
Originally Posted by
Discpsycho
No, though I did read your post.
This suggestion, like most of your others (especially about Vampire), doesn't work well with the way enhancements are designed:
- The suggestions are so niche that they're overpowered or unappealing. There's one tree (two now, if you count short-term via Apothecary) that heals through negative energy. A Pale Master would always take perks like this, and 7 stacking neg spellpower per level (and some healing amp) puts their survivability WAY too high. Other builds can't get nearly as much benefit from #1 and #2 as they can from positive healing (which also makes group healing harder) and therefore would eschew it entirely
- The non-numerical perks are too large. For #2, "your choice of dex, cha, int for determining bonus to hit and damage" is both absurdly overpowered and removes the uniqueness from specs that can get access to some or all of these.
- This power creep makes players with lots of Racial AP way stronger than folks who don't. Half the reason Racial AP aren't the absolute meta is because most racial trees are largely underwhelming