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  1. #101
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    Quote Originally Posted by losian2 View Post
    XP potions that are a flat amount, not timed. I frankly think the timed thing is way outdated and encourages only one kind of playstyle. Long quests, explorer areas, etc., are all "wasted" time. Run some numbers on how much xp people get at various levels with XP pots, aim to the middle upper bound, and call it a day.

    Slower builds or those which are simply built more for fun/flavor essentially get less for their money when using xp potions. Longer quests (looking at you TOEE) are prime to be skipped and ignored. Timed potions encourage nothing but rushing.
    EXACTLY THIS. Timed XP potions encourage nothing but zerg-rush XP-min playstyle. It drives off players and discourages long quests. Think of all the work that went in to ToEE vs. how much it actually gets played.

    Quote Originally Posted by carsonfball View Post
    Do you mean, for example, once they grant 50,000xp they expire instead of after an hour they expire?
    That could be a good approach, but maybe not set numbers? The percentage-based grants DO encourage tackling hire difficulty to maximize that first-time bonus. The devs have stated they want players to try higher difficulties and have attempted at various times to create mechanics that encourage this.

    The XP potions as-is kind of work for and against it. On the one hand, yes, I'm going to chug a potion right before I finish that first-time, high-diff quest... but then i maybe dont want to do that next quest in the chain because its long. Or I'm going to bail on a run that isnt going well "because I have a potion burning".

    I'd like to see it be percentage based on total XP earned. So like "for the next 100,000 XP you earn, you get 50% bonus XP". Kind of like the bonus slayers, but not timed. So for each point you really get 1.5 points. No time limitation, its just based on how much XP you earn total.

    This would still let the XP/min zerg-rush crowd do their thing, but let the flower sniffers also get full benefit.

  2. #102
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    Quote Originally Posted by smokejumper89 View Post
    EXACTLY THIS. Timed XP potions encourage nothing but zerg-rush XP-min playstyle. It drives off players and discourages long quests. Think of all the work that went in to ToEE vs. how much it actually gets played.



    That could be a good approach, but maybe not set numbers? The percentage-based grants DO encourage tackling hire difficulty to maximize that first-time bonus. The devs have stated they want players to try higher difficulties and have attempted at various times to create mechanics that encourage this.

    The XP potions as-is kind of work for and against it. On the one hand, yes, I'm going to chug a potion right before I finish that first-time, high-diff quest... but then i maybe dont want to do that next quest in the chain because its long. Or I'm going to bail on a run that isnt going well "because I have a potion burning".

    I'd like to see it be percentage based on total XP earned. So like "for the next 100,000 XP you earn, you get 50% bonus XP". Kind of like the bonus slayers, but not timed. So for each point you really get 1.5 points. No time limitation, its just based on how much XP you earn total.

    This would still let the XP/min zerg-rush crowd do their thing, but let the flower sniffers also get full benefit.
    This is precisely the same thing... 50% of 100,000 is 50,000. So you just said once it grants 50,000 xp it expires.


    Main issue with numeric exp caps is that they would be useless in epic where exp is 10x inflated. I've seen people suggest in the past things along the lines of "for the next n quest completions"
    Last edited by Cantor; 03-06-2020 at 02:03 PM.

  3. #103
    Community Member glmfw1's Avatar
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    I'd happily spend money (£ not $) on getting access to all non-expansion content and most races and classes, along with a few other perks and occasional gifts... maybe paying every 3 months or so.
    I'd also happily spend money on new expansions, especially if there was plenty of content in them and they came with Iconic characters or Universal trees rolled into them.

    Other than that, I'd rather play to earn rewards and use the points earned in game to buy the occasional spirit cake (if I'm soloing) or augment. I've spent money in the past to help pay for AS upgrades to ship amenities and would again if new amenities or updates to the existing ones required it.

    Personally, I enjoy playing the quests, so XP potions or Otto's boxes defeat the point of the game for me.

    I like to have my characters dress they way I want them to. so I'd pay for Cosmetic storage if it ever became available and I'll buy mirrors of glamering and the occasional cosmetic to customise my characters.

    If more augments became available with different abilities from the existing ones, I'd probably buy them from the store or play the expansions that let me collect the ingredients needed to buy them in game.

    If an item was available in store that would allow Clerics to Turn Pale Masters and have their curative and dead-raising spells impact Pale Masters during gameplay, I'd buy it. The thought of PMs no longer being undead and having to reset their trees until they can make themselves dead again appeals to me (it's just a shame that their aren't any good caster trees available for Wizards to use).
    Bettayne Brah'dukcc, Cleric of Lathander
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  4. #104
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    Quote Originally Posted by Cantor View Post
    This is precisely the same thing... 50% of 100,000 is 50,000. So you just said once it grants 50,000 xp it expires.
    ...yep. Just saw that.

