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  1. #1
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    Join Date
    Apr 2020
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    2

    Default Feedback wanted for INT based Gnome

    I've never made a build before and I just wanna get my fighter pl outta the way so feedback would be greatly appreciated :) I would be using a quarterstaff and be INT based.

    Arcane Warrior
    10/8/2 Fighter/Wizard/Rogue
    True Neutral Gnome


    Level Order

    1. Rogue . . . . . 6. Wizard . . . . 11. Fighter. . . . 16. Fighter
    2. Rogue . . . . . 7. Wizard . . . . 12. Fighter. . . . 17. Fighter
    3. Wizard. . . . . 8. Wizard . . . . 13. Fighter. . . . 18. Fighter
    4. Wizard. . . . . 9. Wizard . . . . 14. Fighter. . . . 19. Fighter
    5. Wizard. . . . .10. Wizard . . . . 15. Fighter. . . . 20. Fighter



    Stats
    . . . . . . . .28pt . . 32pt. . .34pt . . 36pt. . .Tome. . .Level Up
    . . . . . . . .---- . . ----. . .---- . . ----. . .---- . . --------
    Strength. . . . 12. . . .13 . . . 13. . . .14 . . . +8 . . . 4: INT
    Dexterity . . . .8. . . . 8 . . . .8. . . . 8 . . . +8 . . . 8: INT
    Constitution. . 18. . . .18 . . . 18. . . .18 . . . +8 . . .12: INT
    Intelligence. . 16. . . .17 . . . 18. . . .18 . . . +8 . . .16: INT
    Wisdom. . . . . .8. . . . 8 . . . .8. . . . 8 . . . +8 . . .20: INT
    Charisma. . . . .8. . . . 8 . . . .8. . . . 8 . . . +8 . . .24: INT
    . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28: INT


    Skills
    . . . . . R .R. W .W. W .W. W .W. W .W. F. F. F. F. F. F. F. F. F. F
    . . . . . 1 .2. 3 .4. 5 .6. 7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Disable . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Search. . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    UMD . . . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Spellcr . 2 .½. . .1. 1 .1. 1 .1. 1 .1. ½. ½. 1. 1. 1. 1. 1. 1. 1. ½. 18
    Concent . 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. ½. ½. ½. ½. ½. ½. ½. ½. . .1 .15
    Spot. . . 4 .1. . . . . . . . .½. ½ .½. ½. 1. ½. ½. ½. 1. ½. ½. ½. ½. 12½
    Open Lo . 4 .1. . . . . . . . . . . . . . . . . . . . . . ½. ½. 1. 1. .8
    Intim . . 4 .1. . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
    Balance . 4 .1. . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
    Swim. . . 4 .1. . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
    Tumble. . 4 .1. . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
    Haggle. . 4 .1. . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
    Diplo . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
    . . . . .------------------------------------------------------------
    . . . . .48 13 .7. 8 .8. 8 .8. 9 .9. 9 .9 10 10 10 10 11 11 11 11 12



    Feats

    .1. . . . : Power Attack
    .3. . . . : Two Handed Fighting
    .3 Wizard : Maximize Spell
    .6. . . . : Cleave
    .7 Wizard : Extend Spell
    .9. . . . : Insightful Reflexes
    11 Fighter: Improved Two Handed Fighting
    12. . . . : Weapon Focus: Bludgeoning
    12 Fighter: Power Critical
    14 Fighter: Improved Critical: Bludgeoning
    15. . . . : Weapon Specialization: Bludgeoning
    16 Fighter: Great Cleave
    18. . . . : Greater Two Handed Fighting
    18 Fighter: Greater Weapon Focus: Bludgeoning
    20 Fighter: Dodge
    21 Epic . : Overwhelming Critical
    24 Epic . : Toughness
    26 Destiny: Perfect Two Handed Fighting
    27 Epic . : Blinding Speed
    28 Destiny: First Blood
    29 Destiny: Dire Charge
    30 Epic . : Epic Reflexes
    30 Legend : Scion of: Limbo


    Spells

    1. Jump (3), Nightshield (3), Merfolk's Blessing (3), Feather Fall (4), Detect Secret Doors (9)
    2. Knock (5), Web (5), Invisibility (6), Blur (8)
    3. Heroism (7), Haste (7), Displacement (8), Water Breathing (10)
    4. .Dimension Door* (9),. .Negative Energy Burst* (9), Stoneskin (10)


    Enhancements (80 AP)

    Eldritch Knight (Wizard) (26 AP)
    • Eldritch Strike, Spellsword, Imbue the Blade
      1. Improved Mage Armor III, Toughness III
      2. Improved Shield III, Mystic Wards III
      3. Arcane Barrier, Critical Mastery III, Intelligence
      4. Knight's Transformation, Intelligence

    Kensei (18 AP)
    • Kensei Focus: Druidic Weapons, Spiritual Bond, Strike with No Thought
      1. Extra Action Boost III, Weapon Group Specialization, Attack Boost III
      2. Weapon Group Specialization
      3. Weapon Group Specialization

    Pale Master (14 AP)
    • Dark Reaping, Zombie Form
      1. Spell Critical, Negative Energy Conduit III
      2. Spell Critical, Bone Armor III
      3. Intelligence

    Harper Agent (12 AP)
    • Agent of Good I
      1. Traveler's Toughness III, Strategic Combat
      2. Magical Endurance I, Know the Angles III
      3. Strategic Combat

    Gnome (10 AP)
    • Gnomish Perserverance, Intelligence, Gnomish Perserverance II, Intelligence II
      1. (none)
      2. Color Spray III, Permanent Blur

