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  1. #1
    Community Member Buddha5440's Avatar
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    Default Sentient items and augmented food

    Change it so we can feed our sentient items named items with augments slotted. There are quite a few lv 20+ named items that come with an augment already slotted that force us to buy a jeweler's kit to eat them. You already have a mechanic in place that tells a player you can't feed such items to a sentient (I would assume so nobody gets mad when they acidentaly eat an item with an augment they wanted to keep), simply change that to an "Are you sure you want to do this?" yes/no pop-up.
    Dennis the Peasant: Listen. Strange women lying in ponds distributing swords is no basis for a system of government. Supreme executive power derives from a mandate from the masses, not from some farcical aquatic ceremony.

  2. #2
    Community Member Drunkendex's Avatar
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    Quote Originally Posted by Buddha5440 View Post
    that force us to buy a jeweler's kit to eat them
    I sure hope you did not actually do that, better to buy AS for those points and buy nom nom from AS trade, better sXP.

    On the other hand, yes I'd like to be able to feed augment slotted named to my kobold, some named with augments are vendor trash.

    I recall reason being something in line with people slotting ML 28 augments in low level named and feeding them for sXP in ML 28 value.

  3. #3
    Community Member Buddha5440's Avatar
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    Nope, I just ended up selling them. I think I did use one from DD on a +13 balance augment. It's just a PITA to run a bunch of epic quests and the only named items you get can't be eaten.
    Dennis the Peasant: Listen. Strange women lying in ponds distributing swords is no basis for a system of government. Supreme executive power derives from a mandate from the masses, not from some farcical aquatic ceremony.

  4. #4
    Community Member cave_diver's Avatar
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    Quote Originally Posted by Buddha5440 View Post
    Change it so we can feed our sentient items named items with augments slotted. There are quite a few lv 20+ named items that come with an augment already slotted that force us to buy a jeweler's kit to eat them. You already have a mechanic in place that tells a player you can't feed such items to a sentient (I would assume so nobody gets mad when they acidentaly eat an item with an augment they wanted to keep), simply change that to an "Are you sure you want to do this?" yes/no pop-up.

    All they need is an augment destroyer like they have with sentience. SSG says it is hard, but i think it is greed to sell overpriced jeweler's tool kits.
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  5. #5
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    Quote Originally Posted by cave_diver View Post
    All they need is an augment destroyer like they have with sentience. SSG says it is hard, but i think it is greed to sell overpriced jeweler's tool kits.
    I definitely agree. An augment destroyer is what it's needed.

  6. #6
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    Quote Originally Posted by cave_diver View Post
    All they need is an augment destroyer like they have with sentience. SSG says it is hard, but i think it is greed to sell overpriced jeweler's tool kits.
    I won't hold my breath...

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