    Quote Originally Posted by Cantor View Post
    Main issue with numeric exp caps is that they would be useless in epic where exp is 10x inflated. I've seen people suggest in the past things along the lines of "for the next n quest completions"
    Easy solution: make separate heroic and epic versions.

  5. #105
    Community Member Valerianus's Avatar
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    Quote Originally Posted by smokejumper89 View Post
    EXACTLY THIS. Timed XP potions encourage nothing but zerg-rush XP-min playstyle. It drives off players and discourages long quests. Think of all the work that went in to ToEE vs. how much it actually gets played.



    That could be a good approach, but maybe not set numbers? The percentage-based grants DO encourage tackling hire difficulty to maximize that first-time bonus. The devs have stated they want players to try higher difficulties and have attempted at various times to create mechanics that encourage this.

    The XP potions as-is kind of work for and against it. On the one hand, yes, I'm going to chug a potion right before I finish that first-time, high-diff quest... but then i maybe dont want to do that next quest in the chain because its long. Or I'm going to bail on a run that isnt going well "because I have a potion burning".

    I'd like to see it be percentage based on total XP earned. So like "for the next 100,000 XP you earn, you get 50% bonus XP". Kind of like the bonus slayers, but not timed. So for each point you really get 1.5 points. No time limitation, its just based on how much XP you earn total.

    This would still let the XP/min zerg-rush crowd do their thing, but let the flower sniffers also get full benefit.



    you want sort of this, and it would be a reallly really really good idea for DDO

    https://lotro-wiki.com/index.php/Ite...nced_XP_Supply

    obviously it should apply to regular exp and to destiny and reaper as well.
    storage solution suggestion: Collection

    omni-cosmetic system suggestion: Arbiter d'Phiarlan, the Weaver of Guises

  6. #106
    Community Member Valerianus's Avatar
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    i will spend money on something like collections\trophy\whatever you want to call them


    you add an item \ cosmetic \ Mount to your list account wide and you can create a copy account wide. like ddo pets sort of, an account wide collection.

    maybe not btc raid items.

    that means, i would pay not to have bank toons.
    storage solution suggestion: Collection

    omni-cosmetic system suggestion: Arbiter d'Phiarlan, the Weaver of Guises

  7. #107
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    Hearts of Quori Wood - You reincarnate but the past life is assigned to another toon instead of the toon reincarnating.

  8. #108
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    Quote Originally Posted by Valerianus View Post
    you want sort of this, and it would be a reallly really really good idea for DDO

    https://lotro-wiki.com/index.php/Ite...nced_XP_Supply

    obviously it should apply to regular exp and to destiny and reaper as well.
    Yes. I want that. Right now.

  9. #109
    Community Member Dulcimerist's Avatar
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    Quote Originally Posted by losian2 View Post
    XP potions that are a flat amount, not timed. I frankly think the timed thing is way outdated and encourages only one kind of playstyle. Long quests, explorer areas, etc., are all "wasted" time. Run some numbers on how much xp people get at various levels with XP pots, aim to the middle upper bound, and call it a day.

    Slower builds or those which are simply built more for fun/flavor essentially get less for their money when using xp potions. Longer quests (looking at you TOEE) are prime to be skipped and ignored. Timed potions encourage nothing but rushing.
    I love this idea! Perhaps the XP pots would be good for "x" number of quest completions. The game already tracks our number of quest completions in the bravery bonus section (hard and elite dungeons), so it might be fairly easy for the devs to create pots with a set number of charges, which deduct each time they're applied to a quest completion. (I suppose doing it this way, this type of pot would be for quest xp only, so as to not provide a semi-permanent xp bonus for wilderness xp.)
    "Swords will cut you wide open!" - Trip Fisk

  10. #110
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    Quote Originally Posted by Dulcimerist View Post
    I love this idea! Perhaps the XP pots would be good for "x" number of quest completions. The game already tracks our number of quest completions in the bravery bonus section (hard and elite dungeons), so it might be fairly easy for the devs to create pots with a set number of charges, which deduct each time they're applied to a quest completion. (I suppose doing it this way, this type of pot would be for quest xp only, so as to not provide a semi-permanent xp bonus for wilderness xp.)
    Would also not provide bonuses on optionals, but I am completely fine with that. Most of the opts have such pathetic XP that its not worth going out of your way to complete them(example: the insanely hard drow opt in Servants of the Overlord. many parties have wiped attempting it. Its worth about 3k XP)

  11. #111
    Community Member Kutalp's Avatar
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    Quote Originally Posted by fants View Post
    just to clear up some confusion in here, copying a character to the same server is not something we could currently do without engineering work. We're only able to copy a character to a different server, because they share the same unique character id and name. Almost any of the systems mentioned in here would require some sort of code to get working. That being said... There are some great ideas! We just have a packed schedule this year for our engineers between supporting all the new systems in our expansion and server consolidation work.




