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  1. #61
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    A side note, how about fixing melee druid spell DC tooltip values, the abilities seem to work fine but mouseover still shows old values for saves like 13 + WIS mod for Shred for example.
    Last edited by Dilbon; 04-10-2020 at 09:29 AM.

  2. #62
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    Quote Originally Posted by rabidfox View Post
    You're missing the point. I've had both resist amenities and shrines for ages; they stacked.
    Yes, you were lucky for a time there, the overlap before they removed the legacy system allowed you to have both.

    Quote Originally Posted by rabidfox View Post
    So it'd be nice to see resist energy added to that 5 minute minimum too.
    I agree, sounds sensible to increase the durations.

    Quote Originally Posted by rabidfox View Post
    That's all I'm saying, amenities are a whole other thing entirely.
    They are the replacement for the legacy shrine system you were implicitly complaining about not having any longer. i think your words that I quoted above, without reference to the shrine system removal, really gets to the point without muddying the water.

  3. #63
    Community Member DYWYPI's Avatar
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    I would still second the sensible recommendation to remove that square floating moving platform elevator "lift" in the Harbour.

    If you get a severe lag spike and data loss you are more than likely to fall off approaching the platform than from walking (or slipping) down the multiple ramps. Even when I get 5%+ data loss, I'd not be brainless enough to leap off the edge of the highest ramp if I had new naked squishy Character.


    Riding on an broken elevator. Cold just like an alligator.

    Furthermore the floating platform is just as high as the upper ramps at its apex, so the platform is even more hazardous for a while as its position also moves horizontally. The image shows that fact and that gap can be significant when trying to step on the platform when it's out of synchronisation.

    If you get absolute clowns running from the edge of the top Harbour ramps and not investing in Tumble or using a Feather fall item (guaranteed reward items supplied by Level 1 quests), etc. Then they deserve to take damage and break their legs from such falls. If you really feel you need to retain that moving platform? Then I suggest you add safety barrier walls, or handrails to those ramps so determined suicidal morons cannot just leap off the edge...


    The elevator's broke so she slides down a rope.

    As you can see the moving platform is actually very hazardous. Without it being present, if someone were to trip near the Dwarf without Featherfall... Then the odds are the lower wooden structure roof and ramp would break their fall and thus mitigate damage. However, if they fall from the Platform, when it's high up there is more chance they'll land on the cold solid stone floor and go splat.

    I'm not convinced the platform is beneficial. I haven't yet seen a valid reason for it being there; is its purpose to increase lag and clutter? The lift (elevator) does not even take a short smooth route anyway. It partially follows the ramp decline gradient in places and then brutally jerks downwards.

    The Harbour is not a "Starter area" for completely new Players. Also remember it's quite easy to take immense damage from falls in Korthos Island. Or other equally high (or higher) places in the Stormreach Harbour.

  4. #64
    Community Member Firebreed's Avatar
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    Default Minor Typo Fix Please!

    Could you fix this typo please?

    Chain: Catacombs
    Quest: The Old Archives (both Heroic and Epic version)
    NPC: Head Librarian Guillaume (right next to entrance)
    Dialogue: ".And hidden in secret compartments scattered throughout the library." (there is a misplaced fullstop at the beginning of the sentence) - this is the kind of dialogue that appears over the NPC, not the kind dialogue that appears in a text box

    Hope it helps!

  5. #65
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    Default Since everyone is trying to get items fixed... How about the Legendary Skulled Ring

    The legendary skulled ring has Enhanced Null +10, why?

    It is legendary, and everything else that has Enhanced spell power is +202 Enhanced.

    Can I get some clarity here as to why this ring is this way, or even better could you make it Legendary Enhanced spellpower +202?

  6. #66
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    Quote Originally Posted by ZhenBuYaoShi View Post
    The legendary skulled ring has Enhanced Null +10, why?

    It is legendary, and everything else that has Enhanced spell power is +202 Enhanced.

    Can I get some clarity here as to why this ring is this way, or even better could you make it Legendary Enhanced spellpower +202?
    They said they weren't releasing new Enhanced spell power items because they shifted the balance too much.
    I don't think they're going to add one more viable one to the bucket.
    If nothing else, it's the others that should be dropped down a peg, but the outrage would be a bit too much to handle.
    Enthusiasm enthusiast enthusiast.

  7. #67
    Uber Completionist rabidfox's Avatar
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    Quote Originally Posted by Tist View Post
    They are the replacement for the legacy shrine system you were implicitly complaining about not having any longer. i think your words that I quoted above, without reference to the shrine system removal, really gets to the point without muddying the water.
    I think my main concern (it was likely poorly worded) was that without the legacy shines for resist amenities + legacy shrines stacking, we're now back to doing resist amenities + resist energy spell stacking. So in my mind the resist amenities were neither here nor there as that part of the equation hasn't changed. It was just the silliness of it being better to use pots vs cast the spell at low levels that struck me now that the spell is go to again.

    Quote Originally Posted by Tist View Post
    I agree, sounds sensible to increase the durations.
    =) We're on the same page, just caught up on different aspects of the same overall thing.

  8. #68
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    Hello, I think "unified UI location" is a basic function
    https://www.ddo.com/forums/showthrea...indow%E2%80%99

  9. #69
    Community Member Alrik_Fassbauer's Avatar
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    Quote Originally Posted by Zhijie View Post
    Hello, I think "unified UI location" is a basic function
    https://www.ddo.com/forums/showthrea...indow%E2%80%99
    I didn't know this even existed.





    Since I promised not to participate in the "Named Loot" discussion anymore, I'm asking here : Does there exist a collar which makes my Artificer dog look like the one of Foxpaw, the one who the character has to fight against at one point ?

    I ask because the Launcher picture "The Lost Gatekeepers now available" shows that dog ... - and it has my favourite colour.
    "You are a Tiefling. And a Cleric, with the Domain of the Sun. Doesn't that contradict each other ?" "No, all my friends are playing evil. I found that so boring that I decided to be on the good side. And, besides, Sun and Fire, where is the difference, really ?"

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