UPDATE: The game worlds have reopened.
The DDO game worlds will be unavailable on Wednesday, April 29th from 9:00 AM - 1:00 PM Eastern (-4 GMT) to release Update 46 Patch 1. Click here for the Release Notes.
UPDATE: The game worlds have reopened.
The DDO game worlds will be unavailable on Wednesday, April 29th from 9:00 AM - 1:00 PM Eastern (-4 GMT) to release Update 46 Patch 1. Click here for the Release Notes.
Last edited by Cordovan; 04-29-2020 at 11:34 AM.
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Is it possible to say how much the encounter density was reduced?
Those are after all the best slayer xp in the game.
Cheers,
Titus.
Playing since 2010 | Don't do the fun wrong | New to Orien? Join the ingame Titan Channel | Soko Irrlicht freut sich immer über neue Mitglieder | Deutscher DDO Discord | Orien Raiding Discord | Toons: Titus Ovid , Bruder, Upload, Zzed, (Rubbel)
Can I ask what the bonus type for the Elder's Knowledge set bonus is?
The Greater Elder's Knowledge set bonus now fuctions again and is, "This item set will grant your acid, fire, electric and cold spells a +6% chance to critical hit, and those spells have an additional 10% spell critical damage."
No one in the world ever gets what they want
And that is beautiful
Everybody dies frustrated and sad
And that is beautiful
U46 pretty much fixed Orchard explorer issues and I was to able to farm kills normally.
What's the sudden necessity to neuter Orchard (and TH) spawnrates now?
Are you going to confirm that it somehow affects other areas and other people in separate instances?
Or is this some feeble attempt to nerf its XP/min, which made Orchard popular in the first place?
I'm disappointed (once again) to see that a fix for the Death Watches You feat which was meant to be fixed in U45 and then again in U46 does not appear in the release notes for U46.1.
When will it be fixed? It's been broken for month on my Halfling female.
You may note that the rest of the sentence that says the spawnrates are being decreased goes on to say that the reasoning is to "reduce load on the server caused by monster pathing." If you aren't sure whether that confirms that this affects other locations, I am pretty sure increased server load affects the whole server. I could be wrong as I am not especially familiar with how servers work but it seems a logical conclusion.
Dear SSG, You mean to tell me you took Soul Survivor offline so you could meddle with it, and at that time you did NOT fix the WORST BUG of that whole quest? The one where if you talk to Dorris while she is kneeling and transforming (with the soul of Issabet going inside the warforged) before she stands up, then the quest is 100% unable to be completed because the main quest objective 'Talk to Dorris' can not be completed. Sure, if I already KNOW about that bug, then i can now wait to talk to Dorris for a minute. Should not have the option to be able to talk to Dorris until after her transformation, after she stands up after kneeling in the small room with the 1 lever and tiny puzzle where you have to complete the mandatory 'Talk to Dorris' quest objective. It happened a few times and we were like ok just restart, but after the last time it happened where I was in there soloing Reaper mode at level and was in there for about an hour and the quest bugged to where i could not complete, i said screw it and chose to not return to that quest. Would be really nice if no one ever had to suffer that experience ever again. Sincerely, Highflow
Ozzgood 51, 51, 27, 42, 115. Ozzbad 51, 51, 27, 42, 100. Ozzugly 45, 51, 27, 42, 145. EvilOzz 51, 51, 27, 42, 135. Ozzistheworst 39, 51, 16, 18, 75. Ozzthegreat 5, 5, 2, 0, 15. and Alts on Khyber
Past Lives: Heroic, Epic, Iconic, Racial., Reaper Points,
This one is my favorite:
How hard was it raining in the Necropolis??Originally Posted by Devs
And who are you SSG devs, thinking you can just go in and adjust the rain intensity like its some sort of water faucet. Hmmm????![]()
Start cross server trading and profit!Characters: Grandern Marn / Yazmirr Grezztl / Vexir Bristleblade / Zappinaizah Subatrumpf Server: Orien Guild: Faca na CaveiraNew to the Orien server? Type "/joinchannel Titan" into the chat window and join some lively DDO discussion! Happy to help out with any questions.
Why not make slayers a single goal of kill 3000 mobs to get all the exp at once and allow it go over the cap, like saga exp so nobody loses anything and the server will have less mobs to handle and we can have more slayer zones to explorer...because orchard was the only good zone right now...thunderholme have a good potential but people are not smart enough to make use of it and just rush the lower floors to find empty rooms and lag the game for everyone instead of killing skeletons @entrance and reset.
Game worlds have reopened![]()
How to revamp past life reward system <--- working again
Developers should fix this <--- 2020 edition!
3-4 Updates/patches/hotfixes later, you still didn't figure out how to fix the 'gold names' bug yet? ... well i think it's just mainly annoying atm but wondering if that is having some connection to the game wide issues? hope you boys can get that sorted out eventually, know y'all are working hard putting out more and more new content with lots of strange bugs going on still . appreciate you good folks at SSG and hope you guys and gals and your families are in good health. live long and prosper, peace
Since this patch I've been experiencing occasional quest loading timeouts. It hasn't happened a lot, maybe a couple times over an 8 hour session but has become regular whereas I've not seen this behavior in the lifespan of DDO aside from when there were system outages and everybody was out for all quests. When this happens I eventually get the lost connection dialog box with the main screen going black with some chat text lines overlapping each other in the upper left corner that look like lost connection messages.
When I start the client and select the same character it times out during initial loading. That has happened every time I sequentially use the same character with the initial issue. If I start with a different character, it loads fast and normal. If I log out and back in with the original character, it now loads fine.
I've only had this issue on Hardcore...which is a bit unsettling![]()
Also, has anyone done Orchard slayers in a group of 6 yet? Wondering how big the spawn reduction is? 10-20% might be okay if less lag but 30% or more would make it much less attractive.
"Encounter density has been reduced in the Epic Orchard of the Macabre"
Bah, that will ruin the only fun wilderness in the game. Its fun exactly because you get to kill hordes of mobs - not to mention good xp.
/sadness
Member of Spellswords on Ghallanda
Could the devs please take a look at the "Shadowfell mobs"
The ones that appear in Wheloon, some in Sunrise and anywhere else...
These Shadows must affect game performance because everytime they
spawn the game lags for everyone in the party and they've been doing this since inception...
Would be great to just take a look...
Thanks
ex Devourer player
One of the changes in this patch's "Additional improvements have been made to improve game performance." does include a slight back-end change on those Shadows. Hard to say at the moment if this specific change (or the ~350-400 other similar changes I made in that vein for this patch) will make a meaningful impact, but we are aware of Shadow issues and are looking at them.
We don't only build for the builds that exist.
We don't only build for the builds that are good right now.
The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.
Can we get clarity on just how much Orchard spawns have been reduced? If it is going to take 3-4 hours to get max slayers it is pretty much going to kill the use of slayer pots apart from Kings forest.
Just concerned given lag as of Update 46 is actually pretty good.
Last edited by korgzz_bloodaxe; 04-28-2020 at 10:16 PM.