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  1. #21

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    This is great work! Thank you for your efforts.

    I have added DDO Audit to DDOCentral's list of DDO websites page:

    https://ddocentral.com/ddo-websites/

  2. #22
    Community Member Clemeit's Avatar
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    Quote Originally Posted by Powerhungry View Post
    do this for the HC server
    I'm currently not VIP, but if I go VIP in the future I'll consider it.

    Quote Originally Posted by Andu_Indorin View Post
    And, I'm just guessing here, Wayfinder is statistically insignificant?
    Quote Originally Posted by Arkat View Post
    Hmmm...no stats for Wayfinder.
    Quote Originally Posted by byllaras View Post
    And with my all respect i m asking why wayfinder is not included in list of servers?
    From what I observed, Wayfinder only constitutes 2-4% of the total population. I'll consider adding it later if there's enough interest.

    Quote Originally Posted by HungarianRhapsody View Post
    Is there a reasonable way to compare the current population for the a month to the population of the same month in prior years?
    Only if you have that data, which - as far as I'm aware - nobody does. You can use the Reports tool on the website to generate your own reports for any range of dates, but you can only go as far back as February 20, 2020 (when I started this project).

    Quote Originally Posted by The_Human_Cypher View Post
    I have added DDO Audit to DDOCentral's list of DDO websites page:

    https://ddocentral.com/ddo-websites/
    Thanks! I'm a fan of your work.
    Last edited by Clemeit; 04-10-2020 at 01:06 PM.

  3. #23

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    Quote Originally Posted by Clemeit View Post
    Thanks! I'm a fan of your work.
    Thank you, I appreciate it.

  4. #24
    Community Member dennisck2's Avatar
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    Quote Originally Posted by Yamani View Post
    Should add about 50-100+ players to argo's cause they sit anon to hide from a certain someone :P (if you're on argo you know who!)

    Truth!
    Proud guild gimp of Synergia! Adults only. Bring beer. Pants optional.
    Banginurz/Chimpinurz/Shagginurz/Spankinurz.

  5. #25
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    Maybe it's time to combine servers. Cut the number of servers in half and let the people and Guilds decide where they wish to go. The game population is too spread out.

  6. #26
    Community Member timmy9999's Avatar
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    Default Amazing

    This is really awesome. I don't think you received enough credit for the work put into this.
    Now I have your next challenge. A dps meter, that could pull data from the combat log. Would it even be possible ?

  7. #27
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    There’s something amiss here.

    The 90 day player averages on each server are changing entirely too much on refreshing the page.

    Take Orien for example: Upon opening the page for the first time, that 90 day player average was right around 200 players. But upon simply refreshing the page, that number has jumped as high as 250, or as low as 190. This is a 90 day average we’re talking about so there shouldn’t be a 25% variation of that value from refreshing every few seconds.

  8. #28
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    Quote Originally Posted by Eltronin View Post
    Maybe it's time to combine servers. Cut the number of servers in half and let the people and Guilds decide where they wish to go. The game population is too spread out.
    I don’t know which would be better, combining servers or implementing some sort of cross server grouping option like a bunch of other games have done. Of course, the correct answer to that question is “whichever method SSG would screw up less.”

    But from what I’ve heard, they’d rather spend time nerfing entire classes into oblivion than on updates that promote the overall health of the game.

    (RIP monks!!!!)
    Last edited by DerpDerply; 11-16-2020 at 04:13 AM.

  9. #29
    Community Member timmy9999's Avatar
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    Quote Originally Posted by DerpDerply View Post
    I don’t know which would be better, combining servers or implementing some sort of cross server grouping option like a bunch of other games has done. Of course, the correct answer to that question is “whichever method SSG would screw up less on.”

    But from what I’ve heard, they’d rather spend time nerving entire classes into oblivion than on updates that promote the overall health of the game.

    (RIP monks!!!!)
    I'm guessing your talking about something similar to the wow lfg and raid finder. That would be great, especially if it was on a total different server that didn't suffer from lag. Imagine a server merge in the current game set up. You wouldn't even be able to move, climbing ladder...pff never happen. At this point more than 3 people moving in the market place causes the entire server to go into total shutdown.
    Last edited by timmy9999; 11-16-2020 at 04:07 AM.

