Lost Gatekeepers (Heroic)
Following on from my last critique on: The Lost Gatekeepers (Preview 1), [Post #37], we now conclude with the final: Preview 2.
Rosemary's Ballad: for whatever reason when I ran the quest this Preview 2, the quest "bugged out" and was 'uncompletable'!
NB: It looks like several other people that have already posted in this thread came across the same issue...
Preview 1, I had no issue completing the Quest. This Preview 2, I bypassed the "Simon Says" Puzzle as with Preview 1. When I went near that door from the "Garden" the voiceover for solving that Puzzle solution triggered.
Also the voiceover; for using the Scythe didn't trigger when I was cutting down the initial "Magic Root Wall". It wasn't actually until long after I had killed the Boss and collected the Parrot. I purposely went around scouring the entire hedge Maze again; I finally triggered the "Mysterious Voice" voice acting, when wandering back to the House.
Somehow your 'event trigger' for that "Mysterious Voice" Objective isn't working; so if it doesn't trigger in the "right order" you cannot actually complete the Quest.
NB: I re-ran the quest and the second time the voiceover triggered correctly. I took the shortest route at the start of the garden; to the nearby Voice (rather than towards the boss) the second time and I could successfully 'Complete' the quest.
Housekeeping: I loved the theatrical Character, voice acting, it added an even greater depth - very well done. :D
Computer corrode connection counting camouflage cash.
The "Dice" within large Puzzle room for some reason automatically removed themselves... Flimsy?
Roll thirteen and I'm out of luck.
I had done all the other Puzzles (except the "Dice" as I was leaving that to last) and had just finished the: Tile Puzzle, and walked up to the Dice and they were missing. So presumably "Solved"?
The "Dice" columns were present when I had entered the room and I had started the Pentagram Puzzle. So I have no clue whether solving the 'Tile Puzzle' effected any other puzzles or it was some weird "escaping dice" bug?
The Sacred Bounty: some of the mobs in this quest didn't seem to fit in that well with a maintained sealed temple. The plot was fine and there were several Puzzles that allowed access to various rooms.
I'm not sure what the 'Puzzle Wheels 'were meant to do; as I was looking for an Objective before attempting to rotate them. So I didn't actually try to touch the Puzzle Wheels until after I had completed the quest. It looked like they were sequentially numbered with the pips: 1-6. The "wheels" appeared to be a "locked" state by: Completion. So presumably you were suppose to turn them early on in the quest.
Feel the testaments of puzzles and pagans.
The Tile Puzzle was reasonably complex for a Level 3 Quest and solving the Puzzle unlocked corridor barriers, etc.
I really liked the plant like greenery (cannot remember what the plant was called) but the fact that it was toxic to the come into contact with was a nice twisted touch.
I stumble in my shadow, I tangle in the leaves.
Possibly for a Level 3 quest it lacked some "handholding" hints, which it may have benefitted from. Plus some of the mobs were a weird mix for a quest at that Level in the Cerulean Hills, etc.
In the first act, there was a jester, with an apple.
So parts of the quest I really liked and other parts just didn't seem to gel. Yes, I know the constructs were introduced by Foxpaw that wasn't the problem. It was the 'model type' of Construct that felt out of place.
The House: I concur, placing "the House" in the Harbour may seem humorous (for several short months) albeit it would be better served in the: Cerulean Hills or Gatekeepers' Grove. I and several other people mentioned in Preview 1, the House was amazing but placed in an already overcrowded area.
Originally Posted by
Myself, U46 Preview: 1
[...] I'm not sure about the "House" being permanently placed within the Harbour was a good move, it perhaps should have appeared in: The Cerulean Hills. Albeit it (exterior) will undoubtedly turn heads, from passerbys and the eye candy looked like something from Brothers Grimm. :D ...
I haven't gone into great detail and just reiterated those issues that I found most memorable.