Build Purpose:
Pick up racial past lives on a high DPS and survivable melee platform.
Perform exceptionally well in some raids: Shroud, Killing Time, Strahd, Too Hot to Handle
Perform adequately in other raids.
Perform adequately in high reaper content.
Out of Scope:
Purple Dragon Knight build with Charisma Focus
Iconics which require a +1 Heart (Silvanus/Maul Builds)
Tome requirements:
+3 Dexterity - if you don't have this take Power Attack at level 3 instead of Precision OR spend more build points on dexterity.
If you play race with a Dexterity penalty you can lower your pick of Strength or Constitution OR take Power Attack.
Non 36 point builds can also just take Power Attack and potentially drop Intimidate or UMD.
Skills
Heal, Intimidate - Max these out, if solo leveling take Balance instead of Intimidate
UMD, Jump (If you stay capped more than leveling you can get away with just 1 UMD and skip Jump)
Enhancements
Knight of the Chalice (41 points, the Maetrim planner has an incorrect cost for Divine Might)
Divine Might - Despite current itemization not allowing for the full attack/damage, the tactics bonus is still reason enough to justify this choice.
Exalted and Avenging Cleave - These are on the same timer as Cleave and Great Cleave, so don't take the corresponding feats.
Holy Combatant II - Required only if using a Greatsword.
Censure Outsiders - This stuns most reapers (not dooms)
Holy Retribution - Usable all the way to level 30 R10.
Champion of Good (Capstone) - Fully stacked on Undead or Evil Outsiders you'll have 125 extra Melee Power. To put it in perspective, that's a double Master's Blitz.
Sacred Defender (31 Points)
Turn your stance off for:
Running in Fury of the Wild (you lose rage benefits)
When not tanking a raid boss and you don't need the extra defenses. The +6 Strength doesn't justify the extra threat, plus it's likely you'll have a Primal Scream available from another party member.
You can take Charisma or Constitution. I chose Charisma for Lay on Hands, Saves, and another charge of Confront any Foe from Crusader destiny.
Epic Defensive Fighting stacks with your Stance benefits. Turn them both on every time you log into the character. (Exception - competence HP which you shouldn't take for this reason)
Be careful with your Stance in raids, 150% threat can be problematic for tanks. It's OK to turn off the stance if you are at risk of pulling aggro of a dangerous boss. (No you didn't have aggro on Arraetrikos, he is random)
Core 4 adds various resurrection options to your spell list.
Core 5 is exceptional for your survivability.
Leftover Enhancements (8 points, plus tomes and past lives)
Your pick of racial/universal.
Melee Power boost, attack and damage, more smites, and Lead the Charge from Chalice are nice.
I like Falconry for Sprint boost.
You could also pick up Deflect Arrows from Vistani (you're not using daggers, just taking a small side trip)
Bladeforged and Half Orc have extremely strong racial AP and you should definitely take a large amount of their trees.
If you take Vangaurd I will log into your account and delete all your shields.
Feat Considerations
You can drop Empower healing and Intensify for Toughness and Epic Toughness.
Stunning Blow works well for me as a result of past lives, if you have trouble you can take Power Attack or Precision to have both feats as needed.
Perfect THF has been changed to Strikethrough + Melee Power and is quite worth taking now.
Quicken is essential in my mind for the speed.
Spell List
1) Lesser Restoration
2) Angleskin, Righteous Command, Resist Energy
3) Magic Circle, Remove Curse, Prayer
4) Holy Sword, Zeal, Cure Serious, Your choice of: Deathward, Break Enchantment, Neutralize Poison (good for underdark drow to prevent their poison stun)
Notes on New and Changed Spells
Prayer now scales to 5, the debuff portion has no save and can help your entire group land tactics and spells.
Angelskin now gives Sacred (stacking with most things) to AC and PRR
Righteous Command gives up to 15 Melee Power (new spell in U45)
Destiny
Fury
I've had good results with Adrenaline + Exalted Smite.
Dread
Much higher DPS in general. Especially so if you have helpless monsters. You should always be under boost, even if just sprint boost, for the +1W and helpless damage multiplier.
Crusader
I tried Crusader for the first time in ~4 years, it's great! Quite useful for increasing solo reaper to 4 without much struggle and vastly helping during R6-ish with random melee types and no tank or healer.
Bombard did little to nothing R4 up, it may have use on Elite or lower.
Spending points in this destiny has some awkward "off by one" issues high in the tree. Gaining/losing Strength could help the above layout by removing Bow and Interrogation for Smite the Wicked.
Fatesinger
This is surprisingly strong for being forced to level the Arcane sphere. The epic moment in combination with Confront any Foe is possibly the highest melee burst DPS available.
Classes: 20 Paladin
Str:· · 16 (All Level Ups Here)
Dex:· · 10 (+3 Dexterity tome required for Precision)
Con:· · 18
Int:· · 10
Wis:· · ·8
Cha:· · ·14
Feats:
I recommend Sovereign Host Deity for the level 6 "Big Heal" ability.
More advanced options are discussed later in the thread in comments. I've adjusted this list to be more friendly to new/returning players who are still gaining familiarity with current game meta.
Feel free to adjust to your own personal taste.