  10. #30
    Community Member devashta's Avatar
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    Quote Originally Posted by Clemeit View Post
    "How many players are online right now?" "What server has the highest population?" There's a significant desire for population information, and for good reason! Maybe you're a new player looking for a solid server to call home. Maybe you're transferring from Hardcore League and want to start a new chapter in an active community. Maybe you're itching to transfer from your current server in search of a new avenue for adventure.

    As a result of the positive response I received from previous work, I've decided to take it one step further. Combining my love for DDO, a passion for programming, and an unreasonable amount of free time and personal money, I bring you...

    https://www.playeraudit.com

    On the site you can
    • View population data across the servers, live
    • View detailed server population comparisons
    • View time-of-day distributions for each server
    • View weekly, monthly, and (eventually) annual reports for each server
    • Create your own reports with a custom range of dates


    I hope you find this website to be a useful and practical addition to the numerous player-produced and maintained tools. If you have any suggestions at all, please don't hesitate to let me know.



    Q&A:
    - "Are these logins, like DDOracle shows?"
    -- No. This site reports the actual number of online players and posted LFMs at any given moment.

    - "Are these numbers accurate?"
    -- The numbers are straight off the 'Who' panel.

    - "How are you getting the data?"
    -- I have seven friends with nothing better to do.

    - "Will you be monitoring HCL in the future?"
    -- I'm broke, so probably not.
    This is amazing! Can you please do a DPS counter as well? Is it even possible though? Thank you.

  11. #31
    Community Member devashta's Avatar
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    Quote Originally Posted by DerpDerply View Post

    But from what I’ve heard, they’d rather spend time nerfing entire classes into oblivion than on updates that promote the overall health of the game.

    (RIP monks!!!!)
    Don't forget quests as well (RIP Amber temple), XP nerf (RIP certain levels) and optional XP nerf (RIP wiz-king). The list goes on and on, just like the bug-list and pending QoL fixes (which may never come).

  12. #32
    Community Member Clemeit's Avatar
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    Quote Originally Posted by timmy9999 View Post
    This is really awesome. I don't think you received enough credit for the work put into this.
    Thank you; it was a lot of fun to put together.

    Now I have your next challenge. A dps meter, that could pull data from the combat log. Would it even be possible ?
    Possible? Maybe. But it's not something that I'd be willing to work on, sorry.

  13. #33
    Community Member Clemeit's Avatar
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    Quote Originally Posted by DerpDerply View Post
    There’s something amiss here.

    The 90 day player averages on each server are changing entirely too much on refreshing the page.

    Take Orien for example: Upon opening the page for the first time, that 90 day player average was right around 200 players. But upon simply refreshing the page, that number has jumped as high as 250, or as low as 190. This is a 90 day average we’re talking about so there shouldn’t be a 25% variation of that value from refreshing every few seconds.
    I wasn't able to reproduce this, but I'm guessing it's just a rendering bug with C3. The 90 day average value is only calculated once per day, so it shouldn't be changing between reloads.

  14. #34
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    Quote Originally Posted by Clemeit View Post
    I wasn't able to reproduce this, but I'm guessing it's just a rendering bug with C3. The 90 day average value is only calculated once per day, so it shouldn't be changing between reloads.
    I’m thinking you’re correct because I can’t get it to fluctuate now like it was last night.

  15. #35
    Kinch's Korner gringofoot's Avatar
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    Red face this is fantastic!

    You did a great job...and a well needed one. I absolutely love it. high marks!

    the only thing left is for someone to make an tool like this for inventory + banks...so we can manage all inventory in one place!

  16. #36
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    Quote Originally Posted by Clemeit View Post
    "How many players are online right now?" "What server has the highest population?" There's a significant desire for population information, and for good reason! Maybe you're a new player looking for a solid server to call home. Maybe you're transferring from Hardcore League and want to start a new chapter in an active community. Maybe you're itching to transfer from your current server in search of a new avenue for adventure.

