I've never made a build before and I just wanna get my fighter pl outta the way so feedback would be greatly appreciated :) I would be using a quarterstaff and be INT based.
Arcane Warrior
10/8/2 Fighter/Wizard/Rogue
True Neutral Gnome
Level Order
1. Rogue . . . . . 6. Wizard . . . . 11. Fighter. . . . 16. Fighter
2. Rogue . . . . . 7. Wizard . . . . 12. Fighter. . . . 17. Fighter
3. Wizard. . . . . 8. Wizard . . . . 13. Fighter. . . . 18. Fighter
4. Wizard. . . . . 9. Wizard . . . . 14. Fighter. . . . 19. Fighter
5. Wizard. . . . .10. Wizard . . . . 15. Fighter. . . . 20. Fighter
Stats
. . . . . . . .28pt . . 32pt. . .34pt . . 36pt. . .Tome. . .Level Up
. . . . . . . .---- . . ----. . .---- . . ----. . .---- . . --------
Strength. . . . 12. . . .13 . . . 13. . . .14 . . . +8 . . . 4: INT
Dexterity . . . .8. . . . 8 . . . .8. . . . 8 . . . +8 . . . 8: INT
Constitution. . 18. . . .18 . . . 18. . . .18 . . . +8 . . .12: INT
Intelligence. . 16. . . .17 . . . 18. . . .18 . . . +8 . . .16: INT
Wisdom. . . . . .8. . . . 8 . . . .8. . . . 8 . . . +8 . . .20: INT
Charisma. . . . .8. . . . 8 . . . .8. . . . 8 . . . +8 . . .24: INT
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28: INT
Skills
. . . . . R .R. W .W. W .W. W .W. W .W. F. F. F. F. F. F. F. F. F. F
. . . . . 1 .2. 3 .4. 5 .6. 7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Disable . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Search. . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
UMD . . . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Spellcr . 2 .½. . .1. 1 .1. 1 .1. 1 .1. ½. ½. 1. 1. 1. 1. 1. 1. 1. ½. 18
Concent . 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. ½. ½. ½. ½. ½. ½. ½. ½. . .1 .15
Spot. . . 4 .1. . . . . . . . .½. ½ .½. ½. 1. ½. ½. ½. 1. ½. ½. ½. ½. 12½
Open Lo . 4 .1. . . . . . . . . . . . . . . . . . . . . . ½. ½. 1. 1. .8
Intim . . 4 .1. . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
Balance . 4 .1. . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
Swim. . . 4 .1. . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
Tumble. . 4 .1. . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
Haggle. . 4 .1. . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
Diplo . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
. . . . .------------------------------------------------------------
. . . . .48 13 .7. 8 .8. 8 .8. 9 .9. 9 .9 10 10 10 10 11 11 11 11 12
Feats
.1. . . . : Power Attack
.3. . . . : Two Handed Fighting
.3 Wizard : Maximize Spell
.6. . . . : Cleave
.7 Wizard : Extend Spell
.9. . . . : Insightful Reflexes
11 Fighter: Improved Two Handed Fighting
12. . . . : Weapon Focus: Bludgeoning
12 Fighter: Power Critical
14 Fighter: Improved Critical: Bludgeoning
15. . . . : Weapon Specialization: Bludgeoning
16 Fighter: Great Cleave
18. . . . : Greater Two Handed Fighting
18 Fighter: Greater Weapon Focus: Bludgeoning
20 Fighter: Dodge
21 Epic . : Overwhelming Critical
24 Epic . : Toughness
26 Destiny: Perfect Two Handed Fighting
27 Epic . : Blinding Speed
28 Destiny: First Blood
29 Destiny: Dire Charge
30 Epic . : Epic Reflexes
30 Legend : Scion of: Limbo
Spells
- Jump (3), Nightshield (3), Merfolk's Blessing (3), Feather Fall (4), Detect Secret Doors (9)
- Knock (5), Web (5), Invisibility (6), Blur (8)
- Heroism (7), Haste (7), Displacement (8), Water Breathing (10)
- .Dimension Door* (9),. .Negative Energy Burst* (9), Stoneskin (10)
Enhancements (80 AP)
Eldritch Knight (Wizard) (26 AP)
- Eldritch Strike, Spellsword, Imbue the Blade
- Improved Mage Armor III, Toughness III
- Improved Shield III, Mystic Wards III
- Arcane Barrier, Critical Mastery III, Intelligence
- Knight's Transformation, Intelligence
Kensei (18 AP)
- Kensei Focus: Druidic Weapons, Spiritual Bond, Strike with No Thought
- Extra Action Boost III, Weapon Group Specialization, Attack Boost III
- Weapon Group Specialization
- Weapon Group Specialization
Pale Master (14 AP)
- Dark Reaping, Zombie Form
- Spell Critical, Negative Energy Conduit III
- Spell Critical, Bone Armor III
- Intelligence
Harper Agent (12 AP)
- Agent of Good I
- Traveler's Toughness III, Strategic Combat
- Magical Endurance I, Know the Angles III
- Strategic Combat
Gnome (10 AP)
- Gnomish Perserverance, Intelligence, Gnomish Perserverance II, Intelligence II
- (none)
- Color Spray III, Permanent Blur
Leveling Guide
- Gno0 Gnomish Perserverance; Hrp0 Agent of Good I; Hrp1 Strategic Combat
- Hrp1 Traveler's Toughness I, II, III; Hrp2 Magical Endurance I
- Hrp2 Know the Angles I, II, III
- Hrp3 Strategic Combat; EKw0 Eldritch Strike; EKw1 Toughness I, II
- EKw1 Toughness III; EKw1 Improved Mage Armor I; EKw0 Spellsword; EKw1 Improved Mage Armor II
- EKw1 Improved Mage Armor III; EKw2 Improved Shield I, II, III
- EKw3 Critical Mastery I, II, III
- EKw3 Intelligence; EKw0 Imbue the Blade; EKw2 Mystic Wards I
- EKw3 Arcane Barrier; PM0 Dark Reaping; PM1 Negative Energy Conduit I, II
- PM1 Negative Energy Conduit III; PM1 Spell Critical; PM0 Zombie Form
- PM2 Spell Critical; PM2 Bone Armor I
- EKw4 Knight's Transformation; EKw4 Intelligence; Ken0 Kensei Focus: Druidic Weapons
- Ken1 Attack Boost I, II; Ken1 Weapon Group Specialization
- Ken1 Attack Boost III; Ken0 Spiritual Bond; Ken1 Extra Action Boost I
- Ken1 Extra Action Boost II, III
- Ken2 Weapon Group Specialization; Ken0 Strike with No Thought
- Ken3 Weapon Group Specialization; Gno0 Intelligence; Gno0 Gnomish Perserverance II
- Gno0 Intelligence II; Gno2 Permanent Blur; Gno2 Color Spray I
- Gno2 Color Spray II, III; EKw2 Mystic Wards II, III
- PM2 Bone Armor II, III; PM3 Intelligence
Destiny (24 AP)
Fury of the Wild
- Primal Scream III, Fast Healing III
- Unstoppable Fury III
- Malicious Weapons III
- Gird Against Demons I, Wild Weapons III, Overwhelming Force III
- Fury Eternal
- Unbridled Fury
Twists of Fate (27 fate points)
- Echoes of Martial (Tier 4 Fatesinger)
- Energy Burst: Acid (Tier 4 Draconic)
- Rejuvenation Cocoon (Tier 1 Primal)