    Thank you for the input and the valuable time.

  12. #112
    Community Member lillentle's Avatar
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    Quote Originally Posted by Fants View Post
    Just to clear up some confusion in here, copying a character to the same server is not something we could currently do without engineering work. We're only able to copy a character to a different server, because they share the same unique character ID and name. Almost any of the systems mentioned in here would require some sort of code to get working. That being said... there are some great ideas! We just have a packed schedule this year for our engineers between supporting all the new systems in our expansion and server consolidation work.


    He said server consolidation? Like, a merger?! God please.

    I'd pay 100$ for a SUPER Alignment Change, making you able to change your alignment while in a dungeon, this would affect NOTHING in the game except for the fact it cuts out the dirty loophole where if you don't Reincarnate a lot you won't realize you can't use them mid reincarnation.
    Lillentle, the smaller Lentle

  13. #113
    Community Member HungarianRhapsody's Avatar
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    I'd gladly pay DDO points or Astral Shards for a one time use... or - Buy the big, expensive Feywild expansion version instead of the small one if it gives

    ...the ability to enter Epic quests while under level 20. If we can run the content, we should be able to enter the quests and complete them.
    No one in the world ever gets what they want
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    Everybody dies frustrated and sad
    And that is beautiful

  14. #114
    Community Member Pnumbra's Avatar
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    Cannith Crafting is a vital part of deciding what gear to wear at different levels. There are a lot of gear sets that force players to find ways to craft the stats/skills/abilities on their gear, to supplement their play style, Having a Craftable quiver, that any class can equip, adds 1 more gear slot, with a multitude of options on how to improve your character.

    I don't mind spend $$ on the game for hearts (to include +20), Diamonds +15, and the seldom crafting bobbles that I may need. I hate grinding for ingredients for CC.
    The Shadow Sage of Nusemne

    (LYCEUM OF SHADOW): "ONLY FOOLS CALL THE SHADOW EVIL"

  15. #115
    Community Member Alaunrae's Avatar
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    Quote Originally Posted by Carpone View Post
    I'm not holding my breath for containers that hold scrolls, potions, spell components or cosmetics. Those requests have been brought up time and again (and again) and SSG has taken no action. Someone at SSG has run the numbers and figured out the juice is not worth the squeeze. If it was, it would have been implemented within the past 14 years.
    In other words, I shouldn't wait for a Bag of Holding that would allow us to store Bound to Character items in its own inventory?

    Drat

  16. #116
    DDO Official Troubadour Taurnish's Avatar
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    Cool $$$$ for SSG

    A few ideas come to mind....

    1. An everbright augment or filagree (or just put one in the new quests for feywild)
    2. A potion bandolier/ pack/ bag etc.
    3. A scroll case
    4. A spell components bag
    5. A cosmetic trunk
    6. A method to change a fleshy set of armor into a docent (such as a one time transformation oil)
    7. Additional damage potions that can be placed on weapons for a limited amount of time in the same manner as the festival bonuses with light damage or frost damage
    8. New cosmetics that can either be purchased or obtained from a gold roll
    9. New warforged base colors
    10. New cosmetics for shifted player races (you will be adding shifters soon but I am thinking for druids currently)

    I will give you money SSG. Money, money, money!



    Cannith! Too many alts to list. Lorrtusk, Lorrtank (my main), Lorrgar, Jimipage, Taurnish, etc.

  17. #117
    Community Member timmy9999's Avatar
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    Default Ok I got a good one!

    A potion of slayer reset, that’s right. One sip of the extremely exspensive elixir and your 7500 kills in one slayer area are reset to 0... who’s your daddy

  18. #118
    Community Member Drunkendex's Avatar
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    Augment that would make knockdown immunity enhancements actually work.

  19. #119
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    Perhaps high-end quest instances that are less likely to lag, for when attempting an important run. Would make a lot of money on the HC server :-)

  20. #120
    Community Member Drunkendex's Avatar
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    Quote Originally Posted by LurkingVeteran View Post
    Perhaps high-end quest instances that are less likely to lag, for when attempting an important run. Would make a lot of money on the HC server :-)
    OH yes please.

    Just today I had several instances were game froze for ~2 seconds just registering that I got/completed an optional.

    Another thing: upgrade to Elieri so that she actually remembers she has remove paralysis spell, and uses it when player gets paralyzed.
    Last edited by Drunkendex; 03-08-2020 at 06:59 PM.

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