    As a result of the positive response I received from previous work, I've decided to take it one step further. Combining my love for DDO, a passion for programming, and an unreasonable amount of free time and personal money, I bring you...

    https://www.playeraudit.com

    On the site you can
    • View population data across the servers, live
    • View detailed server population comparisons
    • View time-of-day distributions for each server
    • View weekly, monthly, and (eventually) annual reports for each server
    • Create your own reports with a custom range of dates


    I hope you find this website to be a useful and practical addition to the numerous player-produced and maintained tools. If you have any suggestions at all, please don't hesitate to let me know.



    Q&A:
    - "Are these logins, like DDOracle shows?"
    -- No. This site reports the actual number of online players and posted LFMs at any given moment.

    - "Are these numbers accurate?"
    -- The numbers are straight off the 'Who' panel.

    - "How are you getting the data?"
    -- I have seven friends with nothing better to do.

    - "Will you be monitoring HCL in the future?"
    -- I'm broke, so probably not.
    Excellent work. How much time to create I wonder?
    I find it interesting to see the favorite classes on each server
    and was not surprised to see rogue as one of the most popular.

  17. #37
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    Its very funny too to see that actually Alchemist is the least popular and played class -
    this is consistent with my data from hardcore where I played one and thought they were
    very underwhelming.

    And its funny too because of the posts we've seen crying for nerfs to alchemist.

    Clearly rogues are the most popular - likely thrower builds which is where
    the elite meta is presently.

  18. #38
    Community Member Clemeit's Avatar
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    Quote Originally Posted by Dark_Lord_Mary View Post
    Its very funny too to see that actually Alchemist is the least popular and played class -
    this is consistent with my data from hardcore where I played one and thought they were
    very underwhelming.

    And its funny too because of the posts we've seen crying for nerfs to alchemist.
    I haven't personally played Alchemist, but from what I've witnessed most players either hate it or love it. It never really seemed very popular.

    Clearly rogues are the most popular - likely thrower builds which is where
    the elite meta is presently.
    I remember Artificer being the most popular class on the Hardcore server by a significant margin. As for the rest of the servers, Rogue still has a commanding lead. Not sure if throwers or assassin builds are more prevalent, but they're both really good right now.

    Thanks for your kind words!

  19. #39
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    Quote Originally Posted by Dark_Lord_Mary View Post
    Its very funny too to see that actually Alchemist is the least popular and played class -
    this is consistent with my data from hardcore where I played one and thought they were
    very underwhelming.

    And its funny too because of the posts we've seen crying for nerfs to alchemist.

    Clearly rogues are the most popular - likely thrower builds which is where
    the elite meta is presently.
    Actually, the way the site calculates class percentages is faulty. It seems that it counts unique characters logged in in that period, meaning it's not adjusting for time played meaning that banking mules get counted as well as main heroes. That's why when you do some samples on the "WHO?" feature, it doesn't correlate at all with the hero distributions and it's also why you get massive spikes for character levels 15, 7 and 4 (which is where many mules are situated since you can start characters at said levels).

    Also, the overall count doesn't say anything about power level - the majority of players aren't crazy minmaxers that play the best builds.

    Aside from that, when you play an Alchemist correctly, they deal more damage than a Sorc, come online earlier, have better selfhealing (even in r5+) and more defensive tools. It might be true that many people didn't bother learning Alch, but that's really more on them than the class itself.^^

  20. #40
    Community Member Clemeit's Avatar
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    Quote Originally Posted by JohnFlory View Post
    Actually, the way the site calculates class percentages is faulty. It seems that it counts unique characters logged in in that period, meaning it's not adjusting for time played meaning that banking mules get counted as well as main heroes.
    This is not true. It uses an algorithm to adjust for bank/mule characters based on recent questing history, level progression, and a number of other factors.

    ...you get massive spikes for character levels 15, 7 and 4 (which is where many mules are situated since you can start characters at said levels).
    This is (now was) true. Level distribution was still using the unfiltered data set. This issue has now been corrected.

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