This is great work! Thank you for your efforts.
I have added DDO Audit to DDOCentral's list of DDO websites page:
https://ddocentral.com/ddo-websites/
This is great work! Thank you for your efforts.
I have added DDO Audit to DDOCentral's list of DDO websites page:
https://ddocentral.com/ddo-websites/
I'm currently not VIP, but if I go VIP in the future I'll consider it.
From what I observed, Wayfinder only constitutes 2-4% of the total population. I'll consider adding it later if there's enough interest.
Only if you have that data, which - as far as I'm aware - nobody does. You can use the Reports tool on the website to generate your own reports for any range of dates, but you can only go as far back as February 20, 2020 (when I started this project).
Thanks! I'm a fan of your work.
Last edited by Clemeit; 04-10-2020 at 01:06 PM.
Maybe it's time to combine servers. Cut the number of servers in half and let the people and Guilds decide where they wish to go. The game population is too spread out.
This is really awesome. I don't think you received enough credit for the work put into this.
Now I have your next challenge. A dps meter, that could pull data from the combat log. Would it even be possible ?
There’s something amiss here.
The 90 day player averages on each server are changing entirely too much on refreshing the page.
Take Orien for example: Upon opening the page for the first time, that 90 day player average was right around 200 players. But upon simply refreshing the page, that number has jumped as high as 250, or as low as 190. This is a 90 day average we’re talking about so there shouldn’t be a 25% variation of that value from refreshing every few seconds.
I don’t know which would be better, combining servers or implementing some sort of cross server grouping option like a bunch of other games have done. Of course, the correct answer to that question is “whichever method SSG would screw up less.”
But from what I’ve heard, they’d rather spend time nerfing entire classes into oblivion than on updates that promote the overall health of the game.
(RIP monks!!!!)
Last edited by DerpDerply; 11-16-2020 at 04:13 AM.
I'm guessing your talking about something similar to the wow lfg and raid finder. That would be great, especially if it was on a total different server that didn't suffer from lag. Imagine a server merge in the current game set up. You wouldn't even be able to move, climbing ladder...pff never happen. At this point more than 3 people moving in the market place causes the entire server to go into total shutdown.
Last edited by timmy9999; 11-16-2020 at 04:07 AM.
You did a great job...and a well needed one. I absolutely love it. high marks!
the only thing left is for someone to make an tool like this for inventory + banks...so we can manage all inventory in one place!
**MASTER OF THE BEYOND**
MARY'S ADVENTURES ON YOUTUBE *
(new!)MARY'S FROST ECLIPSE * MARY'S JEDI KNIGHT BUILD * MARY'S JEDI SENTINEL BUILD * MARY'S FEY BOMB HCL ALCHY
Its very funny too to see that actually Alchemist is the least popular and played class -
this is consistent with my data from hardcore where I played one and thought they were
very underwhelming.
And its funny too because of the posts we've seen crying for nerfs to alchemist.
Clearly rogues are the most popular - likely thrower builds which is where
the elite meta is presently.
**MASTER OF THE BEYOND**
MARY'S ADVENTURES ON YOUTUBE *
(new!)MARY'S FROST ECLIPSE * MARY'S JEDI KNIGHT BUILD * MARY'S JEDI SENTINEL BUILD * MARY'S FEY BOMB HCL ALCHY
I haven't personally played Alchemist, but from what I've witnessed most players either hate it or love it. It never really seemed very popular.
I remember Artificer being the most popular class on the Hardcore server by a significant margin. As for the rest of the servers, Rogue still has a commanding lead. Not sure if throwers or assassin builds are more prevalent, but they're both really good right now.Clearly rogues are the most popular - likely thrower builds which is where
the elite meta is presently.
Thanks for your kind words!
Actually, the way the site calculates class percentages is faulty. It seems that it counts unique characters logged in in that period, meaning it's not adjusting for time played meaning that banking mules get counted as well as main heroes. That's why when you do some samples on the "WHO?" feature, it doesn't correlate at all with the hero distributions and it's also why you get massive spikes for character levels 15, 7 and 4 (which is where many mules are situated since you can start characters at said levels).
Also, the overall count doesn't say anything about power level - the majority of players aren't crazy minmaxers that play the best builds.
Aside from that, when you play an Alchemist correctly, they deal more damage than a Sorc, come online earlier, have better selfhealing (even in r5+) and more defensive tools. It might be true that many people didn't bother learning Alch, but that's really more on them than the class itself.^^
This is not true. It uses an algorithm to adjust for bank/mule characters based on recent questing history, level progression, and a number of other factors.
This is (now was) true. Level distribution was still using the unfiltered data set. This issue has now been corrected....you get massive spikes for character levels 15, 7 and 4 (which is where many mules are situated since you can start characters at said levels).