Code:
Kundarak Earth Savant
Sorcerer 20
True Neutral Dwarf
Stats
28pt Level Up
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Strength 8 4: CHA
Dexterity 8 8: CHA
Constitution 18 12: CHA
Intelligence 10 16: CHA
Wisdom 8 20: CHA
Charisma 16 24: CHA
28: CHA
Skills
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
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Concent 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Spellcr 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
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8 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
Feats
1 : Maximize Spell
3 : Empower Spell
6 : Quicken Spell
9 : Heighten Spell
12 : Spell Focus: Conjuration
15 : Spell Focus: Evocation OR Extend Spell
18 : Spell Penetration OR Extend Spell
21 Epic : Wellspring of Power
24 Epic : Burst of Glacial Wrath OR Master of: Earth
26 Destiny: Epic Spell Power: Acid
27 Epic : Ruin OR Intensify Spell
28 Destiny: Hellball
29 Destiny: Arcane Pulse
30 Epic : Greater Ruin OR Embolden Spell
30 Legend : Scion of: Plane of Earth OR Plane of Fire
Enhancements (80 AP)
Earth Savant (41 AP)
- Earth Savant, Earth Affinity, Greater Earth Affinity, Crumbling, One With Stone, Elemental Apotheosis
- Acid Spray III, Spell Critical, Erosion III
- Spell Critical, Devouring Earth III
- Spell Critical, Charisma
- Acid Arrow III, Earthen Armor II, Spell Critical, Charisma
- Acid Blast III, Awaken Elemental Weakness, Conjuration Focus, Power of Flame
Fire Savant (26 AP)
- Fire Savant, Fire Affinity, Greater Fire Affinity, Immolation
- Burning Hands III, Spell Critical, Conflagration III
- Spell Critical, Fanning the Flames III
- Spell Critical, Charisma
- Scorch III, Spell Critical
Eldritch Knight (Sorcerer) (13 AP)
- Eldritch Strike, Spellsword, Imbue the Blade
- Improved Mage Armor III, Item Defense I
- Improved Shield III, Mystic Wards I
- Arcane Barrier
Leveling Guide
- Ear0 Earth Savant; Ear1 Acid Spray I, II, III
- Fir0 Fire Savant; Fir1 Burning Hands I, II, III
- Ear1 Spell Critical; Ear0 Earth Affinity; Ear1 Erosion I
- Ear1 Erosion II, III; Ear2 Spell Critical
- Ear3 Spell Critical; Ear3 Charisma
- Reset Fire Savant
- Earth Savant: Greater Earth Affinity
- (none)
- Devouring Earth III
- (none)
- Acid Arrow III
- Fir1 Burning Hands I, II, III
- Fir1 Spell Critical; Fir0 Fire Affinity; Fir2 Spell Critical
- Fir1 Conflagration I; Fir0 Greater Fire Affinity; Fir3 Spell Critical
- Ear4 Spell Critical; Ear4 Charisma
- Ear4 Earthen Armor I, II; (Bank 2 AP)
- Ear0 Crumbling; Ear5 Acid Blast I, II, III; Ear5 Awaken Elemental Weakness
- Ear5 Power of Flame; Ear5 Conjuration Focus
- Fir2 Fanning the Flames I; Fir1 Conflagration II; Fir2 Fanning the Flames II; Fir1 Conflagration III
- Fir2 Fanning the Flames III; Fir3 Charisma; Fir0 Immolation
- Fir4 Spell Critical; Fir4 Scorch I, II
- Fir4 Scorch III; EKs0 Eldritch Strike; EKs1 Item Defense I; EKs1 Improved Mage Armor I
- Ear0 One With Stone; EKs1 Improved Mage Armor II, III; EKs0 Spellsword
- EKs2 Improved Shield I, II, III; EKs2 Mystic Wards I
- Ear0 Elemental Apotheosis; EKs0 Imbue the Blade; EKs3 Arcane Barrier
Earth + Fire is a good combo IMO; if/when you get to Ravenloft, try to farm yourself a