    Leveling Guide
    1. Gno0 Gnomish Perserverance; Hrp0 Agent of Good I; Hrp1 Strategic Combat
    2. Hrp1 Traveler's Toughness I, II, III; Hrp2 Magical Endurance I
    3. Hrp2 Know the Angles I, II, III
    4. Hrp3 Strategic Combat; EKw0 Eldritch Strike; EKw1 Toughness I, II
    5. EKw1 Toughness III; EKw1 Improved Mage Armor I; EKw0 Spellsword; EKw1 Improved Mage Armor II
    6. EKw1 Improved Mage Armor III; EKw2 Improved Shield I, II, III
    7. EKw3 Critical Mastery I, II, III
    8. EKw3 Intelligence; EKw0 Imbue the Blade; EKw2 Mystic Wards I
    9. EKw3 Arcane Barrier; PM0 Dark Reaping; PM1 Negative Energy Conduit I, II
    10. PM1 Negative Energy Conduit III; PM1 Spell Critical; PM0 Zombie Form
    11. PM2 Spell Critical; PM2 Bone Armor I
    12. EKw4 Knight's Transformation; EKw4 Intelligence; Ken0 Kensei Focus: Druidic Weapons
    13. Ken1 Attack Boost I, II; Ken1 Weapon Group Specialization
    14. Ken1 Attack Boost III; Ken0 Spiritual Bond; Ken1 Extra Action Boost I
    15. Ken1 Extra Action Boost II, III
    16. Ken2 Weapon Group Specialization; Ken0 Strike with No Thought
    17. Ken3 Weapon Group Specialization; Gno0 Intelligence; Gno0 Gnomish Perserverance II
    18. Gno0 Intelligence II; Gno2 Permanent Blur; Gno2 Color Spray I
    19. Gno2 Color Spray II, III; EKw2 Mystic Wards II, III
    20. PM2 Bone Armor II, III; PM3 Intelligence


    Destiny (24 AP)

    Fury of the Wild
    1. Primal Scream III, Fast Healing III
    2. Unstoppable Fury III
    3. Malicious Weapons III
    4. Gird Against Demons I, Wild Weapons III, Overwhelming Force III
    5. Fury Eternal
    6. Unbridled Fury

    Twists of Fate (27 fate points)
    1. Echoes of Martial (Tier 4 Fatesinger)
    2. Energy Burst: Acid (Tier 4 Draconic)
    3. Rejuvenation Cocoon (Tier 1 Primal)

  2. #2
    Community Member
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    Jun 2018
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    825

    Default

    Color Spray followed by Eldritch Strike and Eldritch Tempest is fun

    Add the feat Swords to Plowshares for +1 critical threat range for quarterstaff.

    You could pull 18 AP from Kensai and take Tier 5 Eldritch Knight. It would be well worth it.

    You could get haste boosts and 15% attack speed with quarterstaffs from the Acrobat tree for 8 AP.
    Last edited by Coffey; 05-01-2020 at 09:22 PM.

  3. #3
    Community Member
    Join Date
    Jul 2014
    Posts
    174

    Default

    Firstly, gnomes are the master race.

    A few things just off the top of my head:

    I would try to fit in Quicken, purely for a Quickened Color Spray - it is that good.

    Take Death Aura instead of Stoneskin as a level 4 spell.

    Low levels are relatively easy, so you might get better skill point efficiency by delaying the second Rogue level. (e.g. you are taking 1 rank of Search & Disable Device at level 2 which means all your remaining ranks are cross-class, if you delay the 2nd Rogue level you can take a bunch more as Rogue skills which means less as cross-class). You delay Evasion but you get the Wizard spells earlier.

    Echo the post above, you really want Tier 5 in an enhancement tree - Eldritch Knight is the obvious choice. This would mean you could scale back Kensei a bit, Tier 5 EK gets +1 Competance bonus to multiplier which means you don't need Strike with no Thought & can therefore shift some AP from Kensei to EK. This also means you can drop some Weapon Specialisation & Weapon Focus feats.

    9 levels of wizard gets you an extra 1d6 Spellsword die - something to think about, some of those extra Fighter feats are marginal IMO (e.g. Power Critical).

    Get Lesser Death Aura instead of Knock, you have Open Lock as a skill and LDA is rare.

    1 AP in Magister (Enchantment) can get you a Hypnotism SLA (also Quickened if you took the above advice). This is an automatic -3 to Will saves so effectively increases the DC of your Color Spray by 3 - it's a great 1-2 punch.

    Get Great Cleave earlier.

    Look into Thief Acrobat - just 4 AP gets you +15% attack speed with quarterstaves.

  4. #4
    Community Member C-Dog's Avatar
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    Dec 2011
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    6,538

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    Quote Originally Posted by Nimdeadlee View Post
    Low levels are relatively easy, so you might get better skill point efficiency by delaying the second Rogue level.
    Definitely.

    With both Korthos and Keep on the Borderlands, you can hit Level 4 before you worry about Harbor 2's (esp if you have a lot of XP gems, whatever), so taking Rog 2 @ 3 or 4 is fine, and even 5 would give you more (useful) skill points once you have.

    Meanwhile, you get a 1 AP Invis and a few Wiz buff/utility spells (Master's Touch?) at Level 2 - money. Respec to Harper once you have enough AP to get where you want to go there.

  5. #5
    Community Member
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    Apr 2020
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    2

    Default Thank You :)

    Thank you so much for taking time to give advice and help me. It's very much appreciated!

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