption it would take that long to farm a +2 STR tome (either loot or Favor). If you acquire it sooner than that, you can swap Weapon Focus for ITHF and take GTHF at level 15.
    helpful.as always unable to.give rep so soon.again


    Beware the Sleepeater

  18. #17
    Community Member archest's Avatar
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    https://ddowiki.com/page/Item:Epic_Luminous_Truth is what my cleric uses .
    there are some nice staffs here as well
    several levels of game play builds for them.
    The Cauldron of Sora Katra is the Crafting device for items with the Fusible, Malleable, Fragmented or Battle-Scarred attributes. These items come from quests found in Lordsmarch Plaza. The Cauldron is located in the southwest corner of Lordsmarch Plaza, to the south of the palace entrance.

  19. #18
    Community Member vinthorn's Avatar
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    Quote Originally Posted by unbongwah View Post
    Yes, tomes count towards feat pre-reqs.

    https://ddowiki.com/page/Item:Ability_tome

    Ahh so, with having a base of 15 +1-3 tomes count toward. I did not even know this, thanks man!

  20. #19
    Community Member C-Dog's Avatar
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    Quote Originally Posted by vinthorn View Post
    ... you need a base Strength of 17, 15 just for "Two Handed Fighting"
    Tomes do not raise base ability scores. Unless I am missing something.
    Tomes do raise base ability scores for purposes of Feats (as do the +1 stat/4 level increases). (And, just to be perfectly clear, Racial stat dis/advantages do also, of course. Starting stat values are starting stat values.)

    (Not sure where you got this mis-understanding, but you might want to go back and correct that source. )

    Anything "temporary" does not, including (but not limited to) Enhancements, Gear, Spells, Potions, Guild Buffs, Class Abilities (Rage), etc etc.


    Any tome can be applied "mid-life" and count toward Feats that are taken after that Tome is applied. So, if you only need +2, a Premium account (that has access to most of the older content) can easily earn 1,750 Favor before Level 9*, and have that +2 Stat boost applied in time for their Level 9 Feat.

    (* Actually, it's technically possible before Level 6!)

    (Also note that, for an Int tome, Skill Points are not applied retroactively. Increased Int only changes Skill Points for future level gains.)

    For anything more than a +2, be aware that there are delays for later bonuses (e.g. the full +5 bonus will not appear until character level 11, etc.):
    o https://ddowiki.com/page/Item:Abilit...#Minimum_level

    Note also that for your next life/lives, it does not matter when the tome had been applied in an earlier life, only that it was applied. Later lives enjoy the full progression shown in the wiki link above.

  21. #20
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by unbongwah View Post
    Code:
    Henshin Falconer Mk III
    Monk 20
    Lawful Neutral Aasimar
    
    
    
    
    Stats
                   32pt     Tome     Level Up
                   ----     ----     --------
    Strength        15       +2       4: WIS
    Dexterity       13                8: WIS
    Constitution    14               12: WIS
    Intelligence     8               16: WIS
    Wisdom          19               20: WIS
    Charisma         8               24: WIS
                                     28: WIS
    
    
    Feats
    
    
     1        : Dodge
     1 Monk   : Two Handed Fighting
     2 Monk   : Precision
     3        : Mobility
     6        : Spring Attack
     6 Monk   : Swords to Plowshares
     9        : Weapon Focus: Bludgeoning
    12        : Improved Critical: Bludgeoning
    15        : Improved Two Handed Fighting
    18        : Greater Two Handed Fighting
    21 Epic   : Overwhelming Critical
    22 Destiny: Perfect Two Handed Fighting
    24 Epic   : Improved Martial Arts
    25 Destiny: Crush Weakness
    27 Epic   : Epic Damage Reduction
    28 Destiny: Embodiment of Law
    30 Epic   :
    30 Legend : Scion of: Astral Plane
    
    
     1 Aasimar: Bond: Bond of the Fallen
    
    
     3 Monk   : Path of Inevitable Dominion
    
    
    
    
    Enhancements (Spent: 80 +0r +0u / Max: 80 +0r +0u AP)
    
    
    Henshin Mystic (41 AP)
    
    • Riddle of Fire, Ki Bolt, Sounding Staff, Incinerating Wave, Cauldron of Flame, Serenity
      1. Elemental Words: All-Consuming Flame, Henshin Staff Training, Way of the: Elegant Crane
      2. Elemental Words: Porous Soul, Henshin Staff Training, Quick Strike III, Elemental Ki Strikes: Eagle Claw Attack
      3. Elemental Words: Static Charge, Henshin Staff Training, Lighting the Candle III, Embrace the Void III
      4. Elemental Words: Winter's Touch, Henshin Staff Training, Focus
      5. Void Strike, Henshin Staff Training, Staff Specialization, Balance in Dawn: Shadows Cannot Exist Without Light
    Falconry (28 AP)
    • Summon Avian Companion: Raven, Ability Score: Wisdom, Well Rounded
      1. Hunter's Knowledge, Out in Nature III
      2. Killer Instinct I, Watch the Center III, Diving Attack: Diving Attack Strike I, Action Boost - Sprint I
      3. Killer Instinct II, Strike for the Eyes: Strike I, Conditioning
      4. Deadly Instinct III, No Mercy III, Coordinated Strikes: Coordinated Strike, Expose Weakness
    Vistani Knife Fighter (11 AP)
    • Knife Expertise, Knife Juggler, Quick Reflexes
      1. Undead Hunter, Mist Stalker, Acrobatic II
      2. Haste Boost III
    Leveling Guide
    1. Hen0 Riddle of Fire; Hen1 Way of the: Elegant Crane
    2. Hen1 Henshin Staff Training; Hen2 Quick Strike I, II, III
    3. Hen0 Ki Bolt; Hen1 All-Consuming Flame; Hen2 Eagle Claw Attack
    4. Fal0 Summon Avian Companion: Raven; Fal1 Out in Nature I, II, III
    5. Fal1 Hunter's Knowledge; Fal2 Killer Instinct I; Fal2 Diving Attack: Diving Attack Strike I
    6. Fal2 Action Boost - Sprint I; Fal2 Watch the Center I; Fal3 Killer Instinct II
    7. Hen0 Sounding Staff; Fal3 Conditioning; Hen3 Lighting the Candle I
    8. Hen3 Lighting the Candle II, III; Hen2 Porous Soul; Hen3 Static Charge
    9. Hen2 Henshin Staff Training; Hen4 Winter's Touch; Hen3 Embrace the Void I
    10. Hen4 Focus; Hen3 Henshin Staff Training
    11. Hen4 Henshin Staff Training; Hen3 Embrace the Void II; (Bank 1 AP)
    12. Hen0 Incinerating Wave; Hen5 Staff Specialization; Hen5 Void Strike
    13. Hen5 Shadows Cannot Exist Without Light; Hen5 Henshin Staff Training
    14. Hen3 Embrace the Void III; Vis0 Knife Expertise; Vis1 Mist Stalker
    15. Vis1 Undead Hunter; Vis1 Acrobatic I; Vis2 Haste Boost I, II
    16. Vis2 Haste Boost III; Vis1 Acrobatic II; Vis0 Knife Juggler; Vis0 Quick Reflexes
    17. Fal3 Strike for the Eyes: Strike I; Fal0 Ability Score: Wisdom; Fal0 Well Rounded
    18. Hen0 Cauldron of Flame; Fal2 Watch the Center II, III; Fal4 Deadly Instinct I
    19. Fal4 Deadly Instinct II, III; Fal4 Coordinated Strikes: Coordinated Strike; Fal4 Expose Weakness
    20. Hen0 Serenity; Fal4 No Mercy I, II, III
    Update 56 just dropped the Combat Expertise and Spring Attack pre-reqs for Whirlwind Attack, so it's possible to take WWA instead of (or in addition to) Spring Attack at level 6. Maybe it'll be worthwhile after SSG un-bugs it.

    Downside is U56 also heavily nerfed Healing Hands:

    • Aasimar and Scourge Core 3 no longer provides a bonus to Healing Hands charges.
    • Aasimar and Scourge Core 5 no longer provides a recharge ability to Healing Hands charges, and also now provides +2 healing hands charges.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

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