1) Two Handed Fighting
3) Precision (Requires 13 DEX by this level. You can take Power Attack instead and that's OK)
6) Improved Two Handed Fighting (Unyielding Sovereignty)
9) Improved Critical: Slashing
12) Greater Two Handed Fighting
15) Force of Personality
18) Quicken Spell or Toughness
21) Overwhelming Critical
24) Epic Toughness (Toughness if you took Quicken Spell)
26) Perfect Two Handed Fighting
27) Blinding Speed
28) Perfect Two Weapon Fighting (This gives you 5% doublestrike even if you are Two Handed Fighting)
29) Dire Charge
30) Your choice of what was already mentioned or one of:
Empower Healing (Good for EE or lower, maybe R1 if you slotted devotion)
Quickdraw
Improved Sunder (requires Power Attack, this is mainly for raids)
Power Attack (If you have high to-hit and fortification bypass, toggle between this and Precision as needed)
30) Scion of Aborea
Active Destiny Tree
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Legendary Dreadnought - Points spent: 24
1 Core ·(0) Shrug Off Punishment
2 Core ·(0) Action Hero
3 Core ·(0) Unstoppable
4 Core ·(0) Unmovable
5 Core ·(0) Thick Skinned
6 Core ·(0) Combat Brute
7 Tier1 (1) Legendary Tactics
8 Tier1 (1) Legendary Tactics
9 Tier1 (1) Legendary Tactics
10 Tier1 (1) Extra Action Boost
11 Tier1 (1) Extra Action Boost
12 Tier1 (1) Extra Action Boost
13 Tier1 (1) Action Boost Attack
14 Tier2 (1) Action Boost Power
15 Tier2 (1) Momentum Swing
16 Tier2 (1) Momentum Swing
17 Tier2 (1) Momentum Swing
18 Tier3 (2) Lay Waste
19 Tier3 (1) Action Boost Haste
20 Tier3 (1) Action Boost Haste
21 Tier3 (1) Action Boost Haste
22 Tier5 (2) Devastating Critical
23 Tier5 (2) Advancing Blows
24 Tier6 (2) Master's Blitz: Masters Blitz: PRR
25 Tier4 (2) Unusual Tactics
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OR
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Fury of the Wild - Points spent: 24
1 Core ·(0) Adrenaline I
2 Core ·(0) Brawn I
3 Core ·(0) Adrenaline II
4 Core ·(0) Brawn II
5 Core ·(0) Adrenaline III
6 Core ·(0) Adrenaline Overload
7 Tier1 (1) Primal Scream
8 Tier1 (1) Primal Scream
9 Tier1 (1) Primal Scream
10 Tier1 (1) Tunnel Vision
11 Tier2 (1) Acute Instincts
12 Tier2 (1) Acute Instincts
13 Tier2 (1) Acute Instincts
14 Tier1 (1) Tunnel Vision
15 Tier3 (1) Malicious Weapons
16 Tier3 (1) Malicious Weapons
17 Tier3 (1) Malicious Weapons
18 Tier1 (1) Tunnel Vision
19 Tier4 (1) Sense Weakness
20 Tier4 (1) Sense Weakness
21 Tier4 (1) Sense Weakness
22 Tier4 (1) Overwhelming Force
23 Tier5 (2) Devastating Blow
24 Tier5 (1) Fury Eternal
25 Tier5 (1) Strong Swings
26 Tier6 (2) Unbridled Fury
27 Tier6 (1) Bloodbath
28 Tier4 (1) Overwhelming Force
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OR
Note: I'm running a little different than this currently...picking up a point of strength to even me out and dropping less useful things near the bottom of the tree. Bow is also optional, it's just a nice to have to help out a bit in Project Nemesis and other ranged only times.
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Divine Crusader - Points spent: 24
1 Core ·(0) Just Cause
2 Core ·(0) Aura of Purification
3 Core ·(0) Extraordinary Virtue
4 Core ·(0) No Remorse
5 Core ·(0) Sword of Justice
6 Core ·(0) Zeal of the Righteous
7 Tier1 (1) Endless Turning
8 Tier1 (1) Endless Turning
9 Tier1 (1) Endless Turning
10 Tier1 (1) Purge the Wicked
11 Tier2 (1) Consecration
12 Tier2 (1) Consecration
13 Tier2 (1) Consecration
14 Tier2 (2) Confront Any Foe
15 Tier3 (2) Sacred Ground
16 Tier1 (1) Interrogation
17 Tier4 (2) Crusade
18 Tier4 (2) No Regret
19 Tier5 (2) Castigation
20 Tier5 (2) Celestial Champion
21 Tier6 (2) Strike Down
22 Tier6 (1) The Book of War: Wrath of the Divine
23 Tier4 (1) The Book of War: Longbow
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Build in Action!
Low gear/life version:
Moderately geared with some past lives:
https://www.twitch.tv/tobril (I'm playing this build as of 3-10-2020 and for the next month or so)
1-20, aka I didn't talk about the leveling process one bit :P
Here's a video a friend of mine recorded to discuss his experiences leveling the build.
The original audience of this post was for experienced builders and did not take into account the sudden influx of new